Magnus Norddahl
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afb79e80d5
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Implement tga image loader
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2020-01-14 20:39:46 +01:00 |
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Magnus Norddahl
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0372b75eea
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Fix offsetting bug
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2020-01-14 18:57:50 +01:00 |
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Magnus Norddahl
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4e86765f2a
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Implement pcx loader (I can't believe I wrote this in 2020...)
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2020-01-14 18:49:45 +01:00 |
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Magnus Norddahl
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e908ec72e9
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Add missing try/catch
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2020-01-14 17:29:13 +01:00 |
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Magnus Norddahl
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3bbe76b225
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Remove DevIL dependency
Remove IImageLoader code duplication
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2020-01-14 17:25:35 +01:00 |
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ZZYZX
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42aa6c8832
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Fixed: there was no highlight shader for internal sprites for ZDoom effects disabled; Fixed: highlighting of transparent walls/floors was broken
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2020-01-14 11:09:33 +02:00 |
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Magnus Norddahl
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7ea64f910b
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Fatal crash (Texture name input) #367
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2020-01-13 19:11:10 +01:00 |
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Magnus Norddahl
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a2b18f1893
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Fix load bug where exactly one image per thread would not get loaded
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2020-01-12 23:35:20 +01:00 |
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Magnus Norddahl
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fc7093b959
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Load images when they accessed
Load previews when they are accessed
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2020-01-12 23:10:57 +01:00 |
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Magnus Norddahl
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acfd4f5283
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LoadImage should not be virtual
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2020-01-12 21:12:56 +01:00 |
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Magnus Norddahl
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db747d022b
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Dispose the bitmap as soon as it has been uploaded to a texture. Use a 1 bit alphatest bitmap for those that have transparency in them.
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2020-01-12 20:17:18 +01:00 |
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Magnus Norddahl
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21d19e2804
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Only use GetBitmap for the alpha test
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2020-01-12 19:53:50 +01:00 |
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Magnus Norddahl
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0abaeaf758
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Replace GetBitmap with more descriptive functions and move the alpha test inside ImageData
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2020-01-12 19:37:27 +01:00 |
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biwa
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247d3e7a97
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Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
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2020-01-09 20:05:34 +01:00 |
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biwa
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a14fc7cafd
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Fixed an issue where grid background images were drawn upside down and moved in the wrong direction on the Y axis when scrolling
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2020-01-07 22:26:21 +01:00 |
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biwa
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2c9235e4ea
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Trying to figure out matrix black magic
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2020-01-07 21:27:37 +01:00 |
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Magnus Norddahl
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dfc3089b9f
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Autodetect platform
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2020-01-06 09:00:56 +01:00 |
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Magnus Norddahl
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5363fe0717
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Produce release build
Disable devil
Support mac build (which is useless as mono doesn't support winforms on modern macOS)
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2020-01-06 08:52:59 +01:00 |
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Magnus Norddahl
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20f5f01b84
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Unix build fixes
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2020-01-06 08:07:52 +01:00 |
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biwa
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01ccfa56f3
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Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
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2020-01-05 14:27:47 +01:00 |
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biwa
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31c7a86758
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Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
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2020-01-04 23:29:58 +01:00 |
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biwa
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b415046694
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Fixed nonsensical values being returned when using +++/--- in many fields.
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2020-01-04 23:29:35 +01:00 |
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alexey.lysiuk
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0298569bb9
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Add Continuous Integration via GitHub Actions workflow (PR#359 by alexey-lysiuk)
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2020-01-05 00:28:22 +02:00 |
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biwa
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8aee7fc550
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Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
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2020-01-04 22:15:13 +01:00 |
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ZZYZX
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0e7875e0ad
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Fixed: light clipping on back faces was gone
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2020-01-03 03:55:34 +02:00 |
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ZZYZX
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044dbbcfd0
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Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233.
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2020-01-03 03:22:33 +02:00 |
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biwa
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0efb786a97
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Slopes in 3D floors work again
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2020-01-03 01:11:23 +01:00 |
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Magnus Norddahl
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54fb563a9a
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Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
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2020-01-02 20:35:20 +01:00 |
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Magnus Norddahl
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c10f70d595
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Fix glError returning a null pointer
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2020-01-02 20:34:55 +01:00 |
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biwa
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7e84883125
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Some cleanups
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2020-01-02 20:32:37 +01:00 |
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ZZYZX
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7b5d4a03e9
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Write uniform data into separate structures
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2020-01-02 21:32:08 +02:00 |
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Magnus Norddahl
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10702928ae
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Only call seterror if the context creation fails
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2020-01-02 20:21:38 +01:00 |
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Magnus Norddahl
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6450bdcc67
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Improve error message if OpenGL context creation fails
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2020-01-02 19:45:45 +01:00 |
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ZZYZX
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0ba5870dfc
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Merge branch 'shadercompiler'
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2020-01-02 20:22:49 +02:00 |
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Magnus Norddahl
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d71da60c40
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Lower depth bits requirement
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2020-01-02 19:07:31 +01:00 |
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Magnus Norddahl
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82db74b17a
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Fix profile not being used
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2020-01-02 18:55:53 +01:00 |
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Magnus Norddahl
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d49a6e228b
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Work a little harder to find an usable OpenGL version
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2020-01-02 18:53:37 +01:00 |
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ZZYZX
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0fbebbe759
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Allow functions block in a shader, error out on duplicate functions
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2020-01-02 02:56:27 +02:00 |
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biwa
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e4e05542ec
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Fixed a problem where negative Y scales of sidedefs would result in a wrong offset when auto-aligning
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2020-01-02 01:32:55 +01:00 |
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ZZYZX
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e015cc6fb1
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Fixed token position for named tokens
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2020-01-02 01:51:54 +02:00 |
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biwa
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55135f2982
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- Handles on floor are shown
- Fixed a problem where the wrong plane was assigned to ceiling surfaces
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2020-01-01 21:47:33 +01:00 |
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ZZYZX
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6374b498ab
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Added GLSL shader preprocessor
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2020-01-01 22:41:04 +02:00 |
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Magnus Norddahl
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73364a130e
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Remove UTF-8 BOM if found
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2020-01-01 09:21:41 +01:00 |
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biwa
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4bfbe567c1
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Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
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2019-12-31 23:46:56 +01:00 |
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ZZYZX
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7b5506363e
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Fixed F10 key focusing the menu on key release
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2019-12-31 15:32:57 +02:00 |
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ZZYZX
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c00e2a8074
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Fixed F10 key focusing the menu instead of opening the script editor as intended
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2019-12-31 14:57:29 +02:00 |
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ZZYZX
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e092235262
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Removed the remains of resource editing
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2019-12-31 14:16:13 +02:00 |
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ZZYZX
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961b5fdb33
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Actually fixed PK3 synchronization
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2019-12-31 13:46:30 +02:00 |
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ZZYZX
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fa053bc097
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Prevent closing the PK3 stream before read operation has completed
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2019-12-31 13:35:43 +02:00 |
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ZZYZX
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e61937c7b7
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Removed the capability to open any file from the script editor
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2019-12-31 13:18:39 +02:00 |
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