Sector Edit Form, UDMF: Sound Sequence selector is now a drop-down populated by values parsed from SNDSEQ.
Documentation: updated "(G)ZDoom text lumps support" page.
Updated udmf_zdoom.txt.
Visual mode: added support for "Transfer Floor Brightness" (210) effect.
Visual mode: added support for "Transfer Ceiling Brightness" (211) effect.
Visual mode: changed the way thing brightness is calculated. Should be closer to GZDoom now.
Sector Edit Form: you can now enter "++" or "--" into "Height Offset" input to raise or lower sectors by their height.
Cosmetic fix in ZDoom_linedefs.cfg.
Error Check form: number of selected items is now shown in the window's title.
Error Check form: fixed slowdowns when trying to select many (like 1000) results at once.
Changed: Thing Browser Form is now resizeable.
Changed: made default Texture Browser Form size smalled, so it properly fits the screen when using low display resolution.
Fixed: PairedFloatControl had incorrect initial link icon.
Internal, AngleControl: rewritten AngleChanged event so it behaves like the rest of custom events.
Updated GZDB icon.
Fixed, Texture Browser Form: well, I broke "Tab" key functionality again (in previous commit)...
Maintenance: changed curly braces style to match DB2 one (hopefully not breaking anything in the process...).
Maintenance: changed private method names casing to match DB2 one.
Visual mode: "Lower/Raise Floor/Ceiling" actions now work on surfaces with sector slopes.
Cosmetic: numeric textboxes, which support relative values, now have differently colored text and a tooltip.
Internal: renamed Sector.CeilingSlopeOffset to Sector.CeilSlopeOffset, Sector.CeilingSlope to Sector.CeilSlope to match their names with similar sector properties.
Sector Edit Form (UDMF): sector brightness value was processed incorrectly when relative value was entered.
Internal: added "ButtonStepsWrapAround" property to ButtonsNumericTextbox.
Internal, SectorEditFormUDMF: more changes to Slopes tab. Still not operational...
Internal: UDMF sector slopes and offsets are no longer stored in sector.Fields. Use sector.FloorSlope, sector.FloorSlopeOffset, sector.CeilingSlope and sector.CeilingSlopeOffset.
Error Checker mode: added "Check missing flats" check.
Error Checker mode: fixed several descriptions.
Sprite patches for sprites defined in TEXTURES are now loaded from Sprites namespace.
Some of my older texture alignment code didn't work properly when strict texture/flat handling ("mixtextureflats" game configuration flag set to false) was enabled.
Fixed some incorrect checks for missing texture ("-").
Location and active tab of all Edit Forms are now stored while GZDB is running.
Focus management between editing window and the rest of the interface should work better now.
Tag Explorer plugin: editing window was not updated properly when Edit forms were opened from Tag Explorer.
Tag Explorer plugin, UDMF: comment editing was incorrectly initialized in some cases.
Script editor: pressing "F1" now opens keyword help instead of program manual.
Linedef edit form, Thing edit form: rewritten script support logic. It should now work in the same manner as the rest of controls.
Thing info panel: thing arguments now have proper labels.
Edit forms, UDMF: fields, which are handled by UI, are no longer shown in "Custom" tab.
Visual mode: fixed a crash when loading a model on a video card without Shader model 2.0 support.
Fixed incorrect argument number and changed most of labels in "Cameras and interpolation" section of zdoom_things.cfg.
Texture scale controls now have "Link" button.
Thing, Sector (UDMF) and Linedef edit forms now work in realtime mode.
Some more fixes in Edit form realtime update stuff.
Removed some unused variables and functions.
Visual mode, UDMF: OffsetX and OffsetY were not properly taken into account in "Fit Texture Width/Height" actions.
UDMF: different Sector Edit Form is now used in UDMF map format.
Some fixes in Linedef edit form.
Added missing icons.