biwa
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dc74617820
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- Fixed a problem with OBJ models being flipped
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2019-06-16 00:03:37 +02:00 |
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biwa
|
97d4fdd78a
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@Fixed some compiler warnings
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2019-06-15 21:26:43 +02:00 |
|
biwa
|
dde8742ff2
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- Added support for Wavefront OBJ models
- Fixed a problem where model textures were not loaded from the textures directory or from TEXTUREx definitions. Fixes #173 and #226
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2019-06-15 17:44:02 +02:00 |
|
biwa
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44745bdbc8
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- More speed improvements to the texture browser
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2019-05-31 23:11:17 +02:00 |
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biwa
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48af52afcf
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- Improved performance of the texture browser. This should significantly reduce the times it takes to open the texture browser when using large texture sets
|
2019-05-31 00:20:12 +02:00 |
|
biwa
|
36361de889
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- Fixed a bug where script compile errors were not shown under certain circumstances. Fixes #161.
|
2019-04-19 19:58:41 +02:00 |
|
biwa
|
b5e950df89
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- Fixed an issue where the current editing mode was not re-initialized properly when opening a map from current WAD
|
2019-04-19 16:14:30 +02:00 |
|
biwa
|
aafe42c88d
|
- Test map from current mouse position now works properly in Hexen/UDMF maps with multiple player starts. Also works in maps without a valid player start now. Fixes #263.
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2019-04-16 18:05:21 +02:00 |
|
biwa
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03cb5249af
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Merge branch 'master' of https://github.com/jewalky/GZDoom-Builder-Bugfix
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2019-04-14 18:27:34 +02:00 |
|
biwa
|
f2a343e118
|
- Added support for the ForceWorldPanning MAPINFO option. Fixes #258
- Improved support for auto aligning scaled textures
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2019-04-14 18:24:37 +02:00 |
|
ZZYZX
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95a9d28798
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Specify git.exe instead of just 'git' for compatibility with my environment with Cygwin git...
|
2019-03-29 20:41:01 +02:00 |
|
volte
|
821016760b
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Fix for rotated grid algorithm causing a freeze in some circumstances (PR#255 by Volte)
|
2019-01-28 01:27:14 +02:00 |
|
ZZYZX
|
5c42035731
|
Fixed unused variable warnings; fixed compilation error in Renderer2D
|
2019-01-19 10:02:54 +02:00 |
|
volte
|
5157dafd6a
|
Various fixes for rotated grid functionality (PR#253 by Volte)
|
2019-01-16 08:44:38 +02:00 |
|
volte
|
a1d28e1e56
|
Grid rotation and alignment functionality (PR#252 by Volte)
|
2019-01-14 20:07:08 +02:00 |
|
ZZYZX
|
e1b9f31525
|
Updated ZDoom ACS definitions; Updated ZScript parser for compatibility with latest GZDoom
|
2018-12-02 17:51:54 +02:00 |
|
ZZYZX
|
a705dc1e03
|
Maintenance: added missing FolderSelectDialog.cs
|
2018-10-08 01:26:51 +03:00 |
|
ZZYZX
|
6fc15a179f
|
Fixed crash while trying to reference nonexistent vertices in Unreal models
|
2018-07-25 16:03:41 +03:00 |
|
ZZYZX
|
80b7d86cd8
|
Added: color user variable, //$UserReinterpret for color control on integer user variable
|
2018-07-24 11:35:52 +03:00 |
|
ZZYZX
|
04dc210db5
|
Added: string/float user variables, //$UserDefaultValue <value> for specifying default user variable value
|
2018-07-24 10:27:29 +03:00 |
|
ZZYZX
|
74e31b658b
|
Fixed Builder.exe.config, only this time properly
|
2018-07-16 21:33:22 +03:00 |
|
ZZYZX
|
a196457f83
|
Fixed: GZDB wouldn't load plugins on certain paranoid systems due to plugin DLL's being "remote" and unsigned (reported by Lorenzo)
|
2018-07-16 17:06:49 +03:00 |
|
ZZYZX
|
20f96cd115
|
Added .iwad, .ipk3, .ipk7 extensions to recognized list (reported by someone somewhere some time ago...)
