mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2025-02-17 01:22:18 +00:00
Linedef info panel: texture preview was not updated in some cases.
Visual mode: fixed major slowdowns and possible out of memory exceptions when viewing a map with lots of missing textures.
This commit is contained in:
parent
3890c4a7c8
commit
f35e39de01
2 changed files with 10 additions and 4 deletions
|
@ -438,6 +438,8 @@ namespace CodeImp.DoomBuilder.Controls
|
|||
// Determine image to show
|
||||
if(required)
|
||||
General.DisplayZoomedImage(panel, Properties.Resources.MissingTexture);
|
||||
else
|
||||
panel.BackgroundImage = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -78,6 +78,7 @@ namespace CodeImp.DoomBuilder.Data
|
|||
// Special images
|
||||
private ImageData missingtexture3d;
|
||||
private ImageData unknowntexture3d;
|
||||
private UnknownImage unknownImage; //mxd
|
||||
private ImageData hourglass3d;
|
||||
private ImageData crosshair;
|
||||
private ImageData crosshairbusy;
|
||||
|
@ -168,6 +169,7 @@ namespace CodeImp.DoomBuilder.Data
|
|||
whitetexture.UseColorCorrection = false;
|
||||
whitetexture.LoadImage();
|
||||
whitetexture.CreateTexture();
|
||||
unknownImage = new UnknownImage(Properties.Resources.UnknownImage); //mxd. There should be only one!
|
||||
}
|
||||
|
||||
// Disposer
|
||||
|
@ -190,6 +192,8 @@ namespace CodeImp.DoomBuilder.Data
|
|||
crosshairbusy = null;
|
||||
whitetexture.Dispose();
|
||||
whitetexture = null;
|
||||
unknownImage.Dispose(); //mxd
|
||||
unknownImage = null; //mxd
|
||||
modeldefEntries = null;//mxd
|
||||
mapInfo = null;
|
||||
|
||||
|
@ -916,7 +920,7 @@ namespace CodeImp.DoomBuilder.Data
|
|||
}
|
||||
|
||||
// Return null image
|
||||
return new UnknownImage(Properties.Resources.UnknownImage);
|
||||
return unknownImage; //mxd
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -1008,7 +1012,7 @@ namespace CodeImp.DoomBuilder.Data
|
|||
}
|
||||
|
||||
// Return null image
|
||||
return new UnknownImage(Properties.Resources.UnknownImage);
|
||||
return unknownImage; //mxd
|
||||
}
|
||||
|
||||
// This returns an image by long and doesn't check if it exists
|
||||
|
@ -1173,7 +1177,7 @@ namespace CodeImp.DoomBuilder.Data
|
|||
}
|
||||
else
|
||||
{
|
||||
return new UnknownImage(Properties.Resources.UnknownImage);
|
||||
return unknownImage; //mxd
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -1214,7 +1218,7 @@ namespace CodeImp.DoomBuilder.Data
|
|||
else
|
||||
{
|
||||
// Return null image
|
||||
return new UnknownImage(Properties.Resources.UnknownImage);
|
||||
return unknownImage; //mxd
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue