biwa
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f5baa09684
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The raisesectortonearest and lowersectortonearest now work with visual slope handles
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2020-03-19 16:16:08 +01:00 |
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biwa
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7b0adadbfb
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Merge branch 'master' into visual-slope2
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2020-03-17 22:10:04 +01:00 |
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Magnus Norddahl
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e19b2912f3
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Update mono project file
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2020-03-17 21:07:51 +01:00 |
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Magnus Norddahl
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6492a2b3ff
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Merge branch 'nodevil'
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2020-03-17 21:06:10 +01:00 |
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alexey.lysiuk
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127aff5cc4
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Fixes for non-Windows platforms (#371 by alexey-lysiuk)
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2020-03-17 21:37:58 +02:00 |
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Magnus Norddahl
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29b30a3dcc
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This joke isn't funny when half the racists in the US is saying this
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2020-03-17 20:09:34 +01:00 |
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biwa
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0282f34324
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3D Floor Mode: Don't set valid plane equation when the the surface isn't sloped
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2020-03-15 10:39:26 +01:00 |
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biwa
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4ae5f32004
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3D Floor Mode: splitting/detaching 3D floors now preserves slope equation slopes
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2020-03-14 21:31:24 +01:00 |
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biwa
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c34b6e310a
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Rotating sectors with plane equation slopes in Edit Selection Mode works properly now
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2020-03-14 20:06:30 +01:00 |
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biwa
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e8cc2f9801
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Self-inheritance of ZScript classes is now considered an error and not a warning
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2020-03-14 15:46:00 +01:00 |
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biwa
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d3b90f4f50
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Print a warning and skip parsing classes that try to inherit from themselves (instead of going into an infinite loop)
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2020-03-14 13:18:45 +01:00 |
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biwa
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e798450abd
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The sloping between handles action is now a bit more convenient and tries to figure out what the user wants to do even if not exactly two slope handles are selected.
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2020-02-24 13:57:26 +01:00 |
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biwa
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afef349220
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- Slope handles are not shown anymore when showing selection is disabled
- Smart pivot handles are now shown for the highlighted slope handle
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2020-02-24 12:54:59 +01:00 |
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biwa
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37e8154556
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- Some refactoring
- Added action to slope selected floors/ceilings between selected slope handles (default key: Ctrl-F)
- Added Shift-W as default key to toggle visual slope picking
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2020-02-23 12:44:59 +01:00 |
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biwa
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915d83c92a
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- If geometry is selected and the geometry the modified slope handle belongs to is not selected it will now also be modified
- Made the slope handles hover closer to the geometry
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2020-02-23 11:17:14 +01:00 |
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biwa
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73e8d5440f
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Fixed a problem where slope handles could be picked through other geometry
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2020-02-23 01:07:40 +01:00 |
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biwa
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631ccc12af
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Slope handles can now be set as pivot while other surfaces are selected
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2020-02-23 00:48:47 +01:00 |
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biwa
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fd2b11505c
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Removed remnants of holding Alt to interact with slope handles
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2020-02-23 00:14:43 +01:00 |
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biwa
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9c3d8d46ba
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It's not possible to have a slope handle be selected and set as pivot at the same time
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2020-02-23 00:09:57 +01:00 |
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biwa
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f606f3bd7c
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Drawing slope handles works correctly now
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2020-02-22 19:45:12 +01:00 |
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biwa
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1b79d9f6c4
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Improved drawing length of slope handles on sloped lines (still too short, possibly because of aspect ratio correction?)
