spherallic
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b663277992
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Never clamp double-sided midtexture Y offsets
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2024-05-15 14:22:29 +02:00 |
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spherallic
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54f1b38fec
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Scale thing float offset by thing's mobjscale + more object scale handling improvements
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2024-05-13 17:26:29 +02:00 |
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spherallic
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560d8fca57
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Improve mobjscale handling & show it in classic editing modes
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2024-05-08 15:39:20 +02:00 |
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spherallic
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b1833b0100
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Clean up 3D floor texture offset handling, and make it match SRB2 more closely
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2024-05-06 22:55:46 +02:00 |
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spherallic
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56a38ee16d
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Don't clamp floor/ceiling texture offsets prematurely
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2024-05-03 23:40:31 +02:00 |
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spherallic
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37eb24573e
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Fix bug with relative operations on linedef executor delay
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2024-05-02 15:17:31 +02:00 |
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spherallic
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0f9b5ba059
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Show trigger tag associations from sectors to linedefs
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2024-05-01 12:26:48 +02:00 |
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spherallic
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b33b609c96
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Properly check for invalid act numbers
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2024-04-28 23:31:05 +02:00 |
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spherallic
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0846e8f4ea
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Merge remote-tracking branch 'udb/master'
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2024-04-26 13:09:38 +02:00 |
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spherallic
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a3badb6501
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Allow relative operations and expressions for linedef executor delay and sector trigger tag fields
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2024-04-26 11:29:08 +02:00 |
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spherallic
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da4808d2b7
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Make fog blocks invisible
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2024-04-23 23:58:10 +02:00 |
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spherallic
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e780de2ae9
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Add setting to scale flat offsets, matching SRB2
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2024-04-23 13:55:12 +02:00 |
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biwa
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e527b8bb78
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More changes to get it to compile with Visual Studio 2022
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2024-04-21 19:19:34 +02:00 |
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biwa
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81ab73c8db
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Fixes to make it compile with Visual Studio 2022
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2024-04-21 19:01:45 +02:00 |
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biwa
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b853f11236
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Changed BuilderNative project file to work in Visual Studio 2022
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2024-04-21 16:44:49 +02:00 |
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spherallic
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6f5f53aee6
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Texture browser: properly sort subfolders
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2024-04-18 00:12:29 +02:00 |
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spherallic
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18b984c455
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Allow filtering by action/type number for linedef actions and things
Also remove number prefixes from linedef actions to reduce clutter
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2024-04-17 13:03:27 +02:00 |
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spherallic
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768ea8fbad
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Added string arguments to linedef info panel
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2024-04-16 22:43:29 +02:00 |
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spherallic
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b39dabb8cb
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Reorganized thing info panel:
- Added string arguments
- Added pitch/roll
- Removed class/action
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2024-04-16 22:04:24 +02:00 |
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spherallic
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af8b070363
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Fix incorrect ceiling height check for things with centered hitbox
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2024-04-09 16:36:14 +02:00 |
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spherallic
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f3e7e80866
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Take sector trigger tag fields into account when looking for new/unused tag
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2024-04-05 16:03:04 +02:00 |
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spherallic
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2b627b0e8a
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Merge remote-tracking branch 'udb/master'
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2024-04-05 15:25:28 +02:00 |
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biwa
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df743740c0
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ZScript parser: added support for "final" and "sealed" classes. Fixes #1033
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2024-03-31 22:56:41 +02:00 |
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spherallic
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a1658c66b3
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Merge remote-tracking branch 'udb/master'
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2024-03-07 12:52:54 +01:00 |
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biwa
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2df6004bf0
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Fixed a crash when trying to load a voxel that could not be found multiple times. Fixes #1024
Fixed a problem where voxels defined in VOXELDEF would not be found
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2024-03-03 17:43:22 +01:00 |
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spherallic
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cb4608d073
