UltimateZoneBuilder/Source/Geometry
2008-01-07 23:03:36 +00:00
..
Angle2D.cs i think the cam xy and z angles are wrong, but at least the 3d rendering base framework is there 2008-01-05 18:11:29 +00:00
BSPTriangulator.cs first step of EarClipTriangulator (trace sector to polygons) works! 2008-01-06 20:56:48 +00:00
EarClipTriangulator.cs implemented cutting! ear clipping algorithms are now complete i think. 2008-01-07 23:03:36 +00:00
EarClipVertex.cs implemented cutting! ear clipping algorithms are now complete i think. 2008-01-07 23:03:36 +00:00
GLNodesTriangulator.cs first step of EarClipTriangulator (trace sector to polygons) works! 2008-01-06 20:56:48 +00:00
Line2D.cs rendering from vertexbuffers and slimdx update 2007-07-07 09:40:34 +00:00
Polygon.cs implemented cutting! ear clipping algorithms are now complete i think. 2008-01-07 23:03:36 +00:00
TracePath.cs implemented cutting! ear clipping algorithms are now complete i think. 2008-01-07 23:03:36 +00:00
TriangleList.cs added ear clipping (outer polygon only, still have to implement cutting) 2008-01-07 19:10:23 +00:00
Triangulator.cs first step of EarClipTriangulator (trace sector to polygons) works! 2008-01-06 20:56:48 +00:00
Vector2D.cs added ear clipping (outer polygon only, still have to implement cutting) 2008-01-07 19:10:23 +00:00
Vector3D.cs rendering from vertexbuffers and slimdx update 2007-07-07 09:40:34 +00:00