UltimateZoneBuilder/Source/Core/Resources
MaxED a9c64fe521 Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
Changed, Classic modes: bigger Thing arrows are now rendered when thing sprite rendering is skipped.
Changed, Classic modes: when "Fixed Things Scale" option is enabled, thing size stays at 2x scale instead of 1x when extra bounding box is rendered.
Added Preferences -> Appearance -> "Things transparency (Things mode)" slider.
Renamed Preferences -> Appearance -> "Things transparency" to "Things transparency (other modes)".
Externalized thing bounding box and arrow texture, used to render things in Classic modes (Textures/ThingTexture2D.png).
Updated ZDoom_DECORATE.cfg (A_SetUserVarFloat, A_SetUserArrayFloat).
2016-04-01 10:49:19 +00:00
..
About.png Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported. 2015-08-27 20:46:49 +00:00
Actions.cfg Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected. 2016-03-21 15:19:14 +00:00
Add.png Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
Angle.png Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE 2010-08-22 11:36:09 +00:00
ArchiveImage.png GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
ArrowDown.png Moving to new SVN... 2013-03-18 13:52:27 +00:00
ArrowUp.png Moving to new SVN... 2013-03-18 13:52:27 +00:00
Black.png Added, Visual mode: fog boundaries are now rendered. 2015-12-04 12:29:22 +00:00
Brightness.png Updated some icons. The new ones should be more visible when using dark Windows themes. 2014-10-17 11:19:10 +00:00
Builder16.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Check.png Updated some icons. The new ones should be more visible when using dark Windows themes. 2014-10-17 11:19:10 +00:00
Clear.png Internal: added a debug console. 2014-11-13 09:43:39 +00:00
ClearTextures.png Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
CLogo.png Added the CodeImp logo on the about window and made links red 2009-04-25 06:55:17 +00:00
Close.png Updated some icons. The new ones should be more visible when using dark Windows themes. 2014-10-17 11:19:10 +00:00
Collapse.png Changed long texture names handling. Texture names conversion is no longer required. 2014-12-03 09:06:05 +00:00
ColorPick.png Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE 2010-08-22 11:36:09 +00:00
Comment.png UDMF: Added "Comment" tab to Edit Sector / Linedef / Thing forms. 2015-07-14 23:34:31 +00:00
CommentInfo.png UDMF: Added "Comment" tab to Edit Sector / Linedef / Thing forms. 2015-07-14 23:34:31 +00:00
CommentProblem.png UDMF: Added "Comment" tab to Edit Sector / Linedef / Thing forms. 2015-07-14 23:34:31 +00:00
CommentQuestion.png UDMF: Added "Comment" tab to Edit Sector / Linedef / Thing forms. 2015-07-14 23:34:31 +00:00
CommentRegular.png UDMF: Added "Comment" tab to Edit Sector / Linedef / Thing forms. 2015-07-14 23:34:31 +00:00
CommentSmile.png UDMF: Added "Comment" tab to Edit Sector / Linedef / Thing forms. 2015-07-14 23:34:31 +00:00
Configuration.png Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported. 2015-08-27 20:46:49 +00:00
Copy.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Crosshair.png Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported. 2015-08-27 20:46:49 +00:00
CrosshairBusy.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Cursor.png Cursor is now drawn on screenshots. 2014-01-17 14:41:38 +00:00
Cut.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
DB2.ico @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
display2d.fx Classic modes: bilinear filtering was used in full brightness mode regardless of preferences setting. 2013-12-23 09:51:52 +00:00
DockerCollapse.png High-Dpi: redesigned Docker control's Pin button. Now it is rendered properly when using high-dpi display settings. 2015-01-09 08:11:42 +00:00
DockerExpand.png High-Dpi: redesigned Docker control's Pin button. Now it is rendered properly when using high-dpi display settings. 2015-01-09 08:11:42 +00:00
ErrorLarge.png Improved error reporting a little and changes the list in the Warnings & Errors dialog window 2009-05-10 16:02:08 +00:00
Expand.png Changed long texture names handling. Texture names conversion is no longer required. 2014-12-03 09:06:05 +00:00
Failed.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Filter.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
FixedThingsScale.png Added "Fixed Things Scale" setting (available in the View menu, as a button on the View toolbar and as the "Toggle Fixed Things Scale" action). When enabled, Things will no longer be scaled based on current zoom level in Classic modes, instead, thing bounding box will be drawn when appropriate (this option mimics DB1 things rendering style). 2016-02-22 15:20:08 +00:00
fog.png GZDoomBuilder 1.06: 2012-05-20 00:56:59 +00:00
Folder.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
