mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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2065 lines
No EOL
56 KiB
C#
2065 lines
No EOL
56 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Text;
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using System.Globalization;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Actions;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Editing;
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using System.Collections;
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using System.IO;
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using CodeImp.DoomBuilder.Map;
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using System.Reflection;
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using CodeImp.DoomBuilder.Plugins;
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using CodeImp.DoomBuilder.Controls;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Properties;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Data;
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using System.Threading;
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using System.Runtime.InteropServices;
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#endregion
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namespace CodeImp.DoomBuilder.Windows
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{
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public partial class MainForm : DelayedForm, IMainForm
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{
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#region ================== Constants
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private const string STATUS_READY_TEXT = "Ready.";
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private const int MAX_RECENT_FILES = 8;
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private const int MAX_RECENT_FILES_PIXELS = 250;
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private const int WARNING_FLASH_COUNT = 5;
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private enum StatusType : int
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{
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Ready,
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Busy,
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Warning
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}
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// Message pump
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public enum ThreadMessages : int
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{
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// Sent by the background threat to update the status icon
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UpdateStatusIcon = General.WM_USER + 1,
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// This is sent by the background thread when images are loaded
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// but only when first loaded or when dimensions were changed
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ImageDataLoaded = General.WM_USER + 2
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}
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#endregion
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#region ================== Delegates
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private delegate void CallUpdateStatusIcon();
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private delegate void CallImageDataLoaded(ImageData img);
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#endregion
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#region ================== Variables
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// Position/size
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private Point lastposition;
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private Size lastsize;
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private bool displayresized = true;
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// Mouse in display
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private bool mouseinside;
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// Input
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private bool shift, ctrl, alt;
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private MouseInput mouseinput;
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private Rectangle originalclip;
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private bool mouseexclusive;
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private int mouseexclusivebreaklevel;
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// Skills
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private ToolStripMenuItem[] skills;
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// Recent files
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private ToolStripMenuItem[] recentitems;
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// View modes
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private ToolStripButton[] viewmodesbuttons;
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private ToolStripMenuItem[] viewmodesitems;
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// Edit modes
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private List<ToolStripItem> editmodeitems;
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// Toolbar
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private EventHandler buttonvisiblechangedhandler;
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private bool updatingfilters;
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// Statusbar
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private StatusType statustype;
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private int warningflashcount;
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private bool warningsignon;
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// Properties
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private IntPtr windowptr;
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// Processing
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private double lastupdatetime;
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#endregion
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#region ================== Properties
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public bool ShiftState { get { return shift; } }
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public bool CtrlState { get { return ctrl; } }
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public bool AltState { get { return alt; } }
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public bool MouseInDisplay { get { return mouseinside; } }
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internal RenderTargetControl Display { get { return display; } }
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public bool SnapToGrid { get { return buttonsnaptogrid.Checked; } }
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public bool AutoMerge { get { return buttonautomerge.Checked; } }
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public bool MouseExclusive { get { return mouseexclusive; } }
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new public IntPtr Handle { get { return windowptr; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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internal MainForm()
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{
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// Setup controls
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InitializeComponent();
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editmodeitems = new List<ToolStripItem>();
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// Fetch pointer
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windowptr = base.Handle;
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// Make array for view modes
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viewmodesbuttons = new ToolStripButton[Renderer2D.NUM_VIEW_MODES];
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viewmodesbuttons[(int)ViewMode.Normal] = buttonviewnormal;
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viewmodesbuttons[(int)ViewMode.Brightness] = buttonviewbrightness;
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viewmodesbuttons[(int)ViewMode.FloorTextures] = buttonviewfloors;
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viewmodesbuttons[(int)ViewMode.CeilingTextures] = buttonviewceilings;
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viewmodesitems = new ToolStripMenuItem[Renderer2D.NUM_VIEW_MODES];
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viewmodesitems[(int)ViewMode.Normal] = itemviewnormal;
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viewmodesitems[(int)ViewMode.Brightness] = itemviewbrightness;
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viewmodesitems[(int)ViewMode.FloorTextures] = itemviewfloors;
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viewmodesitems[(int)ViewMode.CeilingTextures] = itemviewceilings;
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// Visual Studio IDE doesn't let me set these in the designer :(
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buttonzoom.Font = menufile.Font;
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buttonzoom.DropDownDirection = ToolStripDropDownDirection.AboveLeft;
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buttongrid.Font = menufile.Font;
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buttongrid.DropDownDirection = ToolStripDropDownDirection.AboveLeft;
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// Event handlers
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buttonvisiblechangedhandler = new EventHandler(ToolbarButtonVisibleChanged);
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// Bind any methods
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General.Actions.BindMethods(this);
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// Apply shortcut keys
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ApplyShortcutKeys();
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// Make recent items list
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CreateRecentFiles();
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// Show splash
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ShowSplashDisplay();
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// Keep last position and size
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lastposition = this.Location;
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lastsize = this.Size;
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}
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#endregion
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#region ================== General
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// Editing mode changed!
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internal void EditModeChanged()
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{
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// Check appropriate button on interface
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// And show the mode name
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if(General.Editing.Mode != null)
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{
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General.MainWindow.CheckEditModeButton(General.Editing.Mode.EditModeButtonName);
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General.MainWindow.DisplayModeName(General.Editing.Mode.Attributes.DisplayName);
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}
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else
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{
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General.MainWindow.CheckEditModeButton("");
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General.MainWindow.DisplayModeName("");
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}
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// View mode only matters in classic editing modes
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for(int i = 0; i < Renderer2D.NUM_VIEW_MODES; i++)
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{
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viewmodesitems[i].Enabled = (General.Editing.Mode is ClassicMode);
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viewmodesbuttons[i].Enabled = (General.Editing.Mode is ClassicMode);
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}
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}
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// This makes a beep sound
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public void MessageBeep(MessageBeepType type)
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{
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General.MessageBeep(type);
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}
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// This updates all menus for the current status
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internal void UpdateInterface()
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{
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// Map opened?
