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Boom_common.cfg
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Generalized sector effects were not enabled in Boom game configurations.
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2014-09-03 07:50:14 +00:00 |
Boom_generalized.cfg
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Proper labels are now displayed for generalized sector effects.
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2014-09-04 12:34:26 +00:00 |
Boom_linedefs.cfg
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Fixed some configuration inaccuracies.
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2010-10-03 13:39:37 +00:00 |
Boom_misc.cfg
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Floor and ceiling brightness levels of 3d-floors can now be edited properly in GZDoom Visual mode.
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2012-08-27 11:39:14 +00:00 |
Boom_things.cfg
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Linedef flags were not translated properly when a map format was changed to/from UDMF.
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2013-05-27 12:20:15 +00:00 |
Common.cfg
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UDMF: sector flags are now defined in game configuration instead of being hardcoded.
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2013-07-10 08:59:17 +00:00 |
Doom2_things.cfg
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Game Configurations, Error Checker: all blocking things are now checked for being stuck in other things.
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2014-08-11 09:39:21 +00:00 |
Doom_common.cfg
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Added Doom and Doom 2 game configurations for vanilla Doom and Boom engines.
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2014-02-27 10:08:31 +00:00 |
Doom_linedefs.cfg
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Fixed some configuration inaccuracies.
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2010-10-03 13:39:37 +00:00 |
Doom_misc.cfg
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Sector Edit Form: negative brightness can now be entered.
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2014-08-06 08:17:39 +00:00 |
Doom_sectors.cfg
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Fixed incorrect sector effects flashing speeds in the descriptions
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2009-08-22 21:21:40 +00:00 |
Doom_texturesets.cfg
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@ Total restructure of the game configuration includes
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2009-07-30 18:10:57 +00:00 |
Doom_things.cfg
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Game Configurations, Error Checker: all blocking things are now checked for being stuck in other things.
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2014-08-11 09:39:21 +00:00 |
Game_Doom.cfg
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Make Door action: door texture can now be defined in a game configuration.
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2014-03-06 09:08:21 +00:00 |
Game_Heretic.cfg
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Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
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2014-02-18 14:04:14 +00:00 |
Game_Hexen.cfg
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Make Door action: door texture can now be defined in a game configuration.
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2014-03-06 09:08:21 +00:00 |
Game_Strife.cfg
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Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
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2014-02-18 14:04:14 +00:00 |
GZDoom_things.cfg
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
Heretic_linedefs.cfg
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Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
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2014-02-18 14:04:14 +00:00 |
Heretic_misc.cfg
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Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
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2014-02-18 14:04:14 +00:00 |
Heretic_sectors.cfg
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Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
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2014-02-18 14:04:14 +00:00 |
Heretic_texturesets.cfg
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Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
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2014-02-18 14:04:14 +00:00 |
Heretic_things.cfg
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Game Configurations, Error Checker: all blocking things are now checked for being stuck in other things.
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2014-08-11 09:39:21 +00:00 |
Hexen_linedefs.cfg
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Cosmetic: reformatted screenshot labels a bit.
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2014-09-16 15:22:32 +00:00 |
Hexen_misc.cfg
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Floor and ceiling brightness levels of 3d-floors can now be edited properly in GZDoom Visual mode.
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2012-08-27 11:39:14 +00:00 |
Hexen_sectors.cfg
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Game Configurations window: "enabled" status was not saved if the configuration was not changed.
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2014-02-19 09:55:05 +00:00 |
Hexen_texturesets.cfg
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Game Configurations window: "enabled" status was not saved if the configuration was not changed.
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2014-02-19 09:55:05 +00:00 |
Hexen_things.cfg
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Game Configurations, Error Checker: all blocking things are now checked for being stuck in other things.
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2014-08-11 09:39:21 +00:00 |
Skulltag_things.cfg
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Game Configurations, Error Checker: all blocking things are now checked for being stuck in other things.
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2014-08-11 09:39:21 +00:00 |
Strife_linedefs.cfg
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Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
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2014-02-18 14:04:14 +00:00 |
Strife_misc.cfg
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Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
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2014-02-18 14:04:14 +00:00 |
Strife_sectors.cfg
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Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
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2014-02-18 14:04:14 +00:00 |
Strife_texturesets.cfg
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Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
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2014-02-18 14:04:14 +00:00 |
Strife_things.cfg
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Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
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2014-02-18 14:04:14 +00:00 |
UDMF_misc.cfg
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UDMF: added "transparent" linedef flag.
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2014-05-05 14:24:57 +00:00 |
Zandronum_common.cfg
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Woops... I did it wrong...
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2014-03-17 08:59:40 +00:00 |
Zandronum_linedefs.cfg
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Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
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2014-02-18 14:04:14 +00:00 |
Zandronum_misc.cfg
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Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
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2014-02-18 14:04:14 +00:00 |
Zandronum_texturesets.cfg
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Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
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2014-02-18 14:04:14 +00:00 |
Zandronum_things.cfg
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Fixed Skulltag part of Zandronum things configuration.
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2014-03-17 08:44:17 +00:00 |
ZDoom_common.cfg
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Script type can now be chosen when creating a new map and changed in Map Options form.
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2014-07-11 10:13:26 +00:00 |
ZDoom_generalized.cfg
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2012-04-17 19:13:47 +00:00 |
ZDoom_linedefs.cfg
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Cosmetic: reformatted screenshot labels a bit.
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2014-09-16 15:22:32 +00:00 |
ZDoom_misc.cfg
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Cosmetic: reformatted screenshot labels a bit.
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2014-09-16 15:22:32 +00:00 |
ZDoom_sectors.cfg
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Sector info panel: rearranged controls a bit, so tag labels and long effect names can be displayed (more) properly.
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2014-01-27 11:18:24 +00:00 |
ZDoom_things.cfg
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Screenshots Folder can now be set in the Preferences.
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2014-08-07 10:20:35 +00:00 |