Commit graph

84 commits

Author SHA1 Message Date
codeimp
3214ef4593 some little fixes in drawing geometry 2008-05-08 05:45:30 +00:00
codeimp
e63ee4dc81 worked on geometry drawing (i think it is actually working perfect now, aside from some default settings on the new sidedefs then) 2008-05-07 22:46:15 +00:00
codeimp
c43f0dc3a6 little bit more on geometry drawing (still unfinished) 2008-05-06 21:31:20 +00:00
codeimp
4522698765 completely got rid of integral vertex coordinates (now all floating point) 2008-05-05 22:01:27 +00:00
codeimp
87ca45f93d more on geometry drawing 2008-05-05 21:38:52 +00:00
codeimp
3c0e66a36e some improvements in sector drawing (still very buggy though) 2008-05-05 18:21:13 +00:00
codeimp
b5b7875f75 - limited possible characters typed for map lump name
- improved sector making and drawing
2008-05-05 15:35:58 +00:00
codeimp
1ada9addf3 - added SectorMaker (unfinished)
- changed a lot in data management
- less memory usage by texture browsers
2008-05-05 14:22:36 +00:00
codeimp
5a5f113855 removed useless triangulators and changed EarClipTriangulator into just Triangulator 2008-05-03 09:26:44 +00:00
codeimp
72b14c37bd some more drawing code (still unfinished) 2008-05-01 19:31:49 +00:00
codeimp
4b2e0285f2 - started on the line drawing mode
- removed some unneeded 'unsafe' modifiers
2008-04-20 22:54:24 +00:00
codeimp
c91b64bd61 renamed TracePath to SidedefsTracePath because there will be other kinds of path traces 2008-04-19 17:31:53 +00:00
codeimp
b3c83f95ce lots of minor changes/fixes/additions 2008-02-24 21:52:18 +00:00
codeimp
a670efca20 - added dragging mode for sectors
- changed "diposed" typos to "disposed" and i'm still too lazy to fix it in my template
2008-02-19 19:04:19 +00:00
codeimp
8fe8a6e7a8 several small fixes 2008-02-15 14:08:26 +00:00
codeimp
471a9e3d51 triangulation fixes, put the TriangulatorMode back in and some visibility range checking in visual mode 2008-01-18 19:52:19 +00:00
codeimp
3c43547c6c some 3D mode rendering 2008-01-13 21:23:59 +00:00
codeimp
dee7a72413 removed a warning (ignoring this is perfectly acceptable) 2008-01-10 00:01:10 +00:00
codeimp
c7c8f34b96 now ignores vertices and tries again when a path cannot be found. this maks the tracer also work for at least the closed parts of sectors that have open and closed regions. 2008-01-08 22:00:38 +00:00
codeimp
008a7df378 fixed ear-clipping trace bug with vertices that are used more than once in the same sector 2008-01-08 18:52:20 +00:00
codeimp
6b7540eab1 implemented cutting! ear clipping algorithms are now complete i think. 2008-01-07 23:03:36 +00:00
codeimp
12e1df96f3 little optimization 2008-01-07 19:21:56 +00:00
codeimp
bdf192492f added ear clipping (outer polygon only, still have to implement cutting) 2008-01-07 19:10:23 +00:00
codeimp
bd6356c999 first step of EarClipTriangulator (trace sector to polygons) works! 2008-01-06 20:56:48 +00:00
codeimp
924a384aab i think the cam xy and z angles are wrong, but at least the 3d rendering base framework is there 2008-01-05 18:11:29 +00:00
codeimp
c2c7895364 snap to grid 2007-11-13 09:06:15 +00:00
codeimp
4af61009c1 icons updated, moved configuration classes and create GameConfiguration class 2007-10-21 18:06:10 +00:00
codeimp
109e4a4690 lot more. 2007-10-20 19:50:03 +00:00
codeimp
c954b15cb6 updated slimdx to custom build and made 2D rendering using direct3d 2007-10-19 14:27:46 +00:00
codeimp
49bbca433d added linedef rendering, added some image resource class layouts 2007-09-23 22:01:21 +00:00
codeimp
a6f39c05ad changing 2D renderer from D3D to software rendering 2007-09-17 21:22:46 +00:00
codeimp
2d10662dcb rendering from vertexbuffers and slimdx update 2007-07-07 09:40:34 +00:00
codeimp
776a52b50f added stuff 2007-06-14 23:31:57 +00:00
codeimp
41a3a41edf first source submit into svn 2007-06-13 19:39:38 +00:00