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if(General.Map != null)
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{
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// Show map name and filename in caption
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this.Text = General.Map.FileTitle + " (" + General.Map.Options.CurrentName + ") - " + Application.ProductName;
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}
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else
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{
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// Show normal caption
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this.Text = Application.ProductName;
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}
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// Update the status bar
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UpdateStatusbar();
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// Update menus and toolbar icons
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UpdateFileMenu();
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UpdateEditMenu();
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UpdateViewMenu();
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UpdateModeMenu();
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UpdateToolsMenu();
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UpdateToolbar();
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UpdateSkills();
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}
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// Generic event that invokes the tagged action
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public void InvokeTaggedAction(object sender, EventArgs e)
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{
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string asmname;
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this.Update();
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General.Actions[(sender as ToolStripItem).Tag.ToString()].Begin();
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General.Actions[(sender as ToolStripItem).Tag.ToString()].End();
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this.Update();
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}
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#endregion
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#region ================== Window
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// This sets the focus on the display for correct key input
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public bool FocusDisplay()
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{
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return display.Focus();
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}
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// Window is first shown
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private void MainForm_Shown(object sender, EventArgs e)
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{
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// Perform auto mapo loading action when the window is not delayed
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if(!General.DelayMainWindow) PerformAutoMapLoading();
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}
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// Auto map loading that must be done when the window is first shown after loading
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// but also before the window is shown when the -delaywindow parameter is given
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internal void PerformAutoMapLoading()
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{
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// Check if the command line arguments tell us to load something
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if(General.AutoLoadFile != null)
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{
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bool showdialog = false;
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MapOptions options = new MapOptions();
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Configuration mapsettings;
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// Any of the options already given?
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if(General.AutoLoadMap != null)
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{
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// Try to find existing options in the settings file
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string dbsfile = General.AutoLoadFile.Substring(0, General.AutoLoadFile.Length - 4) + ".dbs";
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if(File.Exists(dbsfile))
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try { mapsettings = new Configuration(dbsfile, true); }
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catch(Exception) { mapsettings = new Configuration(true); }
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else
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mapsettings = new Configuration(true);
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// Set map name and other options
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options = new MapOptions(mapsettings, General.AutoLoadMap);
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// Set configuration file (constructor already does this, but we want this info from the cmd args if possible)
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options.ConfigFile = General.AutoLoadConfig;
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if(options.ConfigFile == null) options.ConfigFile = mapsettings.ReadSetting("gameconfig", "");
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if(options.ConfigFile.Trim().Length == 0) showdialog = true;
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}
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else
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{
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// No options given
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showdialog = true;
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}
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// Show open map dialog?
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if(showdialog)
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{
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// Show open dialog
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General.OpenMapFile(General.AutoLoadFile);
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}
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else
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{
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// Open with options
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General.OpenMapFileWithOptions(General.AutoLoadFile, options);
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}
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}
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}
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// Window is loaded
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private void MainForm_Load(object sender, EventArgs e)
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{
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// Position window from configuration settings
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this.SuspendLayout();
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this.Location = new Point(General.Settings.ReadSetting("mainwindow.positionx", this.Location.X),
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General.Settings.ReadSetting("mainwindow.positiony", this.Location.Y));
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this.Size = new Size(General.Settings.ReadSetting("mainwindow.sizewidth", this.Size.Width),
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General.Settings.ReadSetting("mainwindow.sizeheight", this.Size.Height));
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this.WindowState = (FormWindowState)General.Settings.ReadSetting("mainwindow.windowstate", (int)FormWindowState.Maximized);
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this.ResumeLayout(true);
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// Normal windowstate?
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if(this.WindowState == FormWindowState.Normal)
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{
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// Keep last position and size
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lastposition = this.Location;
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lastsize = this.Size;
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}
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}
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// Window receives focus
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private void MainForm_Activated(object sender, EventArgs e)
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{
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// Resume any exclusive mouse input
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ResumeExclusiveMouseInput();
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display.Focus();
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}
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// Window loses focus
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private void MainForm_Deactivate(object sender, EventArgs e)
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{
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// Release all pressed keys
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General.Actions.ReleaseAllKeys();
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// Stop exclusive mouse input
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BreakExclusiveMouseInput();
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}
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// Window is moved
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private void MainForm_Move(object sender, EventArgs e)
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{
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// Normal windowstate?
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if(this.WindowState == FormWindowState.Normal)
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{
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// Keep last position and size
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lastposition = this.Location;
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lastsize = this.Size;
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}
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}
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// Window resizes
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private void MainForm_Resize(object sender, EventArgs e)
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{
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// Resizing
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//this.SuspendLayout();
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//resized = true;
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}
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// Window was resized
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private void MainForm_ResizeEnd(object sender, EventArgs e)
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{
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// Normal windowstate?
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if(this.WindowState == FormWindowState.Normal)
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{
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// Keep last position and size
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lastposition = this.Location;
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lastsize = this.Size;
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}
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}
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// Window is being closed
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private void MainForm_FormClosing(object sender, FormClosingEventArgs e)
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{
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int windowstate;
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if(e.CloseReason != CloseReason.ApplicationExitCall)
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{
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// Close the map
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if(General.CloseMap())
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{
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General.WriteLogLine("Closing main interface window...");
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// Hide warning to stop timers
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HideWarning();
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// Stop exclusive mode, if any is active
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StopExclusiveMouseInput();
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SetProcessorState(false);
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// Unbind methods
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General.Actions.UnbindMethods(this);
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// Determine window state to save
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if(this.WindowState != FormWindowState.Minimized)
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windowstate = (int)this.WindowState;
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else
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windowstate = (int)FormWindowState.Normal;
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// Save window settings
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General.Settings.WriteSetting("mainwindow.positionx", lastposition.X);
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General.Settings.WriteSetting("mainwindow.positiony", lastposition.Y);
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General.Settings.WriteSetting("mainwindow.sizewidth", lastsize.Width);
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General.Settings.WriteSetting("mainwindow.sizeheight", lastsize.Height);
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General.Settings.WriteSetting("mainwindow.windowstate", windowstate);
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// Save recent files
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SaveRecentFiles();
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// Terminate the program
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General.Terminate(true);
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}
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else
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{
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// Cancel the close
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e.Cancel = true;
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}
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}
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}
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#endregion
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#region ================== Statusbar
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// This updates the status bar
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private void UpdateStatusbar()
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{
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// Map open?
