ZZYZX
6fc15a179f
Fixed crash while trying to reference nonexistent vertices in Unreal models
2018-07-25 16:03:41 +03:00
ZZYZX
80b7d86cd8
Added: color user variable, //$UserReinterpret for color control on integer user variable
2018-07-24 11:35:52 +03:00
ZZYZX
04dc210db5
Added: string/float user variables, //$UserDefaultValue <value> for specifying default user variable value
2018-07-24 10:27:29 +03:00
ZZYZX
74e31b658b
Fixed Builder.exe.config, only this time properly
2018-07-16 21:33:22 +03:00
ZZYZX
a196457f83
Fixed: GZDB wouldn't load plugins on certain paranoid systems due to plugin DLL's being "remote" and unsigned (reported by Lorenzo)
2018-07-16 17:06:49 +03:00
ZZYZX
1933b0b6de
Changed Resource directory browser to use Win7 folder dialog, not Win9x one (reported by dpJudas)
2018-07-13 07:56:13 +03:00
ZZYZX
50d458f764
Fixed null reference in visual mode when trying to render a thing without a sector (reported by Ozymandias81)
2018-06-23 19:20:39 +03:00
ZZYZX
b026e58a89
Added: MODELDEF #include support
2018-06-09 17:26:03 +03:00
ZZYZX
3c433cfcb8
Fixed scalar in UE1 model reader (was 127, should be 128)
2018-06-07 11:59:52 +03:00
JakeSmokie
6768bc7f37
Added sector raise/lower by 128mp (PR #215 by JakeSmokie)
2018-06-07 11:32:36 +03:00
ZZYZX
320b5f017f
Updated Unreal model loading to the fixed behavior in GZDoom - axes were remapped incorrectly (I blame Marisa_Kirisame)
2018-05-28 11:00:57 +03:00
ZZYZX
8af4a46c5b
Actually fixed vertex axes in Unreal models. Fixed the order of rotations in MODELDEF Offsets (this was not releavent to Unreal issues)
2018-05-28 04:06:21 +03:00
ZZYZX
260ffbe57b
Fixed skin remapping method
2018-05-27 23:25:17 +03:00
ZZYZX
85f00ab9d7
Added multiple texture support for Unreal models
2018-05-27 21:05:57 +03:00
ZZYZX
db36293462
Added platform information to the saved error report
2018-04-16 03:22:24 +03:00
ZZYZX
e9c83d0646
Fixed: GZDB was built against wrong SlimDX version (including 64-bit which was built against 32-bit SlimDX) - (reported by StrikerMan780, leodoom85, Rockstar Racoon)
2018-04-16 01:51:57 +03:00
ZZYZX
a2a6004a61
Fixed (?): The new .NET 4.6.x JIT method inlining was fucking with GetCallingAssembly-based plugin detection
2018-04-15 01:59:58 +03:00
ZZYZX
d9dfab64a0
Made some edits to the build scripts and auto-update routine to support 64-bit updating
2018-04-14 18:11:40 +03:00
jewalky
0b14bdeec1
GZDB native 64-bit binary support (PR#197 by StrikerMan780)
2018-04-14 16:55:21 +03:00
ZZYZX
0a5a2e81e0
Updated ZDoom ACC to the latest dev build (reported by printz)
2018-04-10 21:07:55 +03:00
ZZYZX
9742a9f7bb
Added UDMF desaturation preview in visual modes
2018-04-10 19:41:44 +03:00
ZZYZX
88d98acd49
Fixed: zero-radius point lights would crash upon entering things mode (reported by blood)
2018-03-31 14:13:35 +03:00
ZZYZX
f7c2a577e4
Fixed: made more correct checking for legal file formats; now it should actually validate the format upon loading
2018-03-31 13:38:30 +03:00
ZZYZX
abdacb32df
Fixed: flats are now unconditionally detected as Doom Flat if they are exactly 4096 bytes long and inside F_ markers or flats directory. (reported by Chickenlegz)
2018-03-31 13:07:41 +03:00
ZZYZX
efd2ded0b3
Made 2D spotlight projection even more accurate (reported by Gutawer)
2018-02-04 13:20:11 +02:00
ZZYZX
a0ef5209b7
Fixed light color picker to work with spotlights
2018-02-04 09:18:02 +02:00
ZZYZX
f97b0b2ee8
Made 2D spotlight projection more accurate
2018-02-04 07:28:41 +02:00
ZZYZX
4462224aaa
Oops quickfix: inherited generic lights did not work
2018-02-04 06:30:50 +02:00
ZZYZX
089906bac0
Removed leftovers of default string value implementation
2018-02-04 02:50:46 +02:00
ZZYZX
d8bee559dc
Did some maxcode refactoring about dynamic lights; added initial spotlight support (at least they are recognized as lights now)
2018-02-03 22:31:43 +02:00
ZZYZX
8375ece252
Fixed collection modification inside foreach. (reported by Lud)
2018-01-22 13:20:12 +02:00
ZZYZX
3f35731914
Fixed: allow dotted identifier in array dimensions
2017-09-06 18:57:25 +03:00
ZZYZX
e7328e4caa
Added support for non-1.2 pixel ratios if view stretching is enabled (reported by Nash); Fixed: map names in quotes were not recognized properly.
