codeimp
b56e7d1926
- fixed script editor for scripts that use the map header lump
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- fixed script editor focus stealing on map save
- added feature to keep script editor floating on top of main window (default on)
- disabled keys in script editor that write odd characters
- CTRL+S in script editor now saves the script file
- CTRL+O in script editor now opens a script file
2009-01-14 23:12:52 +00:00
codeimp
895c3b8a00
fixed flipping linedefs and sidedefs without selection (only highlight is needed at the very least)
2009-01-10 12:37:31 +00:00
codeimp
447ad32c57
bug fixed that prevented editing dialogs from showing up
2009-01-07 10:44:38 +00:00
codeimp
14aef55b7c
- controls configuration now shows only available controls and explains why certain controls can't be used
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- fixed some dialogs that could be overlapped when binding the same key to two actions that show a dialog
2009-01-06 09:51:14 +00:00
codeimp
1a4b588f44
little refactoring to expose some of the ActionManager to plugins
2009-01-05 21:41:32 +00:00
codeimp
4cbf7e6f0f
double select-click (lmb) will be the same as a single edit-click (rmb)
2009-01-05 21:20:51 +00:00
codeimp
2ee589e1e8
- status bar now shows "loading resources" when it is still background loading (for clarification)
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- help>about dialog now has a button to copy the version number to clipboard
2009-01-04 21:29:08 +00:00
codeimp
45ab139ff9
- removed useless things menu
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- fixed curve lines menu item in linedefs menu
- changed the test map drop down menu (nomonsters option is now in the menu instead of a seperate button)
2009-01-04 15:06:51 +00:00
codeimp
caada1aa57
- added feature to expand/collapse the info panel
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- fixed a bug with target info in visual mode that was introduced in previous commit
2009-01-04 13:19:18 +00:00
codeimp
e36ac9f51f
miauw
2009-01-04 12:27:06 +00:00
codeimp
d174544cd6
several fixes
2009-01-03 22:18:59 +00:00
codeimp
31184de358
prefabs support added
2008-12-31 16:43:23 +00:00
codeimp
97735e5764
working on visual mode
2008-12-24 18:27:13 +00:00
codeimp
5032c58797
working on visual mode
2008-12-24 14:21:54 +00:00
codeimp
5b223fc3df
drag texture offsets in visual mode
2008-12-17 19:35:00 +00:00
codeimp
53a1f085ab
happy birthday doom!
2008-12-10 22:58:58 +00:00
codeimp
71282714ac
better fix for lost key input after testing map
2008-12-08 06:29:30 +00:00
codeimp
1a50bc16ba
fixed lost key input after testing map
2008-12-07 18:09:46 +00:00
codeimp
9d8060be0c
working on visual mode
2008-12-06 00:28:49 +00:00
codeimp
0102cf3166
working on visual mode
2008-12-05 15:38:50 +00:00
codeimp
43a0e69de7
visual mode extreme makeover! (internally at least) now using proper view frustum for culling and lots of other improvements to render the map more efficiently
2008-11-30 02:17:19 +00:00
codeimp
ff4d7dae16
fixed hiding of the toolbar seperator next to editing mode buttons
2008-11-27 14:03:27 +00:00
codeimp
d49b31dfc0
miauw
2008-11-27 13:42:18 +00:00
codeimp
580fe3f181
oops, the EditingManager should be a general manager, not depending on the loaded map
2008-11-27 11:59:17 +00:00
codeimp
ae8daa2924
- refactored all editing mode management into the EditingManager
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- added interface controls for editing mode selection in game configurations
2008-11-27 10:33:09 +00:00
codeimp
af509c3682
- some optimizations to visual mode
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- changed timing to use double
- added delta time as parameter in OnProcess event
2008-11-27 06:53:38 +00:00
codeimp
ce456494b8
texture post-filtering quality now depends on display quality set in preferences
2008-11-18 14:20:49 +00:00
codeimp
659a3df7be
- implemented esselfortium's idea to highlight the original sector(s) in Make Sector mode when move the mouse over potential sector areas.