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if(General.Map != null)
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{
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// Enable items
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xposlabel.Enabled = true;
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yposlabel.Enabled = true;
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poscommalabel.Enabled = true;
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zoomlabel.Enabled = true;
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buttonzoom.Enabled = true;
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gridlabel.Enabled = true;
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buttongrid.Enabled = true;
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configlabel.Text = General.Map.Config.Name;
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}
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else
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{
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// Disable items
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xposlabel.Text = "--";
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yposlabel.Text = "--";
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xposlabel.Enabled = false;
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yposlabel.Enabled = false;
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poscommalabel.Enabled = false;
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zoomlabel.Enabled = false;
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buttonzoom.Enabled = false;
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gridlabel.Enabled = false;
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buttongrid.Enabled = false;
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configlabel.Text = "";
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}
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UpdateStatusIcon();
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}
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// This returns the current status text
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internal string GetCurrentSatus()
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{
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if(statustype == StatusType.Busy)
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return statuslabel.Text;
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else
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return null;
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}
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// This shows a warning
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public void DisplayWarning(string warning)
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{
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MessageBeep(MessageBeepType.Warning);
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if(statuslabel.Text != warning) statuslabel.Text = warning;
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statustype = StatusType.Warning;
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statuslabel.Image = Resources.Warning;
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warningflashcount = 0;
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warningsignon = true;
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warningtimer.Stop();
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warningtimer.Interval = 3000;
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warningtimer.Start();
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warningflasher.Start();
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// Refresh if needed
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statusbar.Invalidate();
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this.Update();
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}
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// This hides any warning
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public void HideWarning()
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{
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if(statustype == StatusType.Warning)
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{
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warningtimer.Stop();
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warningflasher.Stop();
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DisplayReady();
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}
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}
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// This flashes the warning sign
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private void warningflasher_Tick(object sender, EventArgs e)
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{
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if(statustype == StatusType.Warning)
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{
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// Warning sign on?
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if(warningsignon)
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{
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// Turn it off or should we stop?
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if(warningflashcount < WARNING_FLASH_COUNT)
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{
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statuslabel.Image = Resources.WarningOff;
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warningsignon = false;
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}
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else
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{
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warningflasher.Stop();
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}
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}
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else
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{
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// Turn it on and count the flash
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statuslabel.Image = Resources.Warning;
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warningsignon = true;
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warningflashcount++;
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}
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}
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}
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// Warning timed out
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private void warningtimer_Tick(object sender, EventArgs e)
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{
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HideWarning();
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}
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// This changes status text
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public void DisplayStatus(string status)
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{
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// Null is no busy status
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if(status == null)
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{
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DisplayReady();
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}
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else
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{
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// Stop warning timers
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warningtimer.Stop();
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warningflasher.Stop();
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// Update status description
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statustype = StatusType.Busy;
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if(statuslabel.Text != status)
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statuslabel.Text = status;
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// Update icon as well
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UpdateStatusIcon();
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// Refresh if needed
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statusbar.Invalidate();
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this.Update();
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}
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}
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// This changes status text to Ready
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public void DisplayReady()
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{
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// Stop warning timers
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warningtimer.Stop();
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warningflasher.Stop();
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// Display ready status description
|
|
statustype = StatusType.Ready;
|
|
if(statuslabel.Text != STATUS_READY_TEXT)
|
|
statuslabel.Text = STATUS_READY_TEXT;
|
|
|
|
// Update icon as well
|
|
UpdateStatusIcon();
|
|
|
|
// Refresh if needed
|
|
statusbar.Invalidate();
|
|
this.Update();
|
|
}
|
|
|
|
// This updates the status icon
|
|
internal void UpdateStatusIcon()
|
|
{
|
|
// From another thread?
|
|
if(statusbar.InvokeRequired)
|
|
{
|
|
// Call to form thread
|
|
// This may not be called from a different thread. Send a WM_NOTIFY message instead!
|
|
throw new Exception("This should not be called from any other thread than the main application thread!");
|
|
}
|
|
else
|
|
{
|
|
// Ready status?
|
|
if(statustype == StatusType.Ready)
|
|
{
|
|
// Map open?
