UltimateZoneBuilder/Source/Geometry
codeimp a670efca20 - added dragging mode for sectors
- changed "diposed" typos to "disposed" and i'm still too lazy to fix it in my template
2008-02-19 19:04:19 +00:00
..
Angle2D.cs fixed ear-clipping trace bug with vertices that are used more than once in the same sector 2008-01-08 18:52:20 +00:00
BSPTriangulator.cs - added dragging mode for sectors 2008-02-19 19:04:19 +00:00
EarClipTriangulator.cs several small fixes 2008-02-15 14:08:26 +00:00
EarClipVertex.cs implemented cutting! ear clipping algorithms are now complete i think. 2008-01-07 23:03:36 +00:00
GLNodesTriangulator.cs - added dragging mode for sectors 2008-02-19 19:04:19 +00:00
Line2D.cs rendering from vertexbuffers and slimdx update 2007-07-07 09:40:34 +00:00
Polygon.cs implemented cutting! ear clipping algorithms are now complete i think. 2008-01-07 23:03:36 +00:00
SidedefAngleSorter.cs triangulation fixes, put the TriangulatorMode back in and some visibility range checking in visual mode 2008-01-18 19:52:19 +00:00
TracePath.cs implemented cutting! ear clipping algorithms are now complete i think. 2008-01-07 23:03:36 +00:00
TriangleList.cs added ear clipping (outer polygon only, still have to implement cutting) 2008-01-07 19:10:23 +00:00
Triangulator.cs - added dragging mode for sectors 2008-02-19 19:04:19 +00:00
Vector2D.cs triangulation fixes, put the TriangulatorMode back in and some visibility range checking in visual mode 2008-01-18 19:52:19 +00:00
Vector3D.cs rendering from vertexbuffers and slimdx update 2007-07-07 09:40:34 +00:00