FolderExplore.png Screenshots Folder can now be set in the Preferences. 2014-08-07 10:20:35 +00:00
FolderImage.png GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
fx.png GZDoomBuilder 1.06: 2012-05-20 00:56:59 +00:00
Grid2.png Updated some icons. The new ones should be more visible when using dark Windows themes. 2014-10-17 11:19:10 +00:00
Grid2_arrowup.png Updated some icons. The new ones should be more visible when using dark Windows themes. 2014-10-17 11:19:10 +00:00
Grid4.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
GridDecrease.png Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported. 2015-08-27 20:46:49 +00:00
GridDynamic.png Classic modes: added "Dynamic grid size" option (available in the View menu and on the main toolbar). When enabled, grid size will be automatically adjusted based on current zoom level. 2015-08-20 14:09:28 +00:00
GridIncrease.png Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported. 2015-08-27 20:46:49 +00:00
Group.png Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported. 2015-08-27 20:46:49 +00:00
GroupAdd.png Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported. 2015-08-27 20:46:49 +00:00
GroupRemove.png Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported. 2015-08-27 20:46:49 +00:00
GZDB2.ico Fixed: some controls had inconsistent auto-scaling mode. 2014-12-24 18:32:24 +00:00
GZDB_Logo_small.png Fixed an error when a setting in configuration is outside of PreferencesForm's slider range. 2012-07-17 22:51:55 +00:00
Help.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Hourglass.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Hourglass3D.png Fixed: looks like manually disposing the brush in ColoredComboBox.OnDrawItem() can cause crashes... 2015-05-29 19:31:16 +00:00
ImageStack.png Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon. 2014-03-05 09:21:28 +00:00
InfoLine.png Added event lines. 2012-09-17 21:57:08 +00:00
InfoPanelCollapse.png High-Dpi: redesigned Docker control's Pin button. Now it is rendered properly when using high-dpi display settings. 2015-01-09 08:11:42 +00:00
InfoPanelExpand.png High-Dpi: redesigned Docker control's Pin button. Now it is rendered properly when using high-dpi display settings. 2015-01-09 08:11:42 +00:00
Keyboard.png Added an icon to "Keyboard Shortcuts Reference" menu item. 2013-06-06 12:55:22 +00:00
KnownTextureSet.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Lexers.cfg Script Editor, Script Editor configurations: added additional keywords category for properties/operators. Added a separate color for those as well. 2016-02-06 21:23:43 +00:00
Light.png Updated some icons. The new ones should be more visible when using dark Windows themes. 2014-10-17 11:19:10 +00:00
Light_animate.png General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs. 2014-10-20 12:16:51 +00:00
Lightbulb.png Sectors mode: optimized rectangular selection logic. 2013-12-10 12:19:27 +00:00
LightDisabled.png General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs. 2014-10-20 12:16:51 +00:00
LinedefColorPresets.png Linedef Color Presets: completely redone Linedef Color Presets UI. Now it's done the same way as Things Filters UI. 2015-07-30 23:48:16 +00:00
Link.png Updated some icons. The new ones should be more visible when using dark Windows themes. 2014-10-17 11:19:10 +00:00
List.png Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE 2010-08-22 11:36:09 +00:00
List_Images.png Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE 2010-08-22 11:36:09 +00:00
Marine.png Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
MCrash.png Replaced Unhandled exception dialog with custom one 2013-08-29 10:05:50 +00:00
mergegeometry.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
mergegeometry2.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
MissingSky3D.png Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported. 2016-01-11 13:00:52 +00:00
MissingTexture.png Missing and Unknown textures were incorrectly scaled in classic modes. 2014-01-20 08:47:49 +00:00
MissingTexture3D.png Selected things are now dragged while dragging vertices, linedefs and sectors. 2014-01-13 08:06:56 +00:00
MissingThing.png Fixed: regular and block comment parsing was broken in TEXTMAP parser. 2014-10-21 13:35:44 +00:00
MixedThings.png Thing Edit form: "Mixed Things" icon is now displayed when several thing types are selected. 2014-11-10 11:27:37 +00:00
MLogo.png Fixed an error when a setting in configuration is outside of PreferencesForm's slider range. 2012-07-17 22:51:55 +00:00
Model.png General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs. 2014-10-20 12:16:51 +00:00
Model_selected.png 2012-04-17 19:13:47 +00:00
ModelDisabled.png General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs. 2014-10-20 12:16:51 +00:00