|
|
if((General.Map != null) && (General.Map.Data != null))
|
|
{
|
|
// Check if loading in the background
|
|
if(General.Map.Data.IsLoading)
|
|
{
|
|
// Display semi-ready icon
|
|
statuslabel.Image = CodeImp.DoomBuilder.Properties.Resources.Status1;
|
|
}
|
|
else
|
|
{
|
|
// Display ready icon
|
|
statuslabel.Image = CodeImp.DoomBuilder.Properties.Resources.Status0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Display ready icon
|
|
statuslabel.Image = CodeImp.DoomBuilder.Properties.Resources.Status0;
|
|
}
|
|
}
|
|
else if(statustype == StatusType.Busy)
|
|
{
|
|
// Display busy icon
|
|
statuslabel.Image = CodeImp.DoomBuilder.Properties.Resources.Status2;
|
|
}
|
|
}
|
|
}
|
|
|
|
// This changes coordinates display
|
|
public void UpdateCoordinates(Vector2D coords)
|
|
{
|
|
// X position
|
|
if(float.IsNaN(coords.x))
|
|
xposlabel.Text = "--";
|
|
else
|
|
xposlabel.Text = coords.x.ToString("####0");
|
|
|
|
// Y position
|
|
if(float.IsNaN(coords.y))
|
|
yposlabel.Text = "--";
|
|
else
|
|
yposlabel.Text = coords.y.ToString("####0");
|
|
|
|
// Update status bar
|
|
//statusbar.Update();
|
|
}
|
|
|
|
// This changes zoom display
|
|
internal void UpdateZoom(float scale)
|
|
{
|
|
// Update scale label
|
|
if(float.IsNaN(scale))
|
|
zoomlabel.Text = "--";
|
|
else
|
|
{
|
|
scale *= 100;
|
|
zoomlabel.Text = scale.ToString("##0") + "%";
|
|
}
|
|
|
|
// Update status bar
|
|
//statusbar.Update();
|
|
}
|
|
|
|
// Zoom to a specified level
|
|
private void itemzoomto_Click(object sender, EventArgs e)
|
|
{
|
|
int zoom;
|
|
|
|
if(General.Map == null) return;
|
|
|
|
// In classic mode?
|
|
if(General.Editing.Mode is ClassicMode)
|
|
{
|
|
// Requested from menu?
|
|
if(sender is ToolStripMenuItem)
|
|
{
|
|
// Get integral zoom level
|
|
zoom = int.Parse((sender as ToolStripMenuItem).Tag.ToString(), CultureInfo.InvariantCulture);
|
|
|
|
// Zoom now
|
|
(General.Editing.Mode as ClassicMode).SetZoom((float)zoom / 100f);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Zoom to fit in screen
|
|
private void itemzoomfittoscreen_Click(object sender, EventArgs e)
|
|
{
|
|
if(General.Map == null) return;
|
|
|
|
// In classic mode?
|
|
if(General.Editing.Mode is ClassicMode)
|
|
(General.Editing.Mode as ClassicMode).CenterInScreen();
|
|
}
|
|
|
|
// This changes grid display
|
|
internal void UpdateGrid(int gridsize)
|
|
{
|
|
// Update grid label
|
|
if(gridsize == 0)
|
|
gridlabel.Text = "--";
|
|
else
|
|
gridlabel.Text = gridsize.ToString("###0") + " mp";
|
|
|
|
// Update status bar
|
|
//statusbar.Update();
|
|
}
|
|
|
|
// Set grid to a specified size
|
|
private void itemgridsize_Click(object sender, EventArgs e)
|
|
{
|
|
int size;
|
|
|
|
if(General.Map == null) return;
|
|
|
|
// In classic mode?
|
|
if(General.Editing.Mode is ClassicMode)
|
|
{
|
|
// Requested from menu?
|
|
if(sender is ToolStripMenuItem)
|
|
{
|
|
// Get integral zoom level
|
|
size = int.Parse((sender as ToolStripMenuItem).Tag.ToString(), CultureInfo.InvariantCulture);
|
|
|
|
// Change grid size
|
|
General.Map.Grid.SetGridSize(size);
|
|
|
|
// Redraw display
|
|
RedrawDisplay();
|
|
}
|
|
}
|
|
}
|
|
|
|
// Show grid setup
|
|
private void itemgridcustom_Click(object sender, EventArgs e)
|
|
{
|
|
if(General.Map == null) return;
|
|
|
|
General.Map.Grid.ShowGridSetup();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Display
|
|
|
|
// This shows the splash screen on display
|
|
internal void ShowSplashDisplay()
|
|
{
|
|
// Change display to show splash logo
|
|
display.SetSplashLogoDisplay();
|
|
display.Cursor = Cursors.Default;
|
|
this.Update();
|
|
}
|
|
|
|
// This clears the display
|
|
internal void ClearDisplay()
|
|
{
|
|
// Clear the display
|
|
display.SetManualRendering();
|
|
this.Update();
|
|
}
|
|
|
|
// This sets the display cursor
|
|
public void SetCursor(Cursor cursor)
|
|
{
|
|
// Only when a map is open
|
|
if(General.Map != null) display.Cursor = cursor;
|
|
}
|
|
|
|
// This redraws the display on the next paint event
|
|
public void RedrawDisplay()
|
|
{
|
|
if((General.Map != null) && (General.Editing.Mode != null))
|
|
{
|
|
General.Editing.Mode.OnRedrawDisplay();
|
|
}
|
|
else
|
|
{
|
|
display.Invalidate();
|
|
}
|
|
}
|
|
|
|
// This event is called when a repaint is needed
|
|
private void display_Paint(object sender, PaintEventArgs e)
|
|
{
|
|
if(General.Map != null)
|
|
{
|
|
if(General.Editing.Mode != null)
|
|
{
|
|
if(!displayresized) General.Editing.Mode.OnPresentDisplay();
|
|
}
|
|
else
|
|
{
|
|
if(General.Colors != null)
|
|
e.Graphics.Clear(Color.FromArgb(General.Colors.Background.ToInt()));
|
|
else
|
|
e.Graphics.Clear(SystemColors.AppWorkspace);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Redraw requested
|
|
private void redrawtimer_Tick(object sender, EventArgs e)
|
|
{
|
|
// Disable timer (only redraw once)
|
|
redrawtimer.Enabled = false;
|
|
|
|
// Resume control layouts
|
|
//if(displayresized) General.LockWindowUpdate(IntPtr.Zero);
|
|
|
|
// Map opened?
|
|
if(General.Map != null)
|
|
{
|
|
// Display was resized?
