UltimateZoneBuilder/Source/Core/Windows
MaxED 1e9a08fc96 Removed newly created sectors coloring (because it was more slow than helpful).
Some cosmetic changes in Linedef Edit form.
Link, Unlink and Reset icons can now be properly seen on dark backgrounds.
2013-08-14 09:02:37 +00:00
..
AboutForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
AboutForm.Designer.cs Line angle is now displayed when a line is drawn in Draw Geometry mode. 2012-11-11 21:52:08 +00:00
AboutForm.resx Fixed an error when a setting in configuration is outside of PreferencesForm's slider range. 2012-07-17 22:51:55 +00:00
ActionBrowserForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ActionBrowserForm.Designer.cs Actions and Effects can now be filtered (useful when you remember action/effect name, but don't remember it's number or category) 2012-09-07 14:04:32 +00:00
ActionBrowserForm.resx Actions and Effects can now be filtered (useful when you remember action/effect name, but don't remember it's number or category) 2012-09-07 14:04:32 +00:00
AngleForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
AngleForm.Designer.cs - Fixed the tab order on all windows 2009-04-26 19:53:36 +00:00
AngleForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
BitFlagsForm.cs Some cosmetic changes in Hexen and ZDoom linedef configurations. 2013-04-15 13:52:54 +00:00
BitFlagsForm.Designer.cs Some cosmetic changes in Hexen and ZDoom linedef configurations. 2013-04-15 13:52:54 +00:00
BitFlagsForm.resx Some cosmetic changes in Hexen and ZDoom linedef configurations. 2013-04-15 13:52:54 +00:00
ChangeMapForm.cs "Open Map in current WAD" action now works much faster. 2013-07-25 12:39:40 +00:00
ChangeMapForm.Designer.cs "Open Map in current WAD" action now works much faster. 2013-07-25 12:39:40 +00:00
ChangeMapForm.resx "Open Map in current WAD" action now works much faster. 2013-07-25 12:39:40 +00:00
ConfigForm.cs DECORATE Scale actor property is now taken into account when rendering models. 2013-06-14 11:40:18 +00:00
ConfigForm.Designer.cs Moving to new SVN... 2013-03-18 13:52:27 +00:00
ConfigForm.resx Moving to new SVN... 2013-03-18 13:52:27 +00:00
CustomFieldsForm.cs Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera. 2013-08-08 11:04:13 +00:00
CustomFieldsForm.Designer.cs @ Added events and properties for customization to the FieldsEditorControl, just in case for anyone who might ever use this (in a proper manner) 2011-07-26 18:16:52 +00:00
CustomFieldsForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
DelayedForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
DelayedForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
EffectBrowserForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
EffectBrowserForm.Designer.cs Actions and Effects can now be filtered (useful when you remember action/effect name, but don't remember it's number or category) 2012-09-07 14:04:32 +00:00
EffectBrowserForm.resx Actions and Effects can now be filtered (useful when you remember action/effect name, but don't remember it's number or category) 2012-09-07 14:04:32 +00:00
ErrorsForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ErrorsForm.Designer.cs GZDoom Builder 1.12a: 2012-07-28 20:36:28 +00:00
ErrorsForm.resx GZDoom Builder 1.07 2012-06-01 19:53:14 +00:00
FindReplaceOptions.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
FlagsForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
FlagsForm.Designer.cs Updated to Doom Builder 2 r1599: 2012-08-14 20:10:59 +00:00
FlagsForm.resx Updated to Doom Builder 2 r1599: 2012-08-14 20:10:59 +00:00
FlatBrowserForm.cs Fixed action arguments to stay within valid range (0..255 for hexen) 2010-08-14 10:21:38 +00:00
FlatBrowserForm.Designer.cs Added Tab key in images browser to jump between the same image in "Used textures" and "Available textures" areas. 2009-05-05 12:24:00 +00:00
FlatBrowserForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
GridSetupForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
GridSetupForm.Designer.cs Added up/down buttons to numeric input controls 2009-07-10 19:15:22 +00:00
GridSetupForm.resx Added up/down buttons to numeric input controls 2009-07-10 19:15:22 +00:00
IMainForm.cs Sector Edit form and Linedef Edit form now support float texture offsets. 2013-07-08 13:13:28 +00:00
LinedefEditForm.cs Tag and script number/name drop downs in Edit forms are now resized to match the width of the longest entry. 2013-08-13 09:49:29 +00:00
LinedefEditForm.Designer.cs Removed newly created sectors coloring (because it was more slow than helpful). 2013-08-14 09:02:37 +00:00
LinedefEditForm.resx UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
MainForm.cs Visual mode: fixed incorrect vertical texture offsets of middle parts of double sided linedefs. 2013-08-07 09:25:37 +00:00
MainForm.Designer.cs Main form, warnings indicator: fixed a redraw bug when showing more than 999 errors/warnings. 2013-07-31 13:57:02 +00:00
MainForm.resx UDMF, Linedef edit form: All sidedef properties are now editable via user interface. 2013-06-10 14:04:23 +00:00
MapOptionsForm.cs A map was not saved properly when user saved it right after changing map format. 2013-05-31 13:57:49 +00:00
