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Includes
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Eternity Engine game configurations: added support for arbitrary map names in the default testing parameters
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2021-08-09 16:41:34 +02:00 |
Other Games
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Boom_Doom2Doom.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Boom_DoomDoom.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Doom_Doom2Doom.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Doom_DoomDoom.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Eternity_Doom2Doom.cfg
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Eternity Engine game configurations: added support for arbitrary map names in the default testing parameters
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2021-08-09 16:41:34 +02:00 |
Eternity_DoomUDMF.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
GZDoom_DoomDoom.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
GZDoom_DoomHexen.cfg
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2017-01-15 00:35:40 +02:00 |
GZDoom_DoomUDMF.cfg
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2017-01-15 00:35:40 +02:00 |
GZDoom_HereticDoom.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
GZDoom_HereticHexen.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
GZDoom_HereticUDMF.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
GZDoom_HexenHexen.cfg
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2017-01-15 00:35:40 +02:00 |
GZDoom_HexenUDMF.cfg
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2017-01-15 00:35:40 +02:00 |
GZDoom_StrifeDoom.cfg
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2017-01-15 00:35:40 +02:00 |
GZDoom_StrifeHexen.cfg
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2017-01-15 00:35:40 +02:00 |
GZDoom_StrifeUDMF.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Heretic_HereticDoom.cfg
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2017-01-15 00:35:40 +02:00 |
Hexen_HexenHexen.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
MBF21_Doom2Doom.cfg
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Added game configuration files for MBF21. Thanks to kraflab. Resolves #562
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2021-05-29 12:34:34 +02:00 |
Strife_StrifeDoom.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Zandronum_DoomDoom.cfg
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2017-01-15 00:35:40 +02:00 |
Zandronum_DoomHexen.cfg
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Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum.
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2017-05-10 06:13:33 +03:00 |
Zandronum_DoomUDMF.cfg
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Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum.
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2017-05-10 06:13:33 +03:00 |
Zandronum_HereticDoom.cfg
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Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum.
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2017-05-10 06:13:33 +03:00 |
Zandronum_HereticHexen.cfg
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Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum.
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2017-05-10 06:13:33 +03:00 |
Zandronum_HereticUDMF.cfg
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Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum.
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2017-05-10 06:13:33 +03:00 |
Zandronum_HexenHexen.cfg
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Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum.
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2017-05-10 06:13:33 +03:00 |
Zandronum_HexenUDMF.cfg
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Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum.
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2017-05-10 06:13:33 +03:00 |
Zandronum_StrifeDoom.cfg
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Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum.
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2017-05-10 06:13:33 +03:00 |
Zandronum_StrifeHexen.cfg
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Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum.
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2017-05-10 06:13:33 +03:00 |
Zandronum_StrifeUDMF.cfg
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Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum.
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2017-05-10 06:13:33 +03:00 |
ZDaemon_DoomHexen.cfg
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Updated ZDaemon configuration and related files (13.02.2017 by Krawa)
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2017-02-20 13:42:12 +02:00 |
ZDoom_DoomDoom.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ZDoom_DoomHexen.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ZDoom_DoomUDMF.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ZDoom_HereticDoom.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ZDoom_HereticHexen.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ZDoom_HereticUDMF.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ZDoom_HexenHexen.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ZDoom_HexenUDMF.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ZDoom_StrifeDoom.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ZDoom_StrifeHexen.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ZDoom_StrifeUDMF.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ZDoomFamily_template.txt
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |