UltimateZoneBuilder/Source/Config
2009-02-14 08:18:17 +00:00
..
AllTexturesSet.cs added a default "All" texture set which always contains all textures and (like the "Others" set) cannot be removed 2009-01-09 23:05:41 +00:00
ArgumentInfo.cs typed arguments complete and ready for typed UDMF fields 2008-05-29 21:09:43 +00:00
CompilerInfo.cs working on generalized compiler interfacing (note: nodebuilder temporarely out of order) 2008-11-13 23:05:16 +00:00
ConfigurationInfo.cs added options to use short paths and filenames for testing parameters (default for basic Doom, Doom2, heretic, Hexen, Strife and Ultimate Doom configurations) 2009-02-04 15:54:15 +00:00
DefinedTextureSet.cs working on texture sets 2008-10-01 14:17:52 +00:00
EnumItem.cs some stuff with argument types 2008-05-29 16:44:20 +00:00
EnumList.cs more work on the custom fields editor 2008-06-02 20:34:52 +00:00
FlagTranslation.cs flags and activations conversion to and from UDMF format (needed for copy/paste between map formats and prefabs) 2008-12-31 14:08:40 +00:00
GameConfiguration.cs added options to use short paths and filenames for testing parameters (default for basic Doom, Doom2, heretic, Hexen, Strife and Ultimate Doom configurations) 2009-02-04 15:54:15 +00:00
GeneralizedBit.cs added configuration support for generalized sector effects 2008-02-21 06:47:43 +00:00
GeneralizedCategory.cs added configuration support for generalized sector effects 2008-02-21 06:47:43 +00:00
GeneralizedOption.cs - finished sector edit dialog 2008-02-22 17:11:29 +00:00
IFilledTextureSet.cs working on texture sets 2008-10-01 14:17:52 +00:00
INumberedTitle.cs lots of changes/additions 2007-12-26 00:31:32 +00:00
LinedefActionCategory.cs changed linedef types in configurations to proper structures 2008-05-27 22:02:51 +00:00
LinedefActionInfo.cs some stuff with argument types 2008-05-29 16:44:20 +00:00
LinedefActivateInfo.cs lots more UDMF code 2008-05-31 19:31:45 +00:00
MapLumpInfo.cs working on script editor 2008-11-10 16:11:44 +00:00
MatchingTextureSet.cs - fixed bug in regex generator for texture sets (* behaved as 'one or more characters', now behaves as 'zero or more characters') 2008-10-08 18:05:31 +00:00
NodebuilderInfo.cs added nodebuilder configurations and fixed some nodebuilding behavior 2009-01-04 11:35:05 +00:00
OthersTextureSet.cs added a default "All" texture set which always contains all textures and (like the "Others" set) cannot be removed 2009-01-09 23:05:41 +00:00
ProgramConfiguration.cs - added ability for plugins to add their own tab page on the Preferences dialog 2009-02-01 22:33:01 +00:00
ScriptConfiguration.cs Script editor now uses codepage setting from script configuration (default is ASCII for all known scripts, UTF8 for plain text) 2009-02-14 08:18:17 +00:00
SectorEffectInfo.cs added configuration support for generalized sector effects 2008-02-21 06:47:43 +00:00
SkillInfo.cs - added option to customize testing parameters (default uses parameters from configuration) 2008-09-09 23:06:31 +00:00
TagType.cs lots of changes/additions 2007-12-26 00:31:32 +00:00
TextureSet.cs working on texture sets 2008-10-01 14:17:52 +00:00
ThingCategory.cs performance improvement in directory/pk3 structure reading 2009-01-22 22:22:02 +00:00
ThingTypeInfo.cs @Splitten up the DecorateParser to move the generic text parsing code into ZDTextParser class 2009-02-12 19:08:01 +00:00
UniversalFieldInfo.cs more work on the custom fields editor 2008-06-02 20:34:52 +00:00