mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-24 04:41:10 +00:00
b90b7b8a79
Game Configurations: moved "thingflagscompare" from Game to Map format blocks. "Check stuck things" check now works properly in Doom/Boom game configurations. Map Analysis: fixed a possible crash during "Check texture alignment" check. Map Analysis: ResultStuckThingInLine now highlights both thing and line. Map Analysis: ResultStuckThingInThing now highlights both things and allows to delete any of them. Internal, Map Analysis: rewritten parts of "Check stuck things" class. Internal, Map Analysis: changed the way processed stuff is stored in "Check texture alignment" class. Internal: changed CurrentDomainOnUnhandledException, so ExceptionDialog with proper info shows up even if adding exception to the Event Log failed. Internal: changed format, in which thingflagscompare info is stored.
30 lines
No EOL
720 B
INI
30 lines
No EOL
720 B
INI
// Default lump name for new map
|
|
defaultlumpname = "MAP01";
|
|
basegame = 1; //mxd: 0 - UNKNOWN, 1 - DOOM, 2 - HERETIC, 3 - HEXEN, 4 - STRIFE,
|
|
|
|
// Decorate actors to include depending on actor game property
|
|
decorategames = "doom";
|
|
|
|
// Skill levels
|
|
skills
|
|
{
|
|
include("Doom_misc.cfg", "skills");
|
|
}
|
|
|
|
// Door making
|
|
makedoortrack = "DOORTRAK";
|
|
makedoordoor = "BIGDOOR2";
|
|
|
|
// Default thing filters
|
|
// (these are not required, just useful for new users)
|
|
/*thingsfilters
|
|
{
|
|
include("Doom_misc.cfg", "thingsfilters");
|
|
}*/
|
|
|
|
// Default texture sets
|
|
// (these are not required, but useful for new users)
|
|
texturesets
|
|
{
|
|
include("Doom_texturesets.cfg");
|
|
} |