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Sector Edit form, UDMF: sectors were not updated properly after closing the form because of changes in Doom/Hexen Sector Edit form.
This commit is contained in:
parent
7a35751100
commit
4b018957aa
6 changed files with 52 additions and 16 deletions
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@ -804,6 +804,7 @@
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<Compile Include="Windows\FlagsForm.Designer.cs">
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<DependentUpon>FlagsForm.cs</DependentUpon>
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</Compile>
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<Compile Include="Windows\ISectorEditForm.cs" />
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<Compile Include="Windows\MenuSection.cs" />
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<Compile Include="Windows\PasteOptionsForm.cs">
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<SubType>Form</SubType>
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13
Source/Core/Windows/ISectorEditForm.cs
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13
Source/Core/Windows/ISectorEditForm.cs
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@ -0,0 +1,13 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using CodeImp.DoomBuilder.Map;
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namespace CodeImp.DoomBuilder.Windows
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{
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public interface ISectorEditForm
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{
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event EventHandler OnValuesChanged;
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ICollection<Sector> Selection { get; }
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}
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}
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@ -3008,6 +3008,7 @@ namespace CodeImp.DoomBuilder.Windows
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if(General.Map.UDMF){ //mxd
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SectorEditFormUDMF f = new SectorEditFormUDMF();
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f.Setup(sectors);
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f.OnValuesChanged += new EventHandler(EditForm_OnValuesChanged);
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result = f.ShowDialog(this);
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f.Dispose();
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}else{
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@ -26,7 +26,7 @@ using CodeImp.DoomBuilder.Types;
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namespace CodeImp.DoomBuilder.Windows
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{
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public partial class SectorEditForm : DelayedForm
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public partial class SectorEditForm : DelayedForm, ISectorEditForm
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{
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#region ================== Events
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@ -42,8 +42,6 @@ namespace CodeImp.DoomBuilder.Windows
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private struct SectorProperties //mxd
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{
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//public int Tag;
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//public int Effect;
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public int Brightness;
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public int FloorHeight;
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public int CeilHeight;
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@ -51,8 +49,6 @@ namespace CodeImp.DoomBuilder.Windows
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public string CeilTexture;
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public SectorProperties(Sector s) {
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//Tag = s.Tag;
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//Effect = s.Effect;
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Brightness = s.Brightness;
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FloorHeight = s.FloorHeight;
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CeilHeight = s.CeilHeight;
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@ -8,12 +8,29 @@ using CodeImp.DoomBuilder.GZBuilder.Tools;
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namespace CodeImp.DoomBuilder.Windows
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{
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public partial class SectorEditFormUDMF : DelayedForm
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public partial class SectorEditFormUDMF : DelayedForm, ISectorEditForm
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{
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// Variables
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#region ================== Events
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public event EventHandler OnValuesChanged; //mxd
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#endregion
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#region ================== Variables
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private ICollection<Sector> sectors;
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private List<CheckBox> flags;
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#endregion
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#region ================== Properties
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public ICollection<Sector> Selection { get { return sectors; } } //mxd
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#endregion
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#region ================== Constructor
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public SectorEditFormUDMF() {
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InitializeComponent();
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@ -40,6 +57,10 @@ namespace CodeImp.DoomBuilder.Windows
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fieldslist.Setup("sector");
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}
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#endregion
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#region ================== Methods
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// This sets up the form to edit the given sectors
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public void Setup(ICollection<Sector> sectors) {
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Sector sc;
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@ -236,6 +257,10 @@ namespace CodeImp.DoomBuilder.Windows
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}
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}
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#endregion
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#region ================== Events
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private void apply_Click(object sender, EventArgs e) {
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string undodesc = "sector";
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@ -362,6 +387,10 @@ namespace CodeImp.DoomBuilder.Windows
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// Done
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General.Map.IsChanged = true;
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//dbg
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if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
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this.DialogResult = DialogResult.OK;
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this.Close();
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}
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@ -408,5 +437,7 @@ namespace CodeImp.DoomBuilder.Windows
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private void ceilRotation_WhenTextChanged(object sender, EventArgs e) {
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ceilAngleControl.Angle = General.ClampAngle(360 - ceilRotation.GetResult(0));
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}
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#endregion
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}
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}
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@ -243,13 +243,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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Linedef targetLine = MapSet.NearestLinedef(lines, hitpos);
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if(targetLine == null) return;
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foreach(Sidedef side in highlightedSector.Sidedefs) {
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if(side.Line == targetLine && side.Line.Front != null && side.Line.Front == side) {
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isFront = true;
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break;
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}
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}
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isFront = targetLine.SideOfLine(hitpos) > 0;
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Sector.Sector.Fields.BeforeFieldsChange();
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//find an angle to rotate texture
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@ -652,7 +646,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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//mxd
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private void Interface_OnEditFormValuesChanged(object sender, System.EventArgs e) {
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SectorEditForm form = sender as SectorEditForm;
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ISectorEditForm form = sender as ISectorEditForm;
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if(form == null) return;
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// Update what must be updated
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