Commit graph

98 commits

Author SHA1 Message Date
codeimp
ec045132d6 - Added automatic scrolling feature (when dragging or drawing)
- Fixed some issues with drawing mode, newly created sectors and modifying of neighboring lines
2009-02-22 22:57:21 +00:00
codeimp
ef79592200 @ Refactored code to use the term "radius" for thing widths instead of "width"
- Thing properties dialog now shows the actual width of a Thing (not the radius)
2009-02-16 10:06:58 +00:00
codeimp
6b38b8076a Script editor now uses codepage setting from script configuration (default is ASCII for all known scripts, UTF8 for plain text) 2009-02-14 08:18:17 +00:00
codeimp
955d042ea8 @Splitten up the DecorateParser to move the generic text parsing code into ZDTextParser class
- DECORATE actor properties now only applied to things that are being replaced when the property is actually found
2009-02-12 19:08:01 +00:00
codeimp
4ee6366a97 @Renamed Decorate source directory to ZDoom as it will contain more ZDoom related code and will probably be moved into a plugin when there is one for ZDoom editing. 2009-02-12 17:58:09 +00:00
codeimp
f850b38066 added options to use short paths and filenames for testing parameters (default for basic Doom, Doom2, heretic, Hexen, Strife and Ultimate Doom configurations) 2009-02-04 15:54:15 +00:00
codeimp
178e4db217 - added ability for plugins to add their own tab page on the Preferences dialog
- added option to move floor/ceiling when aiming at sidedef in Visual Mode
- added option to edit sector/thing properties immediately after creating a new one
- fixed a bug in the ImageBrowserControl
- Tools.DrawLines now keeps created sectors marked (this is still to be changed so it does not include already existing sectors)
- fixed resize and alignment problem with all windows when used with high screen DPI (large fonts)
2009-02-01 22:33:01 +00:00
codeimp
64047a8f07 - added option to change preview images size
- moved some preferences settings around so that they all fit
2009-01-23 16:09:28 +00:00
codeimp
4bbf14dde9 patches, sprites and flats in WAD files are now only loaded when they are properly enclosed within marker lumps (P_START, P_END, S_START, etc) 2009-01-22 23:32:44 +00:00
codeimp
4f95c98be2 performance improvement in directory/pk3 structure reading 2009-01-22 22:22:02 +00:00
codeimp
54940886fd @working on decorate support 2009-01-22 15:10:41 +00:00
codeimp
1694d828d1 @working on decorate support 2009-01-21 16:18:30 +00:00
codeimp
576f61e2ef - all game configurations now have default nodebuilder settings (only applies to new users)
- updated ZDBSP to latest version
2009-01-15 19:42:55 +00:00
codeimp
b56e7d1926 - fixed script editor for scripts that use the map header lump
- fixed script editor focus stealing on map save
- added feature to keep script editor floating on top of main window (default on)
- disabled keys in script editor that write odd characters
- CTRL+S in script editor now saves the script file
- CTRL+O in script editor now opens a script file
2009-01-14 23:12:52 +00:00
codeimp
64de24566b removed the Fixed 4:3 Aspect option (there is no better aspect than the width divided by height for square pixels, which is pretty much all computer monitors) 2009-01-12 16:01:19 +00:00
codeimp
5adc7fd505 added a default "All" texture set which always contains all textures and (like the "Others" set) cannot be removed 2009-01-09 23:05:41 +00:00
codeimp
2839d82df5 associations coloring now also works for Doom (lines referring to sectors using their own tag) 2009-01-07 16:05:17 +00:00
codeimp
9bdee81a7d added default texture sets and things filters 2009-01-05 15:57:41 +00:00
codeimp
c79ad3fa55 added nodebuilder configurations and fixed some nodebuilding behavior 2009-01-04 11:35:05 +00:00
codeimp
f8574ace7a removing a vertex that has exactly 2 linedefs attached now leaves one linedef connected to the other linedef's vertex. also removed some unneeded template code. 2009-01-04 09:54:15 +00:00
codeimp
2448d401d7 some fixing of some things 2009-01-04 00:01:59 +00:00
codeimp
2b7cfbac06 flags and activations conversion to and from UDMF format (needed for copy/paste between map formats and prefabs) 2008-12-31 14:08:40 +00:00
codeimp
93522a1461 sprite icons 2008-12-11 10:59:35 +00:00
codeimp
e135c279eb more on selectable editing modes 2008-11-27 19:25:13 +00:00
codeimp
580fe3f181 oops, the EditingManager should be a general manager, not depending on the loaded map 2008-11-27 11:59:17 +00:00
codeimp
a3e9e54b74 working on visual mode 2008-11-20 21:32:23 +00:00
codeimp
e9bd189693 more interface settings done 2008-11-17 23:32:13 +00:00
codeimp
53eff3002b added "fixed size" things (these do not scale higher than their specified size in screen pixels) 2008-11-17 16:14:45 +00:00
codeimp
f5c635a998 added settings and view menu and more stuff 2008-11-17 00:41:52 +00:00
codeimp
0fa7409d96 working on generalized compiler interfacing 2008-11-14 16:19:25 +00:00
codeimp
fdb004d7c3 working on generalized compiler interfacing (nodebuilders work again, now through a generalized compiler interface) 2008-11-14 10:44:03 +00:00
codeimp
ed50a992ad working on generalized compiler interfacing (note: nodebuilder temporarely out of order) 2008-11-13 23:05:16 +00:00
codeimp
3b871bbd09 working on script editor 2008-11-11 16:19:50 +00:00
codeimp
fc44793fd2 working on script editor 2008-11-10 16:11:44 +00:00
codeimp
e3cf7beeea allow spaces in script extensions setting 2008-11-06 16:01:33 +00:00
codeimp
89ad4527f3 working on script editor 2008-11-06 15:00:01 +00:00
codeimp
39e6167f85 defaults for plain text editing (we don't need a config for that) 2008-11-04 18:54:47 +00:00
codeimp
0dbb3bc505 let's hide this functions bar until I implemented this feature (not required for first release) 2008-11-04 18:40:04 +00:00
codeimp
1979dcfafd tooltip in script editor with function info 2008-11-04 14:06:32 +00:00
codeimp
3206fbe0e0 moo 2008-11-03 22:05:47 +00:00
codeimp
fe2fa46d9c working on script editor 2008-11-03 16:11:00 +00:00
codeimp
28d47f88d7 implemented script configurations 2008-10-31 13:47:52 +00:00
codeimp
27e05b7f1b moo 2008-10-23 22:01:07 +00:00
codeimp
38f1cb6c3a make door feature added 2008-10-17 09:39:07 +00:00
codeimp
b5e1ecbec1 - fixed bug in regex generator for texture sets (* behaved as 'one or more characters', now behaves as 'zero or more characters')
- fixed bug in removing multiple selected texture sets at once (only removed one at a time)
2008-10-08 18:05:31 +00:00
codeimp
bf318ac472 - fixed sorting of texture sets in browsers
- discarding first texture because it cannot be used (also first flat in case of mixed textures/flats)
2008-10-02 18:53:07 +00:00
codeimp
6f23292b8c - made the images in texture browsers fixed size and smaller
- texture set without any texture names will not match anything
2008-10-01 17:35:34 +00:00
codeimp
dfab6c4183 working on texture sets 2008-10-01 14:17:52 +00:00
codeimp
006146b7a8 working on texture sets 2008-10-01 12:42:30 +00:00
codeimp
6659577b27 started work on texture sets 2008-10-01 08:21:10 +00:00