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- replaced direct thread-to-thread invocations with messages through the windows message pump (this solves deadlocks)
- delay-update the display when in-map images are loaded by the background thread (results in smoother performance while background loading)
- fixed enabling/disabling some menu items
2008-11-18 13:05:04 +00:00
codeimp
e9bd189693
more interface settings done
2008-11-17 23:32:13 +00:00
codeimp
f5c635a998
added settings and view menu and more stuff
2008-11-17 00:41:52 +00:00
codeimp
fc44793fd2
working on script editor
2008-11-10 16:11:44 +00:00
codeimp
38f1cb6c3a
make door feature added
2008-10-17 09:39:07 +00:00
codeimp
279b974683
- some bug fixes in the view modes
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- fixed some bugs in resources loading
2008-10-15 17:26:59 +00:00
codeimp
b120c567bc
generic system to display sector brightness and textures in their polygons (still buggy, working on it)
2008-10-15 11:46:43 +00:00
codeimp
e029efcbe6
- made some processed command line settings available to plugins
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- General.Exit() method for plugins to close Doom Builder
- command-line parameter -delaywindow to keep the main window hidden until nothing more to process. This gives plugins the ability to perform an operation without showing the main window at all if the plugin calls General.Exit() before the window is shown. Usefull for batch processes in which no interface window is desired.
- some new plugin events that occur before and after making a new map and opening a map.
2008-10-13 17:47:08 +00:00
codeimp
07c45ff90f
- userfriendlyness additions in brightness mode
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- gradient feature working in brightness mode
- fixed bug in tags renaming when adding button to form (buttons where ignored because the function unnecessarily checked for menu items)
2008-10-08 12:56:12 +00:00
codeimp
0b0f3777ac
fixed incorrect red "busy" status light
2008-10-01 20:30:29 +00:00
codeimp
5bd2fd9f94
- game configuration corrections (thanks to Robin Palmer)
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- fixed nomonsters button which was enabled even when no map was opened
2008-09-29 18:53:30 +00:00
codeimp
996a56dafc
DOES NOT COMPILE - working on resource management
2008-09-26 15:15:56 +00:00
codeimp
4d67cc7dd4
- added button to switch monsters on/off for testing (adds -nomonsters to parameters)
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- preparations for new resource management
2008-09-26 05:53:34 +00:00
codeimp
90c7beb17d
- fixed crash in DisengageVolatileMode() when opening a map
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- shortcut keys now also displayed for editing modes
2008-09-24 16:44:53 +00:00
codeimp
b6aa1ae9ae
modes in their own menu, instead of edit menu
2008-09-24 15:14:29 +00:00
codeimp
116e9ca877
warnings now appear in same area in status bar as status messages
2008-09-24 14:53:42 +00:00
codeimp
b1ccdbbc7f
lots of stuff (including half decent copy/paste)
2008-09-22 18:27:50 +00:00
codeimp
43559224d2
copy/paste toolbar buttons and menu items
2008-09-16 07:35:57 +00:00
codeimp
e9fea4b543
- fixed bug in things filter manager
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- added skills to test map with in dropdown menu from toolbar
2008-09-10 08:43:20 +00:00
codeimp
eb08197d56
begun working on EditSelectionMode (unfinished)
2008-09-07 21:28:20 +00:00
codeimp
e77a91eec4
added support for loading maps with command line arguments
2008-09-07 17:55:20 +00:00
codeimp
eea16ffa2c
added find/replace mode feature (not all find/replace types implemented yet, but mode is functional, adding types is a just matter of making the right classes for them)
2008-09-01 12:14:35 +00:00
codeimp
1bd143c9b3
- added Make Sectors mode
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- added editing mode name at the bottom information bar
- some bugfixes in game configurations
2008-06-11 05:02:48 +00:00