|
|
if(displayresized)
|
|
{
|
|
// Reset graphics to match changes
|
|
General.Map.Graphics.Reset();
|
|
}
|
|
|
|
// Redraw now
|
|
RedrawDisplay();
|
|
}
|
|
|
|
// Display resize is done
|
|
displayresized = false;
|
|
}
|
|
|
|
// Display size changes
|
|
private void display_Resize(object sender, EventArgs e)
|
|
{
|
|
// Resizing
|
|
//if(!displayresized) General.LockWindowUpdate(display.Handle);
|
|
displayresized = true;
|
|
|
|
// Request redraw
|
|
if(!redrawtimer.Enabled) redrawtimer.Enabled = true;
|
|
}
|
|
|
|
// This requests a delayed redraw
|
|
public void DelayedRedraw()
|
|
{
|
|
// Request redraw
|
|
if(!redrawtimer.Enabled) redrawtimer.Enabled = true;
|
|
}
|
|
|
|
// Mouse click
|
|
private void display_MouseClick(object sender, MouseEventArgs e) { if((General.Map != null) && (General.Editing.Mode != null)) General.Editing.Mode.OnMouseClick(e); }
|
|
|
|
// Mouse doubleclick
|
|
private void display_MouseDoubleClick(object sender, MouseEventArgs e) { if((General.Map != null) && (General.Editing.Mode != null)) General.Editing.Mode.OnMouseDoubleClick(e); }
|
|
|
|
// Mouse down
|
|
private void display_MouseDown(object sender, MouseEventArgs e)
|
|
{
|
|
int key = 0;
|
|
|
|
// Create key
|
|
switch(e.Button)
|
|
{
|
|
case MouseButtons.Left: key = (int)Keys.LButton; break;
|
|
case MouseButtons.Middle: key = (int)Keys.MButton; break;
|
|
case MouseButtons.Right: key = (int)Keys.RButton; break;
|
|
case MouseButtons.XButton1: key = (int)Keys.XButton1; break;
|
|
case MouseButtons.XButton2: key = (int)Keys.XButton2; break;
|
|
}
|
|
|
|
// Invoke any actions associated with this key
|
|
General.Actions.KeyPressed(key);
|
|
|
|
// Invoke on editing mode
|
|
if((General.Map != null) && (General.Editing.Mode != null)) General.Editing.Mode.OnMouseDown(e);
|
|
}
|
|
|
|
// Mouse enters
|
|
private void display_MouseEnter(object sender, EventArgs e)
|
|
{
|
|
mouseinside = true;
|
|
if((General.Map != null) && (mouseinput == null) && (General.Editing.Mode != null)) General.Editing.Mode.OnMouseEnter(e);
|
|
}
|
|
|
|
// Mouse leaves
|
|
private void display_MouseLeave(object sender, EventArgs e)
|
|
{
|
|
mouseinside = false;
|
|
if((General.Map != null) && (mouseinput == null) && (General.Editing.Mode != null)) General.Editing.Mode.OnMouseLeave(e);
|
|
}
|
|
|
|
// Mouse moves
|
|
private void display_MouseMove(object sender, MouseEventArgs e)
|
|
{
|
|
if((General.Map != null) && (mouseinput == null) && (General.Editing.Mode != null)) General.Editing.Mode.OnMouseMove(e);
|
|
}
|
|
|
|
// Mouse up
|
|
private void display_MouseUp(object sender, MouseEventArgs e)
|
|
{
|
|
int key = 0;
|
|
|
|
// Create key
|
|
switch(e.Button)
|
|
{
|
|
case MouseButtons.Left: key = (int)Keys.LButton; break;
|
|
case MouseButtons.Middle: key = (int)Keys.MButton; break;
|
|
case MouseButtons.Right: key = (int)Keys.RButton; break;
|
|
case MouseButtons.XButton1: key = (int)Keys.XButton1; break;
|
|
case MouseButtons.XButton2: key = (int)Keys.XButton2; break;
|
|
}
|
|
|
|
// Invoke any actions associated with this key
|
|
General.Actions.KeyReleased(key);
|
|
|
|
// Invoke on editing mode
|
|
if((General.Map != null) && (General.Editing.Mode != null)) General.Editing.Mode.OnMouseUp(e);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Input
|
|
|
|
// This checks if a given action is active
|
|
public bool CheckActionActive(Assembly assembly, string actionname)
|
|
{
|
|
if(assembly == null)
|
|
return General.Actions.CheckActionActive(General.ThisAssembly, actionname);
|
|
else
|
|
return General.Actions.CheckActionActive(assembly, actionname);
|
|
}
|
|
|
|
// This is a tool to lock the mouse in exclusive mode
|
|
private void StartMouseExclusive()
|
|
{
|
|
// Not already locked?
|
|
if(mouseinput == null)
|
|
{
|
|
// Start special input device
|
|
mouseinput = new MouseInput(this);
|
|
|
|
// Lock and hide the mouse in window
|
|
originalclip = Cursor.Clip;
|
|
Cursor.Clip = display.RectangleToScreen(display.ClientRectangle);
|
|
Cursor.Hide();
|
|
}
|
|
}
|
|
|
|
// This is a tool to unlock the mouse
|
|
private void StopMouseExclusive()
|
|
{
|
|
// Locked?