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2020-02-19 23:03:32 +01:00 |
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biwa
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50a73b6af2
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Pivot handles can now be set with the normal action to edit objects (no additional hotkey needed)
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2020-02-19 22:43:41 +01:00 |
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biwa
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e4644b7cab
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The slope handle closes to the mouse cursor will now always be picked (no minimum distance required anymore)
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2020-02-19 22:14:29 +01:00 |
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biwa
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21c8379904
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Added action to toggle between picking slope handles or other map elements
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2020-02-19 21:59:42 +01:00 |
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biwa
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7154dec8c7
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Code cleanup, added some comments
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2020-02-16 22:07:20 +01:00 |
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biwa
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ff1ea95d86
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Drawing visual slope handles is (mostly) working now
Also fixed some cases where slopes were applied incorrectly
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2020-02-16 20:51:16 +01:00 |
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Magnus Norddahl
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ab4dfa0935
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Remove DevIL dlls
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2020-02-16 19:02:33 +01:00 |
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Magnus Norddahl
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c943b07bd0
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Fix broken patch loading
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2020-02-16 18:57:19 +01:00 |
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Magnus Norddahl
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4d3fea0088
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Fix inconsistencies between the "file specification" (as documented on zee internetz) and what devteam.pcx from Descent actually contained (the only pcx I have)
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2020-02-16 17:10:57 +01:00 |
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Magnus Norddahl
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c1130b4c62
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Merge remote-tracking branch 'origin/master' into nodevil
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2020-02-16 16:48:49 +01:00 |
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ZZYZX
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ec9765f004
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Fixed: GLDEFS dynamic lights were defaulting to invisible instead of 'normal'
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2020-01-25 23:28:27 +02:00 |
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biwa
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d9cfc04e2e
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More trying to get it to work...
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2020-01-18 21:10:21 +01:00 |
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ZZYZX
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973a4b1447
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Fixed: CalculateArea was doing some weird shit (resolves #372)
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2020-01-18 22:08:48 +02:00 |
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Magnus Norddahl
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6e4a02fb2b
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Add texture format to the Texture class so that render target textures do not have to be in the bgra8 format
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2020-01-15 23:28:17 +01:00 |
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William Miller
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50668921e8
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Extra config block for Large Maps (PR#368 by Zanieon)
This extra block helps ZDBSP building better nodes for maps that are too big and starts generating visual issues with regular nodebuilding.
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2020-01-15 06:26:35 +02:00 |
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Magnus Norddahl
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afb79e80d5
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Implement tga image loader
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2020-01-14 20:39:46 +01:00 |
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Magnus Norddahl
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0372b75eea
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Fix offsetting bug
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2020-01-14 18:57:50 +01:00 |
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Magnus Norddahl
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4e86765f2a
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Implement pcx loader (I can't believe I wrote this in 2020...)
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2020-01-14 18:49:45 +01:00 |
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Magnus Norddahl
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e908ec72e9
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Add missing try/catch
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2020-01-14 17:29:13 +01:00 |
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Magnus Norddahl
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3bbe76b225
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Remove DevIL dependency
Remove IImageLoader code duplication
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2020-01-14 17:25:35 +01:00 |
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ZZYZX
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42aa6c8832
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Fixed: there was no highlight shader for internal sprites for ZDoom effects disabled; Fixed: highlighting of transparent walls/floors was broken
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2020-01-14 11:09:33 +02:00 |
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Magnus Norddahl
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7ea64f910b
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Fatal crash (Texture name input) #367
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2020-01-13 19:11:10 +01:00 |
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Magnus Norddahl
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a2b18f1893
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Fix load bug where exactly one image per thread would not get loaded
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2020-01-12 23:35:20 +01:00 |
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Magnus Norddahl
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fc7093b959
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Load images when they accessed
Load previews when they are accessed
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2020-01-12 23:10:57 +01:00 |
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Magnus Norddahl
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acfd4f5283
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LoadImage should not be virtual
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2020-01-12 21:12:56 +01:00 |
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Magnus Norddahl
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db747d022b
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Dispose the bitmap as soon as it has been uploaded to a texture. Use a 1 bit alphatest bitmap for those that have transparency in them.
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2020-01-12 20:17:18 +01:00 |
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Magnus Norddahl
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21d19e2804
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Only use GetBitmap for the alpha test
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2020-01-12 19:53:50 +01:00 |
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Magnus Norddahl
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0abaeaf758
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Replace GetBitmap with more descriptive functions and move the alpha test inside ImageData
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2020-01-12 19:37:27 +01:00 |
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biwa
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247d3e7a97
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Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
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2020-01-09 20:05:34 +01:00 |
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biwa
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a14fc7cafd
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Fixed an issue where grid background images were drawn upside down and moved in the wrong direction on the Y axis when scrolling
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2020-01-07 22:26:21 +01:00 |
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