ModelFiltered.png Classic modes: added "Show models for current things filter only" model rendering mode. 2015-06-27 09:10:24 +00:00
Monster2.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Monster3.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
NewMap.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
NewMap2.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
NewScript.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Nothing.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
OpenMap.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
OpenScript.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Paste.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
PasteSpecial.png @ Some files I forgot in previous commit 2009-07-05 10:35:46 +00:00
Pin.png Updated some icons. The new ones should be more visible when using dark Windows themes. 2014-10-17 11:19:10 +00:00
Prefab.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Prefab2.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Preferences.png Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported. 2015-08-27 20:46:49 +00:00
Properties.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
PuzzlePiece.png Script Editor: added a simple snippets system. 2014-05-13 09:43:58 +00:00
Question.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Redo.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Reload.png Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported. 2015-08-27 20:46:49 +00:00
Replace.png Several items can now be selected at once in Resource List Editor. 2014-12-12 13:21:52 +00:00
Reset.png Updated some icons. The new ones should be more visible when using dark Windows themes. 2014-10-17 11:19:10 +00:00
SaveAll.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
SaveMap.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
SaveScript.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Screenshot.png Game configurations, UDMF: added "midtex3dimpassible" linedef flag. 2014-10-28 09:31:37 +00:00
ScreenshotActiveWindow.png Game configurations, UDMF: added "midtex3dimpassible" linedef flag. 2014-10-28 09:31:37 +00:00
Script2.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ScriptCompile.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ScriptConstant.png Updated Scintilla control to ScintillaNET 3.5.6 (https://github.com/jacobslusser/ScintillaNET). Scintilla.dll is no longer used by GZDB and can be safely removed. 2016-01-27 14:08:15 +00:00
ScriptConstant.xpm @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ScriptError.png Updated Scintilla control to ScintillaNET 3.5.6 (https://github.com/jacobslusser/ScintillaNET). Scintilla.dll is no longer used by GZDB and can be safely removed. 2016-01-27 14:08:15 +00:00
ScriptError.xpm @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ScriptHelp.png Added keyword help for some script types in the script editor 2009-05-10 17:02:47 +00:00
ScriptKeyword.png Updated Scintilla control to ScintillaNET 3.5.6 (https://github.com/jacobslusser/ScintillaNET). Scintilla.dll is no longer used by GZDB and can be safely removed. 2016-01-27 14:08:15 +00:00
ScriptKeyword.xpm @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ScriptPalette.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ScriptProperty.png Script Editor, Script Editor configurations: added additional keywords category for properties/operators. Added a separate color for those as well. 2016-02-06 21:23:43 +00:00
ScriptSnippet.png Updated Scintilla control to ScintillaNET 3.5.6 (https://github.com/jacobslusser/ScintillaNET). Scintilla.dll is no longer used by GZDB and can be safely removed. 2016-01-27 14:08:15 +00:00
ScriptSnippet.xpm Script Editor: added Visual Studio-like snippet expanding (type the name of a snippet, then press the Tab key to expand it). 2014-05-13 14:41:51 +00:00
Search.png Script Editor: added "Find and Replace" toolbar button. 2014-03-03 11:45:03 +00:00
SearchClear.png Actions and Effects can now be filtered (useful when you remember action/effect name, but don't remember it's number or category) 2012-09-07 14:04:32 +00:00
SearchMatch.png Script Editor: added Quick Search panel. 2014-12-10 13:15:23 +00:00
SearchMatchCase.png Script Editor: added Quick Search panel. 2014-12-10 13:15:23 +00:00
SearchNext.png Script Editor: added Quick Search panel. 2014-12-10 13:15:23 +00:00
SearchPrev.png Script Editor: added Quick Search panel. 2014-12-10 13:15:23 +00:00
Sky.png Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported. 2016-01-11 13:00:52 +00:00
SkySphere.md3 Fixed, Edit Thing window: fixed a crash when entering thing type in the Type field when a filter was applied to the things list. 2016-01-17 21:53:29 +00:00
SlimDX_small.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