|
|
if(mouseinput != null)
|
|
{
|
|
// Stop special input device
|
|
mouseinput.Dispose();
|
|
mouseinput = null;
|
|
|
|
// Release and show the mouse
|
|
Cursor.Clip = originalclip;
|
|
Cursor.Position = display.PointToScreen(new Point(display.ClientSize.Width / 2, display.ClientSize.Height / 2));
|
|
Cursor.Show();
|
|
}
|
|
}
|
|
|
|
// This requests exclusive mouse input
|
|
public void StartExclusiveMouseInput()
|
|
{
|
|
// Only when not already in exclusive mode
|
|
if(!mouseexclusive)
|
|
{
|
|
General.WriteLogLine("Starting exclusive mouse input mode...");
|
|
|
|
// Start special input device
|
|
StartMouseExclusive();
|
|
mouseexclusive = true;
|
|
mouseexclusivebreaklevel = 0;
|
|
}
|
|
}
|
|
|
|
// This stops exclusive mouse input
|
|
public void StopExclusiveMouseInput()
|
|
{
|
|
// Only when in exclusive mode
|
|
if(mouseexclusive)
|
|
{
|
|
General.WriteLogLine("Stopping exclusive mouse input mode...");
|
|
|
|
// Stop special input device
|
|
StopMouseExclusive();
|
|
mouseexclusive = false;
|
|
mouseexclusivebreaklevel = 0;
|
|
}
|
|
}
|
|
|
|
// This temporarely breaks exclusive mode and counts the break level
|
|
public void BreakExclusiveMouseInput()
|
|
{
|
|
// Only when in exclusive mode
|
|
if(mouseexclusive)
|
|
{
|
|
// Stop special input device
|
|
StopMouseExclusive();
|
|
|
|
// Count the break level
|
|
mouseexclusivebreaklevel++;
|
|
}
|
|
}
|
|
|
|
// This resumes exclusive mode from a break when all breaks have been called to resume
|
|
public void ResumeExclusiveMouseInput()
|
|
{
|
|
// Only when in exclusive mode
|
|
if(mouseexclusive && (mouseexclusivebreaklevel > 0))
|
|
{
|
|
// Decrease break level
|
|
mouseexclusivebreaklevel--;
|
|
|
|
// All break levels resumed? Then lock the mouse again.
|
|
if(mouseexclusivebreaklevel == 0)
|
|
StartMouseExclusive();
|
|
}
|
|
}
|
|
|
|
// When the mouse wheel is changed
|
|
protected override void OnMouseWheel(MouseEventArgs e)
|
|
{
|
|
// Scrollwheel up?
|
|
if(e.Delta > 0)
|
|
{
|
|
// Invoke actions for scrollwheel
|
|
//for(int i = 0; i < e.Delta; i += 120)
|
|
General.Actions.KeyPressed((int)SpecialKeys.MScrollUp);
|
|
General.Actions.KeyReleased((int)SpecialKeys.MScrollUp);
|
|
}
|
|
// Scrollwheel down?
|
|
else if(e.Delta < 0)
|
|
{
|
|
// Invoke actions for scrollwheel
|
|
//for(int i = 0; i > e.Delta; i -= 120)
|
|
General.Actions.KeyPressed((int)SpecialKeys.MScrollDown);
|
|
General.Actions.KeyReleased((int)SpecialKeys.MScrollDown);
|
|
}
|
|
|
|
// Let the base know
|
|
base.OnMouseWheel(e);
|
|
}
|
|
|
|
// When a key is pressed
|
|
private void MainForm_KeyDown(object sender, KeyEventArgs e)
|
|
{
|
|
int mod = 0;
|
|
|
|
// Keep key modifiers
|
|
alt = e.Alt;
|
|
shift = e.Shift;
|
|
ctrl = e.Control;
|
|
if(alt) mod |= (int)Keys.Alt;
|
|
if(shift) mod |= (int)Keys.Shift;
|
|
if(ctrl) mod |= (int)Keys.Control;
|
|
|
|
// Invoke any actions associated with this key
|
|
General.Actions.UpdateModifiers(mod);
|
|
General.Actions.KeyPressed((int)e.KeyData);
|
|
|
|
// Invoke on editing mode
|
|
if((General.Map != null) && (General.Editing.Mode != null)) General.Editing.Mode.OnKeyDown(e);
|
|
}
|
|
|
|
// When a key is released
|
|
private void MainForm_KeyUp(object sender, KeyEventArgs e)
|
|
{
|
|
int mod = 0;
|
|
|
|
// Keep key modifiers
|
|
alt = e.Alt;
|
|
shift = e.Shift;
|
|
ctrl = e.Control;
|
|
if(alt) mod |= (int)Keys.Alt;
|
|
if(shift) mod |= (int)Keys.Shift;
|
|
if(ctrl) mod |= (int)Keys.Control;
|
|
|
|
// Invoke any actions associated with this key
|
|
General.Actions.UpdateModifiers(mod);
|
|
General.Actions.KeyReleased((int)e.KeyData);
|
|
|
|
// Invoke on editing mode
|
|
if((General.Map != null) && (General.Editing.Mode != null)) General.Editing.Mode.OnKeyUp(e);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Toolbar
|
|
|
|
// This updates the skills list
|
|
private void UpdateSkills()
|
|
{
|
|
// Clear list
|
|
buttontest.DropDownItems.Clear();
|
|
|
|
// Map loaded?
|
|
if(General.Map != null)
|
|
{
|
|
// Make the new skills list
|
|
skills = new ToolStripMenuItem[General.Map.Config.Skills.Count];
|
|
for(int i = 0; i < General.Map.Config.Skills.Count; i++)
|
|
{
|
|
skills[i] = new ToolStripMenuItem(General.Map.Config.Skills[i].ToString());
|
|
skills[i].Image = buttontest.Image;
|
|
skills[i].Click += new EventHandler(TestSkill_Click);
|
|
skills[i].Tag = General.Map.Config.Skills[i].Index;
|
|
}
|
|
|
|
// Add to list
|
|
buttontest.DropDownItems.AddRange(skills);
|
|
}
|
|
}
|
|
|
|
// Event handler for testing at a specific skill
|
|
private void TestSkill_Click(object sender, EventArgs e)
|
|
{
|
|
int skill = (int)((sender as ToolStripMenuItem).Tag);
|
|
General.Map.Launcher.TestAtSkill(skill);
|
|
}
|
|
|
|
// Toggle monster testing
|
|
private void buttontestmonsters_Click(object sender, EventArgs e)
|
|
{
|
|
General.Settings.TestMonsters = !General.Settings.TestMonsters;
|
|
buttontestmonsters.Checked = General.Settings.TestMonsters;
|
|
}
|
|
|
|
// This loses focus
|
|
private void LoseFocus(object sender, EventArgs e)
|
|
{
|
|
// Lose focus!
