.. |
Shaders
|
Made classic rendererer respect per-surface light levels (#698)
|
2022-01-31 19:49:26 +01:00 |
Color3.cs
|
Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233.
|
2020-01-03 03:22:33 +02:00 |
Color4.cs
|
Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233.
|
2020-01-03 03:22:33 +02:00 |
ColorCollection.cs
|
Draw NiGHTS axis circles/lines in classic modes
|
2023-06-01 17:18:27 +02:00 |
ColorSetting.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
CommentType.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
CustomTextLabel.cs
|
- force texture and buffer updating to go through RenderDevice
|
2019-08-15 02:52:21 +02:00 |
FlatQuad.cs
|
- rename draw functions
|
2019-08-16 07:12:26 +02:00 |
FlatVertex.cs
|
- add BuilderNative library that does the actual rendering
|
2019-08-09 06:18:08 +02:00 |
IndexBuffer.cs
|
Misc fixes for mono P/Invoke of BuilderNative
|
2019-08-30 10:30:28 +02:00 |
IRenderer2D.cs
|
Merge remote-tracking branch 'udb/master'
|
2023-08-21 20:41:15 +02:00 |
IRenderer3D.cs
|
New feature: classic lighting renderer for visual mode (#680)
|
2022-01-04 20:17:12 +01:00 |
IRenderResource.cs
|
- rename classes with D3D in them
|
2019-08-09 23:22:16 +02:00 |
Matrix.cs
|
Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233.
|
2020-01-03 03:22:33 +02:00 |
Mesh.cs
|
- remove unsafe keyword from functions no longer needing it
|
2019-08-22 15:52:17 +02:00 |
PixelColor.cs
|
Fixed: alpha in the plotter was applied twice
|
2019-12-15 08:09:41 +02:00 |
Plotter.cs
|
Vertex rendering options (#701)
|
2022-02-06 12:19:03 +01:00 |
Presentation.cs
|
Automap Mode: improved support for GZDoom (#876)
|
2023-05-01 09:32:09 +02:00 |
RenderDevice.cs
|
Eternity Engine: added support for texture skewing in Visual Mode (#930)
|
2023-07-08 22:39:50 +02:00 |
Renderer.cs
|
New feature: classic lighting renderer for visual mode (#680)
|
2022-01-04 20:17:12 +01:00 |
Renderer2D.cs
|
Lower minimum sprite radius
|
2024-02-05 01:47:00 +01:00 |
Renderer3D.cs
|
Rename gzstretchview to doomstretchview
|
2024-02-24 22:09:57 +01:00 |
RenderLayers.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
RenderModeEnums.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
RenderPasses.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
SurfaceBufferSet.cs
|
- remove SlimDX.Direct3D9 namespace
|
2019-08-08 03:51:21 +02:00 |
SurfaceEntry.cs
|
Automap Mode: improved support for GZDoom (#876)
|
2023-05-01 09:32:09 +02:00 |
SurfaceEntryCollection.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
SurfaceManager.cs
|
Classic Modes: sector brightness is now displayed correctly in brightness level view mode is enabled even if displaying full brightness is enabled. Fixes #986
|
2024-01-11 17:45:31 +01:00 |
SurfaceUpdate.cs
|
Automap Mode: improved support for GZDoom (#876)
|
2023-05-01 09:32:09 +02:00 |
TextAlignment.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
TextFont.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
TextLabel.cs
|
Linedefs Mode: further speed improvements related to sector labels
|
2022-02-08 21:30:54 +01:00 |
Texture.cs
|
New feature: classic lighting renderer for visual mode (#680)
|
2022-01-04 20:17:12 +01:00 |
Vector2.cs
|
Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233.
|
2020-01-03 03:22:33 +02:00 |
Vector3.cs
|
Added support for models in IQM format
|
2023-06-29 20:37:47 +02:00 |
Vector4.cs
|
Added support for models in IQM format
|
2023-06-29 20:37:47 +02:00 |
VertexBuffer.cs
|
Misc fixes for mono P/Invoke of BuilderNative
|
2019-08-30 10:30:28 +02:00 |
ViewMode.cs
|
Upgrade to VS2015 (14.0)
|
2017-01-15 00:35:40 +02:00 |
VisualSlopeHandle.cs
|
Added visual sloping for vertices (has an extra action to toggle visual vertex slope picking)
|
2021-01-30 22:01:55 +01:00 |
VisualVertexHandle.cs
|
- don't pass sizes into VertexBuffer and IndexBuffer constructors
|
2019-08-16 11:24:22 +02:00 |
WorldVertex.cs
|
It's compiling!
|
2020-05-21 14:20:02 +02:00 |