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BaseVisualGeometrySector.cs
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More fixes for erroneously being able to select object multiple times when paint selecting
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2021-02-13 22:59:06 +01:00 |
BaseVisualGeometrySidedef.cs
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Game configurations: added option to enable/disable GZDoom style distinct brightness for walls/ceilings/floors. Fixes #618
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2021-09-06 23:05:58 +02:00 |
BaseVisualMode.cs
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Visual Mode: added some safeguards against potential crashes that should never happen. Potentially fixes #614
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2021-09-05 11:06:50 +02:00 |
BaseVisualSector.cs
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- Fixed a crash when undoing 3D floor plugin actions while being in visual mode. Fixes #309.
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2019-11-01 17:23:41 +01:00 |
BaseVisualSlope.cs
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Some more performance improvements related to visual sloping
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2021-02-07 16:44:12 +01:00 |
BaseVisualThing.cs
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Don't auto-add upper texture for lower adjacent sky sectors (#594)
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2021-08-14 11:33:52 +02:00 |
BaseVisualVertex.cs
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It's compiling!
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2020-05-21 14:20:02 +02:00 |
Effect3DFloor.cs
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Fixed: color_absolute is not actually in GZDoom
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2017-02-02 07:34:29 +02:00 |
EffectBrightnessLevel.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
EffectCopySlope.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
EffectGlowingFlat.cs
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More conversion from float to double. Doesn't seem to crash anymore.
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2020-05-22 21:39:18 +02:00 |
EffectLineSlope.cs
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It's compiling!
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2020-05-21 14:20:02 +02:00 |
EffectPlaneCopySlope.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
EffectThingLineSlope.cs
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- Fixed several issues where slopes were not shown correctly in visual mode
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2019-10-06 21:56:55 +02:00 |
EffectThingSlope.cs
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Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts
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2020-05-22 22:30:32 +02:00 |
EffectThingVertexSlope.cs
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It's compiling!
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2020-05-21 14:20:02 +02:00 |
EffectTransferCeilingBrightness.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
EffectTransferFloorBrightness.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
EffectUDMFVertexOffset.cs
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It's compiling!
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2020-05-21 14:20:02 +02:00 |
IVisualEventReceiver.cs
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Added paint selecting to visual mode (PR#248 by biwa)
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2019-01-19 09:56:13 +02:00 |
NullVisualEventReceiver.cs
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Added paint selecting to visual mode (PR#248 by biwa)
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2019-01-19 09:56:13 +02:00 |
SectorData.cs
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It's compiling!
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2020-05-21 14:20:02 +02:00 |
SectorEffect.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
SectorLevel.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
SectorLevelComparer.cs
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Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts
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2020-05-22 22:30:32 +02:00 |
SectorLevelType.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
SlopeArcher.cs
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Some code cleanup
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2020-06-08 20:58:00 +02:00 |
TexturePlane.cs
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It's compiling!
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2020-05-21 14:20:02 +02:00 |
ThingData.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
VertexData.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
VisualActionResult.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
VisualCeiling.cs
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Game configurations: added option to enable/disable GZDoom style distinct brightness for walls/ceilings/floors. Fixes #618
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2021-09-06 23:05:58 +02:00 |
VisualFloor.cs
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Don't auto-add upper texture for lower adjacent sky sectors (#594)
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2021-08-14 11:33:52 +02:00 |
VisualFogBoundary.cs
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Don't auto-add upper texture for lower adjacent sky sectors (#594)
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2021-08-14 11:33:52 +02:00 |
VisualLower.cs
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Don't auto-add upper texture for lower adjacent sky sectors (#594)
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2021-08-14 11:33:52 +02:00 |
VisualMiddle3D.cs
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Fixed a bug where the effective size of scaled textures was too small under certain circumstances
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2020-07-11 18:43:49 +02:00 |
VisualMiddleBack.cs
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Fixed a bug where the effective size of scaled textures was too small under certain circumstances
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2020-07-11 18:43:49 +02:00 |
VisualMiddleDouble.cs
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Fixed a bug where the effective size of scaled textures was too small under certain circumstances
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2020-07-11 18:43:49 +02:00 |
VisualMiddleSingle.cs
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Fixed a bug where the effective size of scaled textures was too small under certain circumstances
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2020-07-11 18:43:49 +02:00 |
VisualSidedefParts.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
VisualSidedefSlope.cs
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Added option for special handling of triangular sectors when doing visual sloping. When enabled it'll always select an opposite smart pivot handle. Enabled by default, can be disabled in Tools -> Preferences -> Editing -> Opposite side/vertex is smart pivot handle on triangular sectors
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2021-02-13 12:03:37 +01:00 |
VisualUpper.cs
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Don't auto-add upper texture for lower adjacent sky sectors (#594)
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2021-08-14 11:33:52 +02:00 |
VisualVertexSlope.cs
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Added option for special handling of triangular sectors when doing visual sloping. When enabled it'll always select an opposite smart pivot handle. Enabled by default, can be disabled in Tools -> Preferences -> Editing -> Opposite side/vertex is smart pivot handle on triangular sectors
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2021-02-13 12:03:37 +01:00 |
WallPolygon.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |