UltimateZoneBuilder/Source/Core
MaxED 1e9a08fc96 Removed newly created sectors coloring (because it was more slow than helpful).
Some cosmetic changes in Linedef Edit form.
Link, Unlink and Reset icons can now be properly seen on dark backgrounds.
2013-08-14 09:02:37 +00:00
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Actions UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
Compilers Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Config Removed newly created sectors coloring (because it was more slow than helpful). 2013-08-14 09:02:37 +00:00
Controls Tag and script number/name drop downs in Edit forms are now resized to match the width of the longest entry. 2013-08-13 09:49:29 +00:00
Data Linedef info panel: texture preview was not updated in some cases. 2013-08-05 13:46:43 +00:00
Editing Sector edit form, UDMF: added "Use line angles" floor/ceiling rotation option. 2013-08-12 10:15:08 +00:00
General Removed newly created sectors coloring (because it was more slow than helpful). 2013-08-14 09:02:37 +00:00
Geometry Tag and script number/name drop downs in Edit forms are now resized to match the width of the longest entry. 2013-08-13 09:49:29 +00:00
GZBuilder Tag and script number/name drop downs in Edit forms are now resized to match the width of the longest entry. 2013-08-13 09:49:29 +00:00
IO Sector edit form, UDMF: added "Use line angles" floor/ceiling rotation option. 2013-08-12 10:15:08 +00:00
Map Removed newly created sectors coloring (because it was more slow than helpful). 2013-08-14 09:02:37 +00:00
Plugins Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Properties UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
Rendering Removed newly created sectors coloring (because it was more slow than helpful). 2013-08-14 09:02:37 +00:00
Resources Removed newly created sectors coloring (because it was more slow than helpful). 2013-08-14 09:02:37 +00:00
Types Added RandomFloat Universal field type. To use it, change Filed type to "Decimal (random)" and enter a value as 'min max'. 2013-07-10 13:40:18 +00:00
VisualModes Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera. 2013-08-08 11:04:13 +00:00
Windows Removed newly created sectors coloring (because it was more slow than helpful). 2013-08-14 09:02:37 +00:00
ZDoom Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
Builder.csproj Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera. 2013-08-08 11:04:13 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00