MapOptionsForm.Designer.cs @ another visual bug fix 2009-07-10 20:36:14 +00:00
MapOptionsForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
MenuSection.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
MessageBeepType.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
OpenMapOptionsForm.cs Made map detection logic a bit more strict. If BEHAVIOUR lump is present, a map can no longer be detected as a map in Doom map format. 2013-08-09 08:39:45 +00:00
OpenMapOptionsForm.Designer.cs "Open Map in current WAD" action now works much faster. 2013-07-25 12:39:40 +00:00
OpenMapOptionsForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
PasteOptionsForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PasteOptionsForm.Designer.cs Added options for pasting and inserting prefabs 2009-07-09 14:03:47 +00:00
PasteOptionsForm.resx Added options for pasting and inserting prefabs 2009-07-09 14:03:47 +00:00
PluginToolbarButton.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PreferencesController.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PreferencesForm.cs Removed newly created sectors coloring (because it was more slow than helpful). 2013-08-14 09:02:37 +00:00
PreferencesForm.Designer.cs Removed newly created sectors coloring (because it was more slow than helpful). 2013-08-14 09:02:37 +00:00
PreferencesForm.resx Removed newly created sectors coloring (because it was more slow than helpful). 2013-08-14 09:02:37 +00:00
ResourceOptionsForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ResourceOptionsForm.Designer.cs GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
ResourceOptionsForm.resx GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
ScriptEditorForm.cs Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera. 2013-08-08 11:04:13 +00:00
ScriptEditorForm.Designer.cs GZDoom Builder 1.11: 2012-07-10 10:20:45 +00:00
ScriptEditorForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ScriptFindReplaceForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ScriptFindReplaceForm.Designer.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ScriptFindReplaceForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
SectorEditForm.cs UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
SectorEditForm.Designer.cs Sector Edit form now works in realtime mode in Doom/Hexen map formats. 2013-07-09 11:29:10 +00:00
SectorEditForm.resx Visual mode, UDMF: fixed another bug in Auto align functions. 2013-06-25 12:35:13 +00:00
SectorEditFormUDMF.cs Sector edit form, UDMF: added "Use line angles" floor/ceiling rotation option. 2013-08-12 10:15:08 +00:00
SectorEditFormUDMF.Designer.cs Sector edit form, UDMF: added "Use line angles" floor/ceiling rotation option. 2013-08-12 10:15:08 +00:00
SectorEditFormUDMF.resx Sector edit form, UDMF: added "Use line angles" floor/ceiling rotation option. 2013-08-12 10:15:08 +00:00
SetDefaultTexturesForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
SetDefaultTexturesForm.Designer.cs Moving to new SVN... 2013-03-18 13:52:27 +00:00
SetDefaultTexturesForm.resx Moving to new SVN... 2013-03-18 13:52:27 +00:00
StatusInfo.cs Sector Edit form now works in realtime mode in Doom/Hexen map formats. 2013-07-09 11:29:10 +00:00
TanColorTable.cs UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
TextEditForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
TextEditForm.Designer.cs @ some intellisense documentation 2009-05-21 08:18:34 +00:00
TextEditForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
TextureBrowserForm.cs Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera. 2013-08-08 11:04:13 +00:00
TextureBrowserForm.Designer.cs Even more fixes in Vertex and Linedef deleting process. 2013-03-26 12:31:07 +00:00
TextureBrowserForm.resx Even more fixes in Vertex and Linedef deleting process. 2013-03-26 12:31:07 +00:00
TextureSetForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
TextureSetForm.Designer.cs Even more fixes in Vertex and Linedef deleting process. 2013-03-26 12:31:07 +00:00
TextureSetForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ThingBrowserForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ThingBrowserForm.Designer.cs - Fixed the tab order on all windows 2009-04-26 19:53:36 +00:00
ThingBrowserForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ThingEditForm.cs Tag and script number/name drop downs in Edit forms are now resized to match the width of the longest entry. 2013-08-13 09:49:29 +00:00
ThingEditForm.Designer.cs UDMF: added "waterzone" sector flag. 2013-08-10 09:06:24 +00:00
ThingEditForm.resx UDMF: added "waterzone" sector flag. 2013-08-10 09:06:24 +00:00
ThingsFiltersForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ThingsFiltersForm.Designer.cs Added Find & Replace for Thing Angles 2010-09-01 14:36:31 +00:00
ThingsFiltersForm.resx Added Find & Replace for Thing Angles 2010-09-01 14:36:31 +00:00
ToolbarSection.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
VertexEditForm.cs Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera. 2013-08-08 11:04:13 +00:00
VertexEditForm.Designer.cs Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera. 2013-08-08 11:04:13 +00:00
VertexEditForm.resx Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera. 2013-08-08 11:04:13 +00:00