|
|
this.ActiveControl = null;
|
|
}
|
|
|
|
// Things filter selected
|
|
private void thingfilters_SelectedIndexChanged(object sender, EventArgs e)
|
|
{
|
|
// Only possible when a map is open
|
|
if((General.Map != null) && !updatingfilters)
|
|
{
|
|
// Change filter
|
|
General.Map.ChangeThingFilter(thingfilters.SelectedItem as ThingsFilter);
|
|
}
|
|
|
|
// Lose focus
|
|
LoseFocus(sender, e);
|
|
}
|
|
|
|
// This updates the things filter on the toolbar
|
|
internal void UpdateThingsFilters()
|
|
{
|
|
// Only possible to list filters when a map is open
|
|
if(General.Map != null)
|
|
{
|
|
ThingsFilter oldfilter = null;
|
|
if(thingfilters.SelectedIndex > -1)
|
|
oldfilter = thingfilters.SelectedItem as ThingsFilter;
|
|
|
|
updatingfilters = true;
|
|
|
|
// Clear the list
|
|
thingfilters.Items.Clear();
|
|
|
|
// Add null filter
|
|
if(General.Map.ThingsFilter is NullThingsFilter)
|
|
thingfilters.Items.Add(General.Map.ThingsFilter);
|
|
else
|
|
thingfilters.Items.Add(new NullThingsFilter());
|
|
|
|
// Add all filters
|
|
foreach(ThingsFilter f in General.Map.ConfigSettings.ThingsFilters)
|
|
thingfilters.Items.Add(f);
|
|
|
|
// Select current filter
|
|
foreach(ThingsFilter f in thingfilters.Items)
|
|
if(f == General.Map.ThingsFilter) thingfilters.SelectedItem = f;
|
|
|
|
updatingfilters = false;
|
|
|
|
// No filter selected?
|
|
if(thingfilters.SelectedIndex == -1)
|
|
{
|
|
// Select the first and update
|
|
thingfilters.SelectedIndex = 0;
|
|
}
|
|
// Another filter got selected?
|
|
else if(oldfilter != (thingfilters.SelectedItem as ThingsFilter))
|
|
{
|
|
// Update!
|
|
thingfilters_SelectedIndexChanged(this, EventArgs.Empty);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Clear the list
|
|
thingfilters.Items.Clear();
|
|
}
|
|
}
|
|
|
|
// This adds a button to the toolbar
|
|
public void AddButton(ToolStripItem button)
|
|
{
|
|
// Find the plugin that called this method
|
|
Plugin plugin = General.Plugins.FindPluginByAssembly(Assembly.GetCallingAssembly());
|
|
|
|
// Fix tags to full action names
|
|
ToolStripItemCollection items = new ToolStripItemCollection(toolbar, new ToolStripItem[0]);
|
|
items.Add(button);
|
|
RenameTagsToFullActions(items, plugin);
|
|
|
|
// Bind visible changed event
|
|
if(!(button is ToolStripSeparator)) button.VisibleChanged += buttonvisiblechangedhandler;
|
|
|
|
// Insert the button at the end of the toolbar
|
|
toolbar.Items.Add(button);
|
|
UpdateSeperators();
|
|
}
|
|
|
|
// Removes a button
|
|
public void RemoveButton(ToolStripItem button)
|
|
{
|
|
// Unbind visible changed event
|
|
if(!(button is ToolStripSeparator)) button.VisibleChanged -= buttonvisiblechangedhandler;
|
|
|
|
// Remove button
|
|
toolbar.Items.Remove(button);
|
|
UpdateSeperators();
|
|
}
|
|
|
|
// This handle visibility changes in the toolbar buttons
|
|
private void ToolbarButtonVisibleChanged(object sender, EventArgs e)
|
|
{
|
|
// Update the seeprators
|
|
UpdateSeperators();
|
|
}
|
|
|
|
// This updates the seperators
|
|
// Hides redundant seperators and shows single seperators
|
|
private void UpdateSeperators()
|
|
{
|
|
ToolStripItem pvi = null;
|
|
foreach(ToolStripItem i in toolbar.Items)
|
|
{
|
|
// This is a seperator?