2017-08-27 08:10:22 +03:00
ZZYZX
b8e68083c0
Fixed: BaseVisualMode object was used before fully initialized (reported by Martix10)
2017-08-24 16:24:42 +03:00
Mistranger
7168ad2095
Add "Mouse selection threshold" option ( #141 by Mistranger)
...
* Mouse selection threshold
* Cleanup
* Fix selection bug
2017-08-24 16:24:03 +03:00
ZZYZX
c9162c6f26
Fixed: builtin dynamic lights were rendered at wrong height (reported by +Ku6EPyXOBEPTKA+)
2017-08-10 16:01:22 +03:00
ZZYZX
a122dacf1d
Added lights on models
2017-07-26 18:35:22 +03:00
ZZYZX
febc91ad3d
Fixed (?) esoteric plugin issue
2017-07-25 20:16:15 +03:00
biwa
131c51d7d2
Added improvements to the "Fit Texture" action: ( #124 ) (by biwa)
...
- Dialog can't be resized anymore
- Dialog can be canceled by pressing the escape key
- Changed input boxes to the appropriate GZDB version, so steps and modifier key work correctly
- Added checkboxes to automatically fit the textures optimally based on the width/height of the line(s) in respect to the width/height of the texture
- Added input boxes to manually set a width/height pattern size of the texture that will be used when automatically fitting textures
2017-07-18 14:56:27 +03:00
ZZYZX
f14a4bd64a
Added new flags for internal dynamic lights (reported by Nash)
2017-06-20 21:30:00 +03:00
ZZYZX
7603e5fa30
Fixed: INHERITACTORPITCH was actually changed along with USEACTORPITCH...doesn't really make sense compatibility-wise but there it is. (reported by alekv)
2017-05-29 06:38:11 +03:00
ZZYZX
d9d8c352a0
Fixed: pitch formula was duplicated and not changed in one of the places. (reported by Ozymandias81)
2017-05-10 22:53:30 +03:00
ZZYZX
0e43985f65
Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum.
2017-05-10 06:13:33 +03:00
ZZYZX
04324cd140
Fixed (?) cross-thread bitmap usage. (reported by Xane123)
2017-05-09 06:06:21 +03:00
ZZYZX
ad6ae1112e
Fixed: render sorting issues with multiple translucent 3D floors next to each other on different heights
2017-04-29 13:56:17 +03:00
ZZYZX
de7445b786
Fixed nested template types handling in ZScript parser
2017-04-17 12:40:58 +03:00
ZZYZX
0c4051a5a0
Fixed 0.5/1.0 second sector light blinking specials (reported by printz)
2017-04-11 04:45:04 +03:00
ZZYZX
3d943f12bc
Fixed: Internal: added off-grid vertices check to BuilderModes project
2017-04-11 04:33:41 +03:00
davidxn
08b15cb80c
Added error check for vertices with non-integer positions ( #94 by davidxn)
2017-04-10 16:52:10 -04:00
ZZYZX
983dea1b8a
Fixed: all the old magic in SafeDistanceToSq is now only working for non-UDMF maps
2017-04-04 14:06:08 +03:00