MaxED
c4130499fc
Edit forms: current selection is no longer cleared when the edit is canceled.
...
Updated documentation.
2013-11-29 12:24:47 +00:00
MaxED
0654cec075
Visual mode, auto align textures: actually, it won't break anything if we vertical clamp texture offsets of a 3d floor sidedef while auto-aligning (this reverts a part of previous commit)...
...
Classic modes: event lines are drawn once again while panning the view (I've disabled this a while ago trying to fix performance problems in Classic modes).
2013-11-08 08:18:33 +00:00
MaxED
117e5e5911
Added "Place Things" action (available in Sectors/Linedefs/Vertices menus). When used from Linedefs or Vertices mode, it will place things on top of vertices. When used from Sectors mode, it will place things inside of selected sectors.
...
Updated documentation.
2013-09-11 13:14:45 +00:00
MaxED
b80bc3f811
Manual linedef splitting: UDMF texture coordinates were incorrectly interpolated in some cases.
...
Manual linedef splitting: "Duplicate texture coordinates" and "Reset X coordinate, copy Y coordinate" settings now affect UDMF texture offsets.
2013-09-05 13:03:17 +00:00
MaxED
6ce9043ff6
Removed UDMFControls plugin.
...
UDMF fields, handled by UI, had broken field types after r1758.
Removed some redundant type casts.
2013-08-10 11:28:51 +00:00
MaxED
cf3d416967
Renderer now works much faster in 2D modes.
...
Textures now load up to 2x faster when "mix textures and flats" flag is set in game configuration.
TEXTUREx/TEXTURES: texture will now be created if at least one of it's patches is loaded.
Visual mode: fixed a crash when "Slope floor to here" (9500) or "Slope ceiling to here" (9501) things were not inside sector.
Fixed: flats were not loaded form wads inside Directory and PK3/PK7 resources.
Sector Info Panel, Linedef Info Panel: texture size was shown for unknown textures.
2013-07-29 08:50:50 +00:00
MaxED
6326adc9ed
Sector Edit form now works in realtime mode in Doom/Hexen map formats.
...
Status text now displays info about current selection.
Removed StairSectorBuilder plugin. The version form doombuilder.com works fine with current version of GZDB.
2013-07-09 11:29:10 +00:00
MaxED
e5dd1fa9c5
Linedefs mode: added "Align Floor Texture to Front Side", "Align Floor Texture to Back Side", "Align Ceiling Texture to Front Side" and "Align Ceiling Texture to Back Side" actions (available in Linedefs -> Align Textures menu).
2013-05-30 12:52:27 +00:00
MaxED
ae8780f4ea
Classic Modes: added 3D floor indication (color can be changed in Preferences -> Appearance -> 3D Floors).
...
Sector_Set3dFloor action (160): added hi-tag/line ID check.
2013-05-20 10:43:34 +00:00
MaxED
a150931bb2
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
MaxED
8f47c316b9
Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged.
...
Fixed another bug in Tools.autoAlignTexturesOnSidesUDMF()
Replaced Math.PI-related equations with stuff from Angle2D class.
2013-04-11 09:27:16 +00:00
MaxED
043590100b
Rectangular Selection: removed direction-based additive/subtractive selection. You can now hold Ctrl to enable subtractive selection, hold Ctrl-Shift to intersect with existing selection.
...
Point Thing at Cursor action: action now works when used from menu, changed default shortcut to Shift-L. You can now hold Ctrl to point Things away from cursor.
2013-04-09 10:56:05 +00:00
MaxED
bb9e2ffc8a
Brightness Mode now uses the same selection methods as other classic modes (e.g. Paint Selection and Subtractive Selection)
2013-03-28 12:31:37 +00:00
MaxED
5bae932013
Fixed: Assigning new tag using "New tag" button when selection already had a tag was not working.
...
Fixed: "Automatic clear selection in classic modes" option was broken.
2013-03-28 11:37:08 +00:00
MaxED
c04a65f104
Even more fixes in Vertex and Linedef deleting process.
...
Texture browser can now show flats/textures only.
2013-03-26 12:31:07 +00:00
MaxED
4abcca3cf8
Fixed incorrect behavior when sector had 2 or less sidedefs after vertices or linedefs removal.
...
Fixed incorrect behavior when 2 linedefs are merged into one after deleting a vertex, when a newly created linedef overlaps existing geometry.
Visual Vertex handles were not updated when sector's floor or ceiling height was changed.
2013-03-22 12:53:34 +00:00
MaxED
591f92cce6
Moving to new SVN...
2013-03-18 13:52:27 +00:00
MaxED
95702dbf48
Added event lines.
...
Added toolbar button to toggle event lines on and off.
2012-09-17 21:57:08 +00:00
codeimp
3ab5c83f3b
Added option in user preferences for manual line split behavior.
2012-03-19 21:31:10 +00:00
codeimp
7f685b4c77
Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits)
2010-08-15 19:43:00 +00:00
codeimp
34bd24505d
Added some missing things in ZDoom game configurations
...
Added Copy and Paste object properties for classic modes
Added some options for toolbar customization
2010-08-15 13:45:43 +00:00
boris_i
aa34d0605e
Fixed a bug that allowed to place vertices and things outside the map format grid boundaries
2010-08-13 18:32:21 +00:00
codeimp
b1c23198d9
Fixed bug that caused highlighted objects to join pasted objects in the Edit Selection Mode
2009-08-19 11:42:20 +00:00
codeimp
07b82ce082
Fixed a bug with the combination of "Additive select without shift" and "Automatic clear selection" behavior
2009-08-19 11:09:10 +00:00
codeimp
85fcc2bd25
Added default start mode option to configuration dialog (see Modes tab)
2009-07-09 15:15:49 +00:00
codeimp
ee8d88c3dc
Added options for pasting and inserting prefabs
2009-07-09 14:03:47 +00:00
codeimp
c543acd524
Added options for selection behavior in Visual Mode and Classic Modes (see Preferences -> Editing)
2009-07-07 11:29:56 +00:00
codeimp
196c6924d1
Added options for editing ranges (highlighting, stitching and splitting)
2009-05-20 15:03:08 +00:00
codeimp
622ff71056
- Fixed Make Door crash when no sector is highlighted or selected
...
- Added HighlightedObject property to the EditMode class, the object returned depends on the editing mode and the current highlight
- Exposed several properties in the ClassicMode class
2009-05-17 14:00:36 +00:00
codeimp
1fc8947d29
- Fixed immediate right-click-drag in Brightness mode
...
- Fixed potential crash and "ghost thing" left-over after cancelling pasted things
2009-05-09 17:38:59 +00:00
codeimp
7e7f24e965
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00