|
2018-07-13 08:20:45 +03:00 |
|
ZZYZX
|
1933b0b6de
|
Changed Resource directory browser to use Win7 folder dialog, not Win9x one (reported by dpJudas)
|
2018-07-13 07:56:13 +03:00 |
|
Marisa Kirisame
|
afd710801f
|
Update .3d support to match coelckers/gzdoom#506 (PR#221 by Marisa_Kirisame)
|
2018-07-05 12:50:03 +03:00 |
|
ZZYZX
|
50d458f764
|
Fixed null reference in visual mode when trying to render a thing without a sector (reported by Ozymandias81)
|
2018-06-23 19:20:39 +03:00 |
|
ZZYZX
|
b026e58a89
|
Added: MODELDEF #include support
|
2018-06-09 17:26:03 +03:00 |
|
ZZYZX
|
3c433cfcb8
|
Fixed scalar in UE1 model reader (was 127, should be 128)
|
2018-06-07 11:59:52 +03:00 |
|
JakeSmokie
|
6768bc7f37
|
Added sector raise/lower by 128mp (PR #215 by JakeSmokie)
|
2018-06-07 11:32:36 +03:00 |
|
ZZYZX
|
0f469e90ad
|
Updated Unreal model loading to the fixed behavior (only this time really fixed)
|
2018-05-28 11:12:04 +03:00 |
|
ZZYZX
|
320b5f017f
|
Updated Unreal model loading to the fixed behavior in GZDoom - axes were remapped incorrectly (I blame Marisa_Kirisame)
|
2018-05-28 11:00:57 +03:00 |
|
ZZYZX
|
8af4a46c5b
|
Actually fixed vertex axes in Unreal models. Fixed the order of rotations in MODELDEF Offsets (this was not releavent to Unreal issues)
|
2018-05-28 04:06:21 +03:00 |
|
ZZYZX
|
260ffbe57b
|
Fixed skin remapping method
|
2018-05-27 23:25:17 +03:00 |
|
ZZYZX
|
85f00ab9d7
|
Added multiple texture support for Unreal models
|
2018-05-27 21:05:57 +03:00 |
|
ZZYZX
|
4213be1c7a
|
Added simple Unreal model support; Fixed numerous issues with normal handling; Fixed outright invalid handling of AngleOffset/PitchOffset/RollOffset in MODELDEF
|
2018-05-27 08:53:54 +03:00 |
|
ZZYZX
|
d6e1b815c3
|
Added platform information to application log
|
2018-05-27 04:25:16 +03:00 |
|
ZZYZX
|
db36293462
|
Added platform information to the saved error report
|
2018-04-16 03:22:24 +03:00 |
|
ZZYZX
|
e9c83d0646
|
Fixed: GZDB was built against wrong SlimDX version (including 64-bit which was built against 32-bit SlimDX) - (reported by StrikerMan780, leodoom85, Rockstar Racoon)
|
2018-04-16 01:51:57 +03:00 |
|
ZZYZX
|
a2a6004a61
|
Fixed (?): The new .NET 4.6.x JIT method inlining was fucking with GetCallingAssembly-based plugin detection
|
2018-04-15 01:59:58 +03:00 |
|
ZZYZX
|
000ecfbab0
|
Made GZDB output 64-bit in the title
|
2018-04-14 18:15:11 +03:00 |
|
ZZYZX
|
d9dfab64a0
|
Made some edits to the build scripts and auto-update routine to support 64-bit updating
|
2018-04-14 18:11:40 +03:00 |
|
jewalky
|
0b14bdeec1
|
GZDB native 64-bit binary support (PR#197 by StrikerMan780)
|
2018-04-14 16:55:21 +03:00 |
|
ZZYZX
|
0a5a2e81e0
|
Updated ZDoom ACC to the latest dev build (reported by printz)
|
2018-04-10 21:07:55 +03:00 |
|
ZZYZX
|
5344700f77
|
Added UDMF desaturation preview in classic modes
|
2018-04-10 20:54:57 +03:00 |
|
ZZYZX
|
9742a9f7bb
|
Added UDMF desaturation preview in visual modes
|
2018-04-10 19:41:44 +03:00 |
|
ZZYZX
|
88d98acd49
|
Fixed: zero-radius point lights would crash upon entering things mode (reported by blood)
|
2018-03-31 14:13:35 +03:00 |
|
ZZYZX
|
10167038ae
|
Fixed: on a second thought, let's just make FileImageReader fall back to guessed image if possible...
|
2018-03-31 14:01:36 +03:00 |
|
ZZYZX
|
f7c2a577e4
|
Fixed: made more correct checking for legal file formats; now it should actually validate the format upon loading
|
2018-03-31 13:38:30 +03:00 |
|
ZZYZX
|
abdacb32df
|
Fixed: flats are now unconditionally detected as Doom Flat if they are exactly 4096 bytes long and inside F_ markers or flats directory. (reported by Chickenlegz)
|
2018-03-31 13:07:41 +03:00 |
|
ZZYZX
|
995e23f290
|
Enabled parsing of NaN in UDMF so that the existing buggy maps load; made it throw exceptions when a NaN vertex is added to the map
|
2018-03-25 01:40:31 +02:00 |
|