spherallic
b663277992
Never clamp double-sided midtexture Y offsets
2024-05-15 14:22:29 +02:00
spherallic
54f1b38fec
Scale thing float offset by thing's mobjscale + more object scale handling improvements
2024-05-13 17:26:29 +02:00
spherallic
560d8fca57
Improve mobjscale handling & show it in classic editing modes
2024-05-08 15:39:20 +02:00
spherallic
b1833b0100
Clean up 3D floor texture offset handling, and make it match SRB2 more closely
2024-05-06 22:55:46 +02:00
spherallic
56a38ee16d
Don't clamp floor/ceiling texture offsets prematurely
2024-05-03 23:40:31 +02:00
spherallic
da4808d2b7
Make fog blocks invisible
2024-04-23 23:58:10 +02:00
spherallic
e780de2ae9
Add setting to scale flat offsets, matching SRB2
2024-04-23 13:55:12 +02:00
spherallic
af8b070363
Fix incorrect ceiling height check for things with centered hitbox
2024-04-09 16:36:14 +02:00
spherallic
9ac8360fab
Fix Visual Mode handling of flipped/hanging things with absolute Z
2024-02-07 18:49:13 +01:00
spherallic
2df910f915
Merge remote-tracking branch 'udb/master'
2023-12-06 14:22:37 +01:00
biwa
6e08cc8e68
Visual Mode: more skewing fixes
2023-11-19 16:56:13 +01:00
biwa
f7373f7534
Visual Mode: fixed a problem where texture skewing didn't work correctly for textures scaled through sidedef properties. Fixes #985
2023-11-19 16:53:36 +01:00
spherallic
b3b327a6c3
Merge remote-tracking branch 'udb/master'
2023-11-07 12:11:47 +01:00
biwa
28630b9777
Game Configurations: added texture skewing options to the GZDoom game configurations
...
Visual Mode: added support for GZDoom style texture skewing
2023-11-04 21:43:09 +01:00
spherallic
1fc96e9ad9
Merge remote-tracking branch 'udb/master'
2023-10-23 19:59:32 +02:00
biwa
728eea84b2
Visual Mode: the effect of slope things are now only applied if they are specified in the game configuration
2023-10-21 16:11:35 +02:00
biwa
807df65279
Game Configurations: added support for enabling or disabling support for vertex heights in UDMF game configurations
2023-10-21 14:45:42 +02:00
spherallic
946fef8fce
Fix local brightness change not working properly with shadow-casting FOFs above
2023-10-17 23:44:38 +02:00
spherallic
6bb4df359c
Merge remote-tracking branch 'udb/master'
2023-10-16 18:47:14 +02:00
biwa
ca6769b715
Visual Mode: fixed a problem where flood selection did not work correctly when sidedefs were previously marked by other actions
2023-10-14 22:30:29 +02:00
biwa
e97aa905eb
Visual Mode: fixed a problem where flood selection would operate from all selected surfaces and not just the clicked on one. This behavior can be reverted by enabling the "Use buggy flood select in Visual Mode" option in Preferences -> Editing
2023-10-14 14:24:09 +02:00
spherallic
e5cbadda91
Post-UDB-merge fixes
2023-10-10 15:53:11 +02:00
spherallic
f4506b22dc
Merge remote-tracking branch 'udb/master'
2023-10-10 14:23:59 +02:00
biwa
2b40a08f13
Visual Mode: fixed a problem where floors/ceilings could not be changed in size if the user tried to change their texture offset in a non-UDMF map
2023-09-29 20:44:04 +02:00
spherallic
82ef2ab3de
Display mobjscale for things in Visual Mode
2023-09-23 00:29:33 +02:00
spherallic
9046f6a4f7
Merge remote-tracking branch 'udb/master'
2023-09-20 21:04:54 +02:00
spherallic
76f6483829
Visual Mode: changing brightness now affects sector brightness, holding Alt will change local brightness
2023-09-19 17:53:27 +02:00
biwa
efcce48953
Visual Mode: fixed a problem where sloped 3D floors with an alpha value of less than 128 were not shown at all instead of fully opaque. Fixes #954
2023-09-17 17:23:27 +02:00
biwa
59197fdfe0
Visual Mode: fixed a problem where scaled sprites were shown with the wrong offset
2023-09-17 17:03:58 +02:00
biwa
ed93c4d69b
Visual Mode: looking through selection now applies the thing's pitch to the camera
2023-09-17 13:05:50 +02:00
biwa
1d6c2a1c13
Visual Mode: when applying camera rotation and pitch to things a status message will now be displayed. Fixes #955
2023-09-17 12:40:28 +02:00
spherallic
2abdfaf3e4
Display floating things via temporary method
2023-09-11 03:04:07 +02:00
spherallic
570040f011
Display sky on horizon lines
2023-09-11 00:37:20 +02:00
spherallic
27a268ae89
Iterate over things before lines in Visual Mode
2023-09-08 23:04:00 +02:00
spherallic
925c50bfd3
Clean up map element loops when rebuilding Visual Mode data
2023-09-07 14:27:53 +02:00
spherallic
92418d40a6
Merge remote-tracking branch 'udb/master'
2023-09-06 22:42:33 +02:00
biwa
809bb24ae0
Visual Mode: fixed an issue where trying to apply a rotation to things that were not seen yet would cause a crash
2023-09-06 19:20:12 +02:00
spherallic
ab830ea159
Disable Visual Mode features that don't apply to SRB2
2023-09-04 18:36:03 +02:00
spherallic
758f480faf
Render additive FOFs as such in Visual Mode
2023-09-04 15:25:22 +02:00
wisselstem
edc4c2bd16
Visual Mode: prevent crash if no potential slope handles are found ( #949 )
2023-09-02 14:21:40 +02:00
spherallic
395243df3e
Prevent possible slope handle crash
2023-09-01 00:30:19 +02:00
spherallic
b56ca5e018
Merge remote-tracking branch 'udb/master'
2023-08-21 20:41:15 +02:00
biwa
1d0430d48e
Visual Mode: fixed a problem where the selection order was not kept when synchronized selection between visual and classic modes was enabled. Fixes #938
2023-08-12 16:43:07 +02:00
biwa
1a116574b9
Visual Mode: fixed a problem where things directly touching the top of 3D floors were rendered with the incorrect brightness. Fixes #940
2023-08-12 11:15:13 +02:00
biwa
f56ae2e0c9
Visual Mode: Fixed problem where UDB-internal sprites were shown with a wrong offset
2023-08-02 20:39:28 +02:00
biwa
085df399f5
Fixed an issue where sprite offsets defined in TEXTURES were not used
2023-07-29 13:32:42 +02:00
biwa
f34ab6a606
Visual Mode: changes to Eternity Engine's upper/lower texture skewing definitions are now shown in Visual Mode
2023-07-15 18:45:58 +02:00
spherallic
778cf4be7c
Merge remote-tracking branch 'udb/master'
2023-07-14 00:19:00 +02:00
biwa
58480f5b31
Visual Mode: fixed a crash when toggling visual vertex slope picking and the map contains double-sided linedefs without a front sidedef. Fixes #928
2023-07-09 14:18:24 +02:00
biwa
4dba3a9234
Texture skewing:
...
- fixed a rare condition where skewed mid textures were not clipped correctly
- fixed a problem where translucent mid textures were not skewed correctly
- fixed a problem where sprites were skewed unintentionally
2023-07-09 11:45:47 +02:00