UltimateZoneBuilder/Source/Core
2014-11-15 20:25:16 +00:00
..
Actions Reformatted debug output from previous commit so it no longer generates compilation warnings when compiling in Release mode. 2014-09-17 13:16:11 +00:00
Compilers A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer. 2014-05-20 09:09:28 +00:00
Config Internal: removed GameConfiguration.MapLumpNames, instead GameConfiguration.MapLumps is now used. 2014-11-11 11:47:10 +00:00
Controls Internal: added a debug console. 2014-11-13 09:43:39 +00:00
Data A warning is now displayed when an unclosed marker range is found in a WAD (e.g. when there's a S_START, but no S_END after it). 2014-10-31 13:53:43 +00:00
Editing Fixed: it's now impossible to set grid size smaller than 1. 2014-11-02 17:15:04 +00:00
General Internal: added a debug console. 2014-11-13 09:43:39 +00:00
Geometry Draw modes: linedef length labels no longer overlap linedefs. 2014-11-12 11:22:14 +00:00
GZBuilder Thing Edit form: "Mixed Things" icon is now displayed when several thing types are selected. 2014-11-10 11:27:37 +00:00
IO Internal: removed GameConfiguration.MapLumpNames, instead GameConfiguration.MapLumps is now used. 2014-11-11 11:47:10 +00:00
Map Sector Edit form, UDMF: added "Slopes" tab. 2014-10-17 11:55:08 +00:00
Plugins Draw modes: linedef length labels no longer overlap linedefs. 2014-11-12 11:22:14 +00:00
Properties Internal: added a debug console. 2014-11-13 09:43:39 +00:00
Rendering General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs. 2014-10-20 12:16:51 +00:00
Resources Internal: added a debug console. 2014-11-13 09:43:39 +00:00
Types Added "Allman-style bracing in snippets" setting (located in Preferences -> Appearance -> Script Editor). 2014-05-15 08:32:08 +00:00
VisualModes Internal: added a debug console. 2014-11-13 09:43:39 +00:00
Windows Linedef Edit Form, UDMF: "Lock number" now has a drop-down with supported key types (no LOCKDEFS support (yet?)). You can still type lock number manually. 2014-11-15 20:25:16 +00:00
ZDoom DECORATE parser: parse errors are more detailed now. 2014-10-23 12:48:31 +00:00
Builder.csproj Internal: added a debug console. 2014-11-13 09:43:39 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00