UltimateZoneBuilder/Build/Configurations/Includes
MaxED 1636be7be6 Added, Game configurations: added "Polyobject number":25 argument type. When set, used polyobject numbers will be displayed in the action argument dropdown.
Added, Map Analysis mode: Polyobj_ExplicitLine action was not checked by "Check polyobjects" check. 
Updated ZDoom_linedefs.cfg and Hexen_linedefs.cfg (polyobject number linedef args now have type 25).
Updated documentation ("Game Configuration - Action Argument Settings").
2016-04-07 08:40:23 +00:00
..
Boom_common.cfg Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified. 2014-12-22 21:36:49 +00:00
Boom_generalized.cfg Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected. 2016-03-21 15:19:14 +00:00
Boom_linedefs.cfg Fixed some configuration inaccuracies. 2010-10-03 13:39:37 +00:00
Boom_misc.cfg Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
Boom_things.cfg Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes. 2015-04-14 11:33:57 +00:00
Common.cfg Game configurations: moved Zandronum linedef definitions to Zandronum_linedefs.cfg. 2014-12-05 19:42:31 +00:00
Doom2_things.cfg Game configurations: added "locksprite" thing property. 2015-03-30 14:29:15 +00:00
Doom_common.cfg Fixed: "Sectors -> Select Things in Selected Sectors" menu item was not triggering the appropriate action. 2015-10-23 12:01:27 +00:00
Doom_linedefs.cfg Fixed some configuration inaccuracies. 2010-10-03 13:39:37 +00:00
Doom_misc.cfg Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
Doom_sectors.cfg Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected. 2016-03-21 15:19:14 +00:00
Doom_texturesets.cfg @ Total restructure of the game configuration includes 2009-07-30 18:10:57 +00:00
Doom_things.cfg Fixed, UDMF parser: property names must be case-insensitive. 2015-12-19 00:05:34 +00:00
Game_Doom.cfg Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported. 2016-01-11 13:00:52 +00:00
Game_Heretic.cfg Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported. 2016-01-11 13:00:52 +00:00
Game_Hexen.cfg Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported. 2016-01-11 13:00:52 +00:00
Game_Strife.cfg Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported. 2016-01-11 13:00:52 +00:00
GZDoom_things.cfg Added, Game configurations: added "targetclasses" argument property. Can be used with argument type 14 (Thing Tag). When set, only things of given classes will be shown in the argument dropdown list in Edit Things window. 2016-04-04 12:09:38 +00:00
Heretic_common.cfg Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations. 2015-10-21 13:35:42 +00:00
Heretic_linedefs.cfg Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well. 2014-02-18 14:04:14 +00:00
Heretic_misc.cfg Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations. 2015-10-21 13:35:42 +00:00
Heretic_sectors.cfg Fixed: "Sectors -> Select Things in Selected Sectors" menu item was not triggering the appropriate action. 2015-10-23 12:01:27 +00:00
Heretic_texturesets.cfg Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well. 2014-02-18 14:04:14 +00:00
Heretic_things.cfg Thing Browser Control: fixed cosmetic focusing issue. When Things list is focused, you can now start typing to change the Filter. 2015-11-16 21:10:11 +00:00
Hexen_common.cfg Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations. 2015-10-21 13:35:42 +00:00
Hexen_linedefs.cfg Added, Game configurations: added "Polyobject number":25 argument type. When set, used polyobject numbers will be displayed in the action argument dropdown. 2016-04-07 08:40:23 +00:00
Hexen_misc.cfg Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
Hexen_sectors.cfg Fixed: "Sectors -> Select Things in Selected Sectors" menu item was not triggering the appropriate action. 2015-10-23 12:01:27 +00:00
Hexen_texturesets.cfg Game Configurations window: "enabled" status was not saved if the configuration was not changed. 2014-02-19 09:55:05 +00:00
Hexen_things.cfg Added, Game configurations: added "targetclasses" argument property. Can be used with argument type 14 (Thing Tag). When set, only things of given classes will be shown in the argument dropdown list in Edit Things window. 2016-04-04 12:09:38 +00:00
Skulltag_things.cfg Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step. 2015-03-23 14:19:23 +00:00
Strife_common.cfg Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations. 2015-10-21 13:35:42 +00:00
Strife_linedefs.cfg Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well. 2014-02-18 14:04:14 +00:00
Strife_misc.cfg Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations. 2015-10-21 13:35:42 +00:00
Strife_sectors.cfg Fixed: "Sectors -> Select Things in Selected Sectors" menu item was not triggering the appropriate action. 2015-10-23 12:01:27 +00:00
Strife_texturesets.cfg Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well. 2014-02-18 14:04:14 +00:00
Strife_things.cfg Game configurations, Strife: added sprites and proper heights to all strife things. 2015-04-27 14:56:25 +00:00
Test_params.cfg Fixed: "Sectors -> Select Things in Selected Sectors" menu item was not triggering the appropriate action. 2015-10-23 12:01:27 +00:00
UDMF_misc.cfg Added, Sector Edit window, UDMF: added UI for sector damage-realted properties. 2016-02-22 12:33:19 +00:00
Zandronum_common.cfg Woops... I did it wrong... 2014-03-17 08:59:40 +00:00
Zandronum_linedefs.cfg Game configurations: moved Zandronum linedef definitions to Zandronum_linedefs.cfg. 2014-12-05 19:42:31 +00:00
Zandronum_misc.cfg Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well. 2014-02-18 14:04:14 +00:00
Zandronum_texturesets.cfg Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well. 2014-02-18 14:04:14 +00:00
Zandronum_things.cfg Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step. 2015-03-23 14:19:23 +00:00
ZDoom_common.cfg Added HiRes textures support. 2016-03-04 08:10:56 +00:00
ZDoom_generalized.cfg Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected. 2016-03-21 15:19:14 +00:00
ZDoom_linedefs.cfg Added, Game configurations: added "Polyobject number":25 argument type. When set, used polyobject numbers will be displayed in the action argument dropdown. 2016-04-07 08:40:23 +00:00
ZDoom_misc.cfg Fixed inability to disable bilinear filtering in Visual mode some users experienced. 2016-03-29 14:38:07 +00:00
ZDoom_sectors.cfg Fixed: "Sectors -> Select Things in Selected Sectors" menu item was not triggering the appropriate action. 2015-10-23 12:01:27 +00:00
ZDoom_things.cfg Added, Map Analysis mode: added "Check Polyobjects" checker. 2016-03-09 14:52:18 +00:00