UltimateZoneBuilder/Source/Plugins/BuilderModes/VisualModes
biwa 4dba3a9234 Texture skewing:
- fixed a rare condition where skewed mid textures were not clipped correctly
- fixed a problem where translucent mid textures were not skewed correctly
- fixed a problem where sprites were skewed unintentionally
2023-07-09 11:45:47 +02:00
..
BaseVisualGeometrySector.cs More fixes for erroneously being able to select object multiple times when paint selecting 2021-02-13 22:59:06 +01:00
BaseVisualGeometrySidedef.cs Visual Mode: fixed a problem that resulted in incorrect texture offsets when moving a texture by grid size, and the grid was a multiple of the texture size 2022-02-02 19:37:43 +01:00
BaseVisualMode.cs Add toasts to Visual Mode's "Show Things" action (#922) 2023-06-27 20:40:22 +02:00
BaseVisualSector.cs
BaseVisualSlope.cs Visual Mode: added toggleable option to select all adjacent visual vertex slope handle when selecting a visual slope vertex handle. The action is called "Toggle Adjacent Visual Vertex Slope Selection" 2022-01-07 16:28:06 +01:00
BaseVisualThing.cs Don't auto-add upper texture for lower adjacent sky sectors (#594) 2021-08-14 11:33:52 +02:00
BaseVisualVertex.cs It's compiling! 2020-05-21 14:20:02 +02:00
Effect3DFloor.cs
EffectBrightnessLevel.cs
EffectCopySlope.cs
EffectGlowingFlat.cs More conversion from float to double. Doesn't seem to crash anymore. 2020-05-22 21:39:18 +02:00
EffectLineSlope.cs It's compiling! 2020-05-21 14:20:02 +02:00
EffectPlaneCopySlope.cs
EffectThingLineSlope.cs
EffectThingSlope.cs Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts 2020-05-22 22:30:32 +02:00
EffectThingVertexSlope.cs It's compiling! 2020-05-21 14:20:02 +02:00
EffectTransferCeilingBrightness.cs
EffectTransferFloorBrightness.cs
EffectUDMFVertexOffset.cs It's compiling! 2020-05-21 14:20:02 +02:00
IVisualEventReceiver.cs
NullVisualEventReceiver.cs
SectorData.cs Fixed: Doom64 sector floor color was not applied to a sector below a 3D floor 2022-05-10 00:10:55 +03:00
SectorEffect.cs
SectorLevel.cs Fixed: Doom64 sector floor color was not applied to a sector below a 3D floor 2022-05-10 00:10:55 +03:00
SectorLevelComparer.cs Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts 2020-05-22 22:30:32 +02:00
SectorLevelType.cs
SlopeArcher.cs Some code cleanup 2020-06-08 20:58:00 +02:00
TexturePlane.cs It's compiling! 2020-05-21 14:20:02 +02:00
ThingData.cs
VertexData.cs
VisualActionResult.cs
VisualCeiling.cs Eternity Engine game configuration: it's again possible to set the floor and ceiling brightness independently from the sector brightness 2021-09-13 21:19:48 +02:00
VisualFloor.cs Don't auto-add upper texture for lower adjacent sky sectors (#594) 2021-08-14 11:33:52 +02:00
VisualFogBoundary.cs Don't auto-add upper texture for lower adjacent sky sectors (#594) 2021-08-14 11:33:52 +02:00
VisualLower.cs Eternity Engine: added support for texture skewing in Visual Mode (#930) 2023-07-08 22:39:50 +02:00
VisualMiddle3D.cs Visual Mode: fixed a bug where textures on 3D floors were not scaled correctly when using the upper/lower texture 3D floor flags. Fixes #640 2021-10-21 20:25:56 +02:00
VisualMiddleBack.cs Fixed a bug where the effective size of scaled textures was too small under certain circumstances 2020-07-11 18:43:49 +02:00
VisualMiddleDouble.cs Texture skewing: 2023-07-09 11:45:47 +02:00
VisualMiddleSingle.cs Eternity Engine: added support for texture skewing in Visual Mode (#930) 2023-07-08 22:39:50 +02:00
VisualSidedefParts.cs
VisualSidedefSlope.cs Visual Mode: Fixed a problem where using visual sloping a slope handle around itself resulted in invalid slopes 2022-03-05 10:37:00 +01:00
VisualUpper.cs Eternity Engine: added support for texture skewing in Visual Mode (#930) 2023-07-08 22:39:50 +02:00
VisualVertexSlope.cs Visual Mode: Fixed a problem where using visual sloping a slope handle around itself resulted in invalid slopes 2022-03-05 10:37:00 +01:00
WallPolygon.cs