UltimateZoneBuilder/Source/Core/Resources/UDMF_UI.cfg
MaxED 0f7aa9f827 Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value. 
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00

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/********************************************************************\
Configuration for UDMF map reader/writer (UniversalMapSetIO)
\********************************************************************/
//mxd. These are the fields, which are managed by GZDoom Builder's UI, but are still stored as UniversalFields. Values are UniversalType. I should turn all of these into properties one day. But not today.
uifields
{
linedef
{
alpha = 1;
renderstyle = 2;
arg0str = 2;
locknumber = 0;
comment = 2;
}
sidedef
{
scalex_top = 1;
scaley_top = 1;
scalex_mid = 1;
scaley_mid = 1;
scalex_bottom = 1;
scaley_bottom = 1;
offsetx_top = 1;
offsety_top = 1;
offsetx_mid = 1;
offsety_mid = 1;
offsetx_bottom = 1;
offsety_bottom = 1;
light = 0;
lightabsolute = 3;
}
sector
{
xpanningfloor = 1;
ypanningfloor = 1;
xpanningceiling = 1;
ypanningceiling = 1;
xscalefloor = 1;
yscalefloor = 1;
xscaleceiling = 1;
yscaleceiling = 1;
rotationfloor = 1;
rotationceiling = 1;
lightfloor = 0;
lightfloorabsolute = 3;
lightceiling = 0;
lightceilingabsolute = 3;
alphafloor = 1;
alphaceiling = 1;
renderstylefloor = 2;
renderstyleceiling = 2;
gravity = 1;
lightcolor = 0;
fadecolor = 0;
desaturation = 1;
soundsequence = 2;
comment = 2;
damageamount = 0;
damagetype = 2;
damageinterval = 0;
leakiness = 0;
floorterrain = 2;
ceilingterrain = 2;
}
thing
{
arg0str = 2;
conversation = 0;
gravity = 1;
health = 0;
fillcolor = 0;
alpha = 1;
score = 0;
renderstyle = 2;
floatbobphase = 0;
comment = 2;
}
}