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Rename gzstretchview to doomstretchview
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2024-02-24 22:09:57 +01:00 |
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spherallic
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e970b2eda3
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Update Randomize Things to change mobjscale instead of sprite scale
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2024-02-20 16:20:56 +01:00 |
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spherallic
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192ddc9e6c
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- Expose GetFloorPlane and GetCeilingPlane to UDBScript
- Add two new example scripts, remove one useless example script
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2024-02-20 15:25:13 +01:00 |
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spherallic
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f0ad463637
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Small cleanup
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2024-02-10 18:44:52 +01:00 |
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spherallic
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1b93dcb114
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Fix only one SOC_ or LUA_ prefixed lump being rad from WAD files
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2024-02-10 17:16:34 +01:00 |
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spherallic
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4c75fa7f6a
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Fix classic rendering toggle not being part of the Rendering group
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2024-02-10 14:41:35 +01:00 |
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spherallic
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8b7bd3ce8c
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Add workaround for double slashes in SOC causing freezes
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2024-02-09 22:47:00 +01:00 |
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spherallic
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85bc168377
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Update version number to 0.7
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2024-02-09 02:41:26 +01:00 |
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spherallic
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659e8fb13e
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Merge remote-tracking branch 'udb/master'
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2024-02-09 02:05:11 +01:00 |
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spherallic
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77d2e23424
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Fixed closing the back sidedef's custom fields window closing the entire linedef window
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2024-02-08 21:46:01 +01:00 |
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spherallic
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9ac8360fab
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Fix Visual Mode handling of flipped/hanging things with absolute Z
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2024-02-07 18:49:13 +01:00 |
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spherallic
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0ea7cdc429
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Fix some SOC parsing bugs, use MT_ constant as default name if no object name is provided
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2024-02-07 18:28:12 +01:00 |
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spherallic
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d5d1593a6a
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Lower minimum sprite radius
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2024-02-05 01:47:00 +01:00 |
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biwa
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f9dd98695b
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SNDINFO parser: added support for GZDoom's new sound assignment format. Fixes #1017
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2024-02-03 15:10:56 +01:00 |
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biwa
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29643d98b4
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OBJ model exporter: fixed a problem where texture UV values were NaN when a texture was not fully loaded prior to exporting. Fixes #1015
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2024-02-03 14:19:04 +01:00 |
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spherallic
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5f93c570df
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Further improve fracunit parsing (it still sucks)
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2024-01-31 22:33:47 +01:00 |
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spherallic
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cde9ac0cfd
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Apparently FU is a valid constant
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2024-01-31 22:08:30 +01:00 |
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spherallic
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c65806da72
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Make "OK" the initally highlighted option again when pasting properties
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2024-01-29 13:32:36 +01:00 |
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spherallic
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3726bb5a3b
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Merge remote-tracking branch 'udb/master'
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2024-01-28 22:36:53 +01:00 |
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ZZYZX
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0a3cda013a
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Internal: Add BccCompiler.cs to BuilderMono.csproj
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2024-01-28 02:40:15 +02:00 |
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ZZYZX
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4e34897ac1
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Fixed BCS compiler error reporting
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2024-01-28 02:16:42 +02:00 |
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biwa
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14a494078a
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Text parser: fixed a problem where the stream's position was not set correctly when checking the next token. Fixes #1010
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2024-01-14 20:29:18 +01:00 |
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biwa
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66a0618e83
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DECORATE parser: fixed a problem where parsing would fail when there was no space between the "States" label and the following curly brace
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2024-01-14 15:14:41 +01:00 |
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biwa
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ce961501b9
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Fixed a crash when trying to load a map from the command line and specifying a non-existent map using the -map parameter. Fixes 934
Fixed a crash when trying to load a map from the command line when the game configuration specified in the DBS file does not exist
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2024-01-13 20:20:30 +01:00 |
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biwa
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6fcb5d2f57
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DECORATE parser: fixed an issue where state block cast types were not recognized. Fixes #977
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2024-01-13 19:18:52 +01:00 |
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