UltimateZoneBuilder/Source/Plugins/BuilderModes
2021-09-06 23:43:30 +02:00
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ClassicModes Fixed a bug that could cause a crash when going over the maximum linedef limit 2021-07-16 17:56:55 +02:00
ErrorChecks Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608) 2021-09-03 18:31:36 +02:00
FindReplace Find And Replace Mode: added options to search for UDMF fields 2021-03-07 14:27:23 +01:00
General Draws vector arrow between Doom format line-to-line specials (#602) 2021-08-25 20:31:28 +02:00
Interface OBJ Exporter: unchecking the "Generate ZScript/DECORATE" and/or "Generate MODELDEF" checkboxes will now really not generate the respective files 2021-04-01 21:12:34 +02:00
IO Fixed some compiler warnings 2021-09-06 23:43:30 +02:00
Properties OBJ Exporter: added sanity checks to the actor name 2020-12-23 22:08:56 +01:00
Resources Added visual sloping for vertices (has an extra action to toggle visual vertex slope picking) 2021-01-30 22:01:55 +01:00
VisualModes Game configurations: added option to enable/disable GZDoom style distinct brightness for walls/ceilings/floors. Fixes #618 2021-09-06 23:05:58 +02:00
BuilderModes.csproj Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608) 2021-09-03 18:31:36 +02:00
BuilderModesMono.csproj Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608) 2021-09-03 18:31:36 +02:00