UltimateZoneBuilder/Build/Configurations/Includes/GZDoom_things.cfg
MaxED dddb1bbfa8 Added, Game configurations: added "targetclasses" argument property. Can be used with argument type 14 (Thing Tag). When set, only things of given classes will be shown in the argument dropdown list in Edit Things window.
Changed, Classic modes: when "Fixed Things Scale" option is enabled, things will now switch to fixed size rendering mode when their visible size is less than 48 pixels.
Changed, Classic modes: changed the fixed size of things with FixedSize setting to 28 pixels.
Updated documentation ("targetclasses" argument property).
2016-04-04 12:09:38 +00:00

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gzdoom_lights
{
dynlights
{
color = 7;
arrow = 0;
title = "Dynamic Lights";
sort = 1;
width = 0;
height = 0;
hangs = 0;
blocking = 0;
fixedsize = true;
sprite = "internal:light";
9800
{
title = "Light";
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Intensity";
default = 64;
}
}
9801
{
title = "Pulse Light";
fixedrotation = true;
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Start intensity";
default = 64;
}
arg4
{
title = "End intensity";
default = 32;
}
}
9802
{
title = "Flicker Light";
fixedrotation = true;
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Primary intensity";
default = 64;
}
arg4
{
title = "Secondary intensity";
default = 32;
}
}
9803
{
title = "Sector Light";
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Intensity scale";
default = 4;
}
}
9804
{
title = "Random Light";
fixedrotation = true;
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Minimal intensity";
default = 32;
}
arg4
{
title = "Maximal intensity";
default = 64;
}
}
9810
{
title = "Additive Light";
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Intensity";
default = 64;
}
}
9811
{
title = "Additive Pulse Light";
fixedrotation = true;
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Start intensity";
default = 32;
}
arg4
{
title = "End intensity";
default = 64;
}
}
9812
{
title = "Additive Flicker Light";
fixedrotation = true;
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Primary intensity";
default = 64;
}
arg4
{
title = "Secondary intensity";
default = 32;
}
}
9813
{
title = "Additive Sector Light";
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Intensity scale";
default = 4;
}
}
9814
{
title = "Additive Random Light";
fixedrotation = true;
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Minimal intensity";
default = 32;
}
arg4
{
title = "Maximal intensity";
default = 64;
}
}
9820
{
title = "Subtractive Light";
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Radius";
default = 64;
}
}
9821
{
title = "Subtractive Pulse Light";
fixedrotation = true;
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Start intensity";
default = 32;
}
arg4
{
title = "End intensity";
default = 64;
}
}
9822
{
title = "Subtractive Flicker Light";
fixedrotation = true;
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Primary intensity";
default = 32;
}
arg4
{
title = "Secondary intensity";
default = 64;
}
}
9823
{
title = "Subtractive Sector Light";
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Intensity scale";
default = 4;
}
}
9824
{
title = "Subtractive Random Light";
fixedrotation = true;
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Minimal intensity";
default = 32;
}
arg4
{
title = "Maximal intensity";
default = 64;
}
}
9825 = "Vavoom Light (obsolete)";
1502
{
title = "Vavoom Light";
arg0
{
title = "Radius";
default = 16;
}
}
1503
{
title = "Vavoom Light Color";
arg0
{
title = "Radius";
default = 16;
}
arg1
{
title = "Red";
default = 255;
}
arg2
{
title = "Green";
default = 255;
}
arg3
{
title = "Blue";
default = 255;
}
}
}
}
gzdoom
{
zdoom
{
5004
{
title = "Map Spot (FraggleScript)";
sprite = "internal:MapSpot";
class = "FS_MapSpot";
}
}
}