..
Boom_common.cfg
Fixed, game configurations: Boom game configurations used incorrect "thingflagscompare" block.
2014-11-03 13:02:59 +00:00
Boom_generalized.cfg
Proper labels are now displayed for generalized sector effects.
2014-09-04 12:34:26 +00:00
Boom_linedefs.cfg
Fixed some configuration inaccuracies.
2010-10-03 13:39:37 +00:00
Boom_misc.cfg
Fixed, game configurations: Boom game configurations used incorrect "thingflagscompare" block.
2014-11-03 13:02:59 +00:00
Boom_things.cfg
Linedef flags were not translated properly when a map format was changed to/from UDMF.
2013-05-27 12:20:15 +00:00
Common.cfg
Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
2014-11-25 11:52:01 +00:00
Doom2_things.cfg
Game Configurations, Error Checker: all blocking things are now checked for being stuck in other things.
2014-08-11 09:39:21 +00:00
Doom_common.cfg
Thing Edit Form: a warning is now displayed when a thing doesn't have any skill or class or game mode flags.
2014-09-29 20:49:41 +00:00
Doom_linedefs.cfg
Fixed some configuration inaccuracies.
2010-10-03 13:39:37 +00:00
Doom_misc.cfg
Fixed, game configurations: Boom game configurations used incorrect "thingflagscompare" block.
2014-11-03 13:02:59 +00:00
Doom_sectors.cfg
Fixed incorrect sector effects flashing speeds in the descriptions
2009-08-22 21:21:40 +00:00
Doom_texturesets.cfg
@ Total restructure of the game configuration includes
2009-07-30 18:10:57 +00:00
Doom_things.cfg
Game Configurations, Error Checker: all blocking things are now checked for being stuck in other things.
2014-08-11 09:39:21 +00:00
Game_Doom.cfg
Thing Edit Form: a warning is now displayed when a thing doesn't have any skill or class or game mode flags.
2014-09-29 20:49:41 +00:00
Game_Heretic.cfg
Thing Edit Form: a warning is now displayed when a thing doesn't have any skill or class or game mode flags.
2014-09-29 20:49:41 +00:00
Game_Hexen.cfg
Thing Edit Form: a warning is now displayed when a thing doesn't have any skill or class or game mode flags.
2014-09-29 20:49:41 +00:00
Game_Strife.cfg
Thing Edit Form: a warning is now displayed when a thing doesn't have any skill or class or game mode flags.
2014-09-29 20:49:41 +00:00
GZDoom_things.cfg
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
Heretic_linedefs.cfg
Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
2014-02-18 14:04:14 +00:00
Heretic_misc.cfg
Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
2014-02-18 14:04:14 +00:00
Heretic_sectors.cfg
Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
2014-02-18 14:04:14 +00:00
Heretic_texturesets.cfg
Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
2014-02-18 14:04:14 +00:00
Heretic_things.cfg
Game Configurations, Error Checker: all blocking things are now checked for being stuck in other things.
2014-08-11 09:39:21 +00:00
Hexen_linedefs.cfg
Fixed: regular and block comment parsing was broken in TEXTMAP parser.
2014-10-21 13:35:44 +00:00
Hexen_misc.cfg
Fixed, game configurations: Boom game configurations used incorrect "thingflagscompare" block.
2014-11-03 13:02:59 +00:00
Hexen_sectors.cfg
Game Configurations window: "enabled" status was not saved if the configuration was not changed.
2014-02-19 09:55:05 +00:00
Hexen_texturesets.cfg
Game Configurations window: "enabled" status was not saved if the configuration was not changed.
2014-02-19 09:55:05 +00:00
Hexen_things.cfg
Game Configurations, Error Checker: all blocking things are now checked for being stuck in other things.
2014-08-11 09:39:21 +00:00
Skulltag_things.cfg
Game Configurations, Error Checker: all blocking things are now checked for being stuck in other things.
2014-08-11 09:39:21 +00:00
Strife_linedefs.cfg
Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
2014-02-18 14:04:14 +00:00
Strife_misc.cfg
Fixed: undo list must be cleared during "Switch map in current wad" action.
2014-10-23 08:18:14 +00:00
Strife_sectors.cfg
Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
2014-02-18 14:04:14 +00:00
Strife_texturesets.cfg
Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
2014-02-18 14:04:14 +00:00
Strife_things.cfg
Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
2014-02-18 14:04:14 +00:00
UDMF_misc.cfg
Fixed, game configurations: Boom game configurations used incorrect "thingflagscompare" block.
2014-11-03 13:02:59 +00:00
Zandronum_common.cfg
Woops... I did it wrong...
2014-03-17 08:59:40 +00:00
Zandronum_linedefs.cfg
Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
2014-02-18 14:04:14 +00:00
Zandronum_misc.cfg
Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
2014-02-18 14:04:14 +00:00
Zandronum_texturesets.cfg
Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
2014-02-18 14:04:14 +00:00
Zandronum_things.cfg
Fixed Skulltag part of Zandronum things configuration.
2014-03-17 08:44:17 +00:00
ZDoom_common.cfg
Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
2014-11-25 11:52:01 +00:00
ZDoom_generalized.cfg
2012-04-17 19:13:47 +00:00
ZDoom_linedefs.cfg
Game configurations: fixed "Door Generic (202)" movement speed, type and delay, fixed "Door Close Wait Open (249)" movement speed and delay.
2014-11-22 20:56:48 +00:00
ZDoom_misc.cfg
Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
2014-11-25 11:52:01 +00:00
ZDoom_sectors.cfg
Sector info panel: rearranged controls a bit, so tag labels and long effect names can be displayed (more) properly.
2014-01-27 11:18:24 +00:00
ZDoom_things.cfg
Changed, Directory/PK3/PK7: on second thought, we don't need to load textures/flats from all possible locations (does anyone really needs to see sprites and graphics in the texture browser?), so this logic now only works when looking for patches.
2014-10-13 09:32:55 +00:00