Commit graph

4444 commits

Author SHA1 Message Date
spherallic
b663277992 Never clamp double-sided midtexture Y offsets 2024-05-15 14:22:29 +02:00
spherallic
54f1b38fec Scale thing float offset by thing's mobjscale + more object scale handling improvements 2024-05-13 17:26:29 +02:00
spherallic
560d8fca57 Improve mobjscale handling & show it in classic editing modes 2024-05-08 15:39:20 +02:00
spherallic
ac74639453 Add 2 new scripts 2024-05-07 01:30:01 +02:00
spherallic
b1833b0100 Clean up 3D floor texture offset handling, and make it match SRB2 more closely 2024-05-06 22:55:46 +02:00
spherallic
201968d169 Change "angle" arguments to regular integers because the angle selector sucks 2024-05-06 14:27:46 +02:00
spherallic
56a38ee16d Don't clamp floor/ceiling texture offsets prematurely 2024-05-03 23:40:31 +02:00
spherallic
f1d1ac0e55 Correct lavafall objects not being set to hang 2024-05-02 15:17:50 +02:00
spherallic
37eb24573e Fix bug with relative operations on linedef executor delay 2024-05-02 15:17:31 +02:00
spherallic
0f9b5ba059 Show trigger tag associations from sectors to linedefs 2024-05-01 12:26:48 +02:00
spherallic
b33b609c96 Properly check for invalid act numbers 2024-04-28 23:31:05 +02:00
spherallic
0846e8f4ea Merge remote-tracking branch 'udb/master' 2024-04-26 13:09:38 +02:00
spherallic
a3badb6501 Allow relative operations and expressions for linedef executor delay and sector trigger tag fields 2024-04-26 11:29:08 +02:00
spherallic
da4808d2b7 Make fog blocks invisible 2024-04-23 23:58:10 +02:00
spherallic
e780de2ae9 Add setting to scale flat offsets, matching SRB2 2024-04-23 13:55:12 +02:00
biwa
e527b8bb78 More changes to get it to compile with Visual Studio 2022 2024-04-21 19:19:34 +02:00
biwa
81ab73c8db Fixes to make it compile with Visual Studio 2022 2024-04-21 19:01:45 +02:00
biwa
77c1fb8aab Updated build script to use Visual Studio 2022 2024-04-21 17:08:15 +02:00
biwa
b853f11236 Changed BuilderNative project file to work in Visual Studio 2022 2024-04-21 16:44:49 +02:00
spherallic
6f5f53aee6 Texture browser: properly sort subfolders 2024-04-18 00:12:29 +02:00
spherallic
8e5b5b03ca Forgot to stage the removal of linedef action prefixes 2024-04-17 13:03:44 +02:00
spherallic
18b984c455 Allow filtering by action/type number for linedef actions and things
Also remove number prefixes from linedef actions to reduce clutter
2024-04-17 13:03:27 +02:00
spherallic
768ea8fbad Added string arguments to linedef info panel 2024-04-16 22:43:29 +02:00
spherallic
b39dabb8cb Reorganized thing info panel:
- Added string arguments
- Added pitch/roll
- Removed class/action
2024-04-16 22:04:24 +02:00
spherallic
af8b070363 Fix incorrect ceiling height check for things with centered hitbox 2024-04-09 16:36:14 +02:00
spherallic
66965674a6 Clean up example UDBScripts some more 2024-04-05 16:54:20 +02:00
spherallic
f3e7e80866 Take sector trigger tag fields into account when looking for new/unused tag 2024-04-05 16:03:04 +02:00
spherallic
2b627b0e8a Merge remote-tracking branch 'udb/master' 2024-04-05 15:25:28 +02:00
biwa
df743740c0 ZScript parser: added support for "final" and "sealed" classes. Fixes #1033 2024-03-31 22:56:41 +02:00
biwa
5726421c9d GZDoom game configuration: removed support for path nodes, because the feature was removed from GZDoom 2024-03-31 18:36:31 +02:00
spherallic
2ca05336dd Add 3 example scripts that recreate ZB actions 2024-03-13 18:45:28 +01:00
spherallic
01ad1d07f9 Add flags for disabling equation slope physics 2024-03-13 18:44:48 +01:00
spherallic
77d45c78f9 Merge remote-tracking branch 'udb/master' 2024-03-13 18:39:54 +01:00
MajorCooke
a023633c16
GZDoom Game Configuration: Added support for PathNodes. (#1032)
UDBScript: Added scripts for PathNode management
2024-03-09 14:14:12 +01:00
spherallic
a1658c66b3 Merge remote-tracking branch 'udb/master' 2024-03-07 12:52:54 +01:00
biwa
2df6004bf0 Fixed a crash when trying to load a voxel that could not be found multiple times. Fixes #1024
Fixed a problem where voxels defined in VOXELDEF would not be found
2024-03-03 17:43:22 +01:00
biwa
f28a4b10a8 UDBScript examples: fixed a problem in the "Create Line Portal" script where not all arguments of the selected lines were reset. Fixes #1026 2024-03-03 10:50:04 +01:00
spherallic
cb4608d073 Rename gzstretchview to doomstretchview 2024-02-24 22:09:57 +01:00
spherallic
e970b2eda3 Update Randomize Things to change mobjscale instead of sprite scale 2024-02-20 16:20:56 +01:00
spherallic
192ddc9e6c - Expose GetFloorPlane and GetCeilingPlane to UDBScript
- Add two new example scripts, remove one useless example script
2024-02-20 15:25:13 +01:00
spherallic
59492bfbf5 Linedef config changes:
- Add action 6: "Sector Set Portal"
- Fix flags for wind/current (action 541) not showing up
2024-02-13 16:51:09 +01:00
spherallic
0ed632bb81 - Fix executor delay not being editable
- Show mobjscale by default in Custom tab of things, for convenience
- Officially enable texture scaling (NOTE: only works in 2.2.14 nightly builds)
2024-02-11 12:46:18 +01:00
spherallic
f0ad463637 Small cleanup 2024-02-10 18:44:52 +01:00
spherallic
1b93dcb114 Fix only one SOC_ or LUA_ prefixed lump being rad from WAD files 2024-02-10 17:16:34 +01:00
spherallic
4c75fa7f6a Fix classic rendering toggle not being part of the Rendering group 2024-02-10 14:41:35 +01:00
spherallic
0d6d51e809 Merge branch 'master' of git.do.srb2.org:STJr/UltimateZoneBuilder 2024-02-09 22:47:17 +01:00
spherallic
8b7bd3ce8c Add workaround for double slashes in SOC causing freezes 2024-02-09 22:47:00 +01:00
sphere
6d4135fdfa Further README.md tweaks 2024-02-09 01:49:57 +00:00
spherallic
85bc168377 Update version number to 0.7 2024-02-09 02:41:26 +01:00
spherallic
b910d5efe2 Small config tweaks 2024-02-09 02:08:15 +01:00