..
ColorCollection.cs
A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer.
2014-05-20 09:09:28 +00:00
ColorSetting.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
D3DDevice.cs
Reformatted debug output from previous commit so it no longer generates compilation warnings when compiling in Release mode.
2014-09-17 13:16:11 +00:00
D3DShader.cs
Classic modes: changed tinting of selected sprites from multiply to modulate.
2014-09-11 21:53:31 +00:00
Display2DShader.cs
Classic modes: bilinear filtering was used in full brightness mode regardless of preferences setting.
2013-12-23 09:51:52 +00:00
FlatQuad.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
FlatVertex.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
ID3DResource.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
IRenderer2D.cs
Added "Full Brightness" toolbar button and "View" menu item. These call "Toggle Full Brightness" action.
2014-03-03 09:52:55 +00:00
IRenderer3D.cs
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
PixelColor.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
PixelColorBlock.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
Plotter.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
Presentation.cs
Hints and Draw Settings panels were not removed during map closing/switching, which resulted in duplicate panels.
2014-01-17 13:48:06 +00:00
Renderer.cs
Added "Full Brightness" toolbar button and "View" menu item. These call "Toggle Full Brightness" action.
2014-03-03 09:52:55 +00:00
Renderer2D.cs
General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs.
2014-10-20 12:16:51 +00:00
Renderer3D.cs
General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs.
2014-10-20 12:16:51 +00:00
RenderLayers.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
RenderPasses.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
ShaderManager.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
SurfaceBufferSet.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
SurfaceEntry.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
SurfaceEntryCollection.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
SurfaceManager.cs
Added "Full Brightness" toolbar button and "View" menu item. These call "Toggle Full Brightness" action.
2014-03-03 09:52:55 +00:00
SurfaceUpdate.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
TextAlignment.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
TextFont.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
TextLabel.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
Things2DShader.cs
Sectors, Linedefs, Things, Vertices modes: added "Select Similar" action (available in <Mode name> -> "Select Similar..." menu), which lets you select map elements similar to currently selected ones, based on a set of settings.
2014-05-08 09:24:32 +00:00
ViewMode.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
World3DShader.cs
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
WorldVertex.cs
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00