SnapVerts.png Changed, "Snap selected map elements to grid" action: the action now works on any selected map element type. 2015-01-10 23:12:19 +00:00
Splash3_small.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Splash3_trans.png Script Editor: 2015-11-30 14:18:42 +00:00
Status0.png Updated some icons. The new ones should be more visible when using dark Windows themes. 2014-10-17 11:19:10 +00:00
Status1.png Updated some icons. The new ones should be more visible when using dark Windows themes. 2014-10-17 11:19:10 +00:00
Status2.png Updated some icons. The new ones should be more visible when using dark Windows themes. 2014-10-17 11:19:10 +00:00
Status10.png Updated some icons. The new ones should be more visible when using dark Windows themes. 2014-10-17 11:19:10 +00:00
Status11.png Updated some icons. The new ones should be more visible when using dark Windows themes. 2014-10-17 11:19:10 +00:00
Status12.png Updated some icons. The new ones should be more visible when using dark Windows themes. 2014-10-17 11:19:10 +00:00
TagStatistics.png Updated some icons. The new ones should be more visible when using dark Windows themes. 2014-10-17 11:19:10 +00:00
Test.png Updated some icons. The new ones should be more visible when using dark Windows themes. 2014-10-17 11:19:10 +00:00
Text.png Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE 2010-08-22 11:36:09 +00:00
TextIndent.png Updated Scintilla control to ScintillaNET 3.5.6 (https://github.com/jacobslusser/ScintillaNET). Scintilla.dll is no longer used by GZDB and can be safely removed. 2016-01-27 14:08:15 +00:00
TextUnindent.png Updated Scintilla control to ScintillaNET 3.5.6 (https://github.com/jacobslusser/ScintillaNET). Scintilla.dll is no longer used by GZDB and can be safely removed. 2016-01-27 14:08:15 +00:00
TextWhitespace.png Updated Scintilla control to ScintillaNET 3.5.6 (https://github.com/jacobslusser/ScintillaNET). Scintilla.dll is no longer used by GZDB and can be safely removed. 2016-01-27 14:08:15 +00:00
things2d.fx Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
ThingStatistics.png Updated some icons. The new ones should be more visible when using dark Windows themes. 2014-10-17 11:19:10 +00:00
ThingTexture2D.png Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window. 2016-04-01 10:49:19 +00:00
treeview.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
UDMF.cfg UDMF: implemented 'moreids' handling. Currently this includes the core stuff, new TagsPicker control in Edit Sector/Linedef windows and updated Sector/Linedef Info panels. 2015-07-27 21:35:42 +00:00
UDMF_UI.cfg Added, Sector Edit window, UDMF: added UI for sector damage-realted properties. 2016-02-22 12:33:19 +00:00
Undo.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
UnknownImage.png Missing and Unknown textures were incorrectly scaled in classic modes. 2014-01-20 08:47:49 +00:00
UnknownTexture3D.png Selected things are now dragged while dragging vertices, linedefs and sectors. 2014-01-13 08:06:56 +00:00
UnknownThing.png Updated some icons. The new ones should be more visible when using dark Windows themes. 2014-10-17 11:19:10 +00:00
Unlink.png Updated some icons. The new ones should be more visible when using dark Windows themes. 2014-10-17 11:19:10 +00:00
Unpin.png Updated some icons. The new ones should be more visible when using dark Windows themes. 2014-10-17 11:19:10 +00:00
Update.png Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported. 2015-08-27 20:46:49 +00:00
ViewBrightness.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ViewNormal.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ViewTextureCeiling.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ViewTextureFloor.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
VisualVertices.png Moving to new SVN... 2013-03-18 13:52:27 +00:00
Warning.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
WarningLarge.png Improved error reporting a little and changes the list in the Warnings & Errors dialog window 2009-05-10 16:02:08 +00:00
WarningOff.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
White.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
WordWrap.png Updated Scintilla control to ScintillaNET 3.5.6 (https://github.com/jacobslusser/ScintillaNET). Scintilla.dll is no longer used by GZDB and can be safely removed. 2016-01-27 14:08:15 +00:00
world3d.fx Fixed, Things mode: Undo for things cloning by Shift-dragging them was created incorrectly (cloned things were moved to their initial position, but not removed). 2016-02-02 21:07:15 +00:00
Zoom.png Updated some icons. The new ones should be more visible when using dark Windows themes. 2014-10-17 11:19:10 +00:00
Zoom_arrowup.png Updated some icons. The new ones should be more visible when using dark Windows themes. 2014-10-17 11:19:10 +00:00