Commit graph

187 commits

Author SHA1 Message Date
spherallic
d5d1593a6a Lower minimum sprite radius 2024-02-05 01:47:00 +01:00
spherallic
f4506b22dc Merge remote-tracking branch 'udb/master' 2023-10-10 14:23:59 +02:00
biwa
10c7594c63 Game configurations: renamed lightmap things from static to lightmap. Added pulsing, flickering, and random flickering lightmap things 2023-09-29 21:19:18 +02:00
spherallic
7964875710 Expand 3D floor checks to encompass SRB2's multiple actions 2023-09-14 22:17:57 +02:00
spherallic
b56ca5e018 Merge remote-tracking branch 'udb/master' 2023-08-21 20:41:15 +02:00
biwa
4389870162
Sound Propagation Mode: added sound leak finder (#944)
In Sound Propagation Mode you can set the start (default: Shift+S) and end (default: Shift+E) sectors between which a path the sound can travel will be found and displayed.
2023-08-13 21:19:25 +02:00
spherallic
ba67a87c75 Optimize SRB2 NiGHTS/zoom tube/polyobject rendering
(Text labels are removed because of performance issues)
2023-06-15 12:25:46 +02:00
spherallic
2e2ad2688d Fix multi-mare NiGHTS path rendering 2023-06-14 22:57:49 +02:00
spherallic
d0da4fcd6e Increase minimum thing render size 2023-06-08 16:41:09 +02:00
spherallic
cf4c54f8d3 Correct polyobject spawnpoint labels 2023-06-07 22:21:49 +02:00
spherallic
53c44285ba Make polyobject previews look for linedef arg0 instead of linedef tag 2023-06-05 12:04:07 +02:00
spherallic
79f66f1b9b Add actions to toggle NiGHTS, zoom tube and polyobject rendering 2023-06-03 12:03:12 +02:00
spherallic
4ef3ba204b Draw polyobject previews in classic modes 2023-06-02 14:57:12 +02:00
spherallic
32e450e089 Draw waypoint sequences in classic modes 2023-06-02 13:58:08 +02:00
spherallic
aeff9996c7 Draw NiGHTS axis circles/lines in classic modes 2023-06-01 17:18:27 +02:00
Xaser Acheron
184c13a563
Automap Mode: improved support for GZDoom (#876)
- A new "Show Textures" option up on the top bar, which draws any sector not flagged to be hidden on the textured automap
- Holding Shift will highlight sectors instead of lines
- Left-clicking on a highlighted sector will toggle the "Not shown on textured automap" flag
- Textures will be shown when Shift is held down even if the "Show Textures" toggle is off
2023-05-01 09:32:09 +02:00
biwa
af25e772e3 Improved performance in classic modes when panning the view. This is achieved by parallelizing plotting linedefs and vertices on multiple logical CPU cores. Enabled for linedefs by default. Disabled for vertices by default, since it can cause flickering when vertices are close to each other. Settings can be changed in Preferences -> Appearance 2022-12-09 15:37:45 +01:00
biwa
86b86ac67a MODELDEF: added support for the rotation-center command. Resolves #796 2022-10-21 20:29:30 +02:00
biwa
21e89cf975
Added support for ZDRay static light things 2022-06-02 20:18:35 +02:00
biwa
2a1d595173 Fixed a problem where the display was desaturated in certain situations in classic modes when wireframe rendering was enabled when exiting Visual Mode. Fixes #619
Fixed a problem where sectors were not desaturated correctly in classic modes on map load
2022-02-12 12:14:50 +01:00
volte
be06471f52
Vertex rendering options (#701)
* Extended rendering options for drawing vertices
* Fixed vertex scale slider behaviour
* Force plot highlighted vertex in DragSectorsMode
* Moved ShouldRenderVertices property into the properties region
* made config file variable lower case to be in line with other config file variables
2022-02-06 12:19:03 +01:00
biwa