|
|
if(i is ToolStripSeparator)
|
|
{
|
|
// Make visible when previous item was not a seperator
|
|
i.Visible = !(pvi is ToolStripSeparator);
|
|
}
|
|
|
|
// Keep as previous visible item
|
|
if(i.Visible) pvi = i;
|
|
}
|
|
|
|
// Hide last item if it is a seperator
|
|
if(pvi is ToolStripSeparator) pvi.Visible = false;
|
|
}
|
|
|
|
// This enables or disables all editing mode items and toolbar buttons
|
|
private void UpdateToolbar()
|
|
{
|
|
// Enable/disable all edit mode items
|
|
foreach(ToolStripItem i in editmodeitems) i.Enabled = (General.Map != null);
|
|
|
|
// Update buttons
|
|
buttontestmonsters.Enabled = (General.Map != null);
|
|
buttontestmonsters.Checked = General.Settings.TestMonsters;
|
|
}
|
|
|
|
// This checks one of the edit mode items (and unchecks all others)
|
|
internal void CheckEditModeButton(string modeclassname)
|
|
{
|
|
// Go for all items
|
|
foreach(ToolStripItem i in editmodeitems)
|
|
{
|
|
// Check what type it is
|
|
if(i is ToolStripMenuItem)
|
|
{
|
|
// Check if mode type matches with given name
|
|
(i as ToolStripMenuItem).Checked = ((i.Tag as EditModeInfo).Type.Name == modeclassname);
|
|
}
|
|
else if(i is ToolStripButton)
|
|
{
|
|
// Check if mode type matches with given name
|
|
(i as ToolStripButton).Checked = ((i.Tag as EditModeInfo).Type.Name == modeclassname);
|
|
}
|
|
}
|
|
}
|
|
|
|
// This removes the config-specific editing mode buttons
|
|
internal void RemoveEditModeButtons()
|
|
{
|
|
// Go for all items
|
|
foreach(ToolStripItem i in editmodeitems)
|
|
{
|
|
// Remove it and restart
|
|
toolbar.Items.Remove(i);
|
|
menumode.DropDownItems.Remove(i);
|
|
}
|
|
|
|
// Done
|
|
editmodeitems.Clear();
|
|
UpdateSeperators();
|
|
}
|
|
|
|
// This adds an editing mode button to the toolbar and edit menu
|
|
internal void AddEditModeButton(EditModeInfo modeinfo)
|
|
{
|
|
ToolStripItem item;
|
|
int index;
|
|
|
|
// Create a button
|
|
index = toolbar.Items.IndexOf(buttoneditmodesseperator);
|
|
item = new ToolStripButton(modeinfo.ButtonDesc, modeinfo.ButtonImage, new EventHandler(EditModeButtonHandler));
|
|
item.DisplayStyle = ToolStripItemDisplayStyle.Image;
|
|
item.Tag = modeinfo;
|
|
item.Enabled = (General.Map != null);
|
|
toolbar.Items.Insert(index, item);
|
|
editmodeitems.Add(item);
|
|
UpdateSeperators();
|
|
|
|
// Create menu item
|
|
index = menumode.DropDownItems.Count;
|
|
item = new ToolStripMenuItem(modeinfo.ButtonDesc, modeinfo.ButtonImage, new EventHandler(EditModeButtonHandler));
|
|
item.Tag = modeinfo;
|
|
item.Enabled = (General.Map != null);
|
|
menumode.DropDownItems.Insert(index, item);
|
|
editmodeitems.Add(item);
|
|
ApplyShortcutKeys(menumode.DropDownItems);
|
|
}
|
|
|
|
// This handles edit mode button clicks
|
|
private void EditModeButtonHandler(object sender, EventArgs e)
|
|
{
|
|
EditModeInfo modeinfo;
|
|
|
|
this.Update();
|
|
modeinfo = (EditModeInfo)((sender as ToolStripItem).Tag);
|
|
General.Actions[modeinfo.SwitchAction.GetFullActionName(modeinfo.Plugin.Assembly)].Begin();
|
|
this.Update();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Menus
|
|
|
|
// This adds a menu to the menus bar
|
|
public void AddMenu(ToolStripMenuItem menu)
|
|
{
|
|
// Find the plugin that called this method
|
|
Plugin plugin = General.Plugins.FindPluginByAssembly(Assembly.GetCallingAssembly());
|
|
|
|
// Fix tags to full action names
|
|
RenameTagsToFullActions(menu.DropDownItems, plugin);
|
|
|
|
// Insert the menu before the Tools menu
|
|
menumain.Items.Insert(menumain.Items.IndexOf(menutools), menu);
|
|
ApplyShortcutKeys(menu.DropDownItems);
|
|
}
|
|
|
|
// Removes a menu
|
|
public void RemoveMenu(ToolStripMenuItem menu)
|
|
{
|
|
menumain.Items.Remove(menu);
|
|
}
|
|
|
|
// Public method to apply shortcut keys
|
|
internal void ApplyShortcutKeys()
|
|
{
|
|
// Apply shortcut keys to menus
|
|
ApplyShortcutKeys(menumain.Items);
|
|
}
|
|
|
|
// This sets the shortcut keys on menu items
|
|
private void ApplyShortcutKeys(ToolStripItemCollection items)
|
|
{
|
|
// Go for all controls to find menu items
|
|
foreach(ToolStripItem item in items)
|
|
{
|
|
// This is a menu item?
|
|
if(item is ToolStripMenuItem)
|
|
{
|
|
// Get the item in proper type
|
|
ToolStripMenuItem menuitem = (item as ToolStripMenuItem);
|
|
|
|
// Tag set for this item?
|
|
if(menuitem.Tag is string)
|
|
{
|
|
// Action with this name available?
|
|
string actionname = menuitem.Tag.ToString();
|
|
if(General.Actions.Exists(actionname))
|
|
{
|
|
// Put the action shortcut key on the menu item
|
|
menuitem.ShortcutKeyDisplayString = Action.GetShortcutKeyDesc(General.Actions[actionname].ShortcutKey);
|
|
}
|
|
}
|
|
// Edit mode info set for this item?
|
|
else if(menuitem.Tag is EditModeInfo)
|
|
{
|
|
// Action with this name available?
|
|
EditModeInfo modeinfo = (menuitem.Tag as EditModeInfo);
|
|
string actionname = modeinfo.SwitchAction.GetFullActionName(modeinfo.Plugin.Assembly);
|
|
if(General.Actions.Exists(actionname))
|
|
{
|
|
// Put the action shortcut key on the menu item
|
|
menuitem.ShortcutKeyDisplayString = Action.GetShortcutKeyDesc(General.Actions[actionname].ShortcutKey);
|
|
}
|
|
}
|
|
|
|
// Recursively apply shortcut keys to child menu items as well
|
|
ApplyShortcutKeys(menuitem.DropDownItems);
|
|
}
|
|
}
|
|
}
|
|
|
|
// This fixes short action names to fully qualified
|
|
// action names on menu item tags
|
|
private void RenameTagsToFullActions(ToolStripItemCollection items, Plugin plugin)
|
|
{
|
|
// Go for all controls to find menu items
|
|
foreach(ToolStripItem item in items)
|
|
{
|
|
// Tag set for this item?
|
|
if((item.Tag != null) && (item.Tag is string))
|
|
{
|
|
// Get the action name
|
|
string actionname = item.Tag.ToString();
|
|
|
|
// Check if the tag doe not already begin with the assembly name
|
|
if(!