c4c2f4b3fe Fixed a visual glitch where grid lines appear to be slightly offset when using a transformed grid 2021-02-06 15:09:16 +01:00
biwa
9338d1221f Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts 2020-05-22 22:30:32 +02:00
biwa
91cbcde1eb It's compiling! 2020-05-21 14:20:02 +02:00
biwa
fb3c9e7168 Started conversion from float to double 2020-05-18 18:14:54 +02:00
Magnus Norddahl
6e4a02fb2b Add texture format to the Texture class so that render target textures do not have to be in the bgra8 format 2020-01-15 23:28:17 +01:00
biwa
a14fc7cafd Fixed an issue where grid background images were drawn upside down and moved in the wrong direction on the Y axis when scrolling 2020-01-07 22:26:21 +01:00
ZZYZX
044dbbcfd0 Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233. 2020-01-03 03:22:33 +02:00
Magnus Norddahl
03e50615f6 Remove explicit image unloading and fix previews 2019-12-29 22:59:57 +01:00
Magnus Norddahl
f97f2d36b1 Remove preview manager and remove CreateTexture 2019-12-29 20:48:11 +01:00
biwa
a024ac9f47 Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder 2019-12-29 19:05:26 +01:00
biwa
c46e548a73 - Fixed vertical grid lines being 1 pixel off in their horizontal position
- Fixed a bug where lines with 3D floor indicators were 1 pixel off in their horizontal position
2019-12-29 19:04:33 +01:00
Magnus Norddahl
ca3fa76e32 Rename the sampler filters so that they use the same naming convention as modern graphics APIs 2019-12-29 18:54:22 +01:00
ZZYZX
624c5ea1d3 Fixed: don't use full Renderer2D pipeline while updating the grid after resize (fixes debug build) 2019-12-26 14:33:23 +02:00
ZZYZX
60d836dc85 Fixed: redraw grid after window size changes 2019-12-25 17:26:30 +02:00
biwa
33b888e5d2 Renderer2D.PlotLine now transforms the y coordinate so that linedefs in nodes viewer, automap/sound environment/sound propagation mode are not flipped upside down anymore. Fixes #325. 2019-12-25 01:54:05 +01:00
Magnus Norddahl
80f815cad9 Fix the error handling: only create one call unless there's an error and only check for errors in functions that can fail 2019-12-20 03:39:06 +01:00
ZZYZX
bd967138f2 Return old code for grid drawing on the renderer side 2019-12-16 08:32:01 +02:00
ZZYZX
4cb6d68c45 Use PBO to stream texture data for software rendering 2019-12-16 06:54:44 +02:00
ZZYZX
5fbedaf8fc Fixed: don't reduce alpha twice in 2D render layers 2019-12-16 04:52:42 +02:00
ZZYZX
8ac7e40754 Returned CodeImp's software renderer for line plotting 2019-12-16 04:15:53 +02:00
ZZYZX
554ccc442f Fixed plotting from plugins, fixed transformed grid 2019-12-15 01:58:11 +02:00
ZZYZX
24c28e921f Fixed untransformed grid being Y-inverted 2019-12-15 01:16:04 +02:00
Kevin Caccamo
b5bd90c0ce Attempt to fix grid being vertically inverted
I don't know exactly where the root cause of the problem lies, but this solution works for me, even if it is a bit of a hack.

Fixes #1
2019-09-10 19:28:43 -04:00
Kevin Caccamo
7d3379c6ce Fix textures in 2D mode being clamped
I have no idea why the textures in 2D more ended up being clamped to begin with, but this should fix that.
2019-09-03 22:55:54 -04:00
Magnus Norddahl
64cc7d2bc2 - implement the fixed function fog 2019-08-22 18:43:54 +02:00
Magnus Norddahl
7abcb2a328 - remove unsafe keyword from functions no longer needing it 2019-08-22 15:52:17 +02:00
Magnus Norddahl
0562dac685 - fix screenverts math and some line drawing bugs 2019-08-20 12:45:23 +02:00
Magnus Norddahl
4c0e6e8fcc - implement plotter as a shader 2019-08-20 11:00:24 +02:00
Magnus Norddahl
b51270fdfa - Delay plotter drawing until DrawContents is called 2019-08-18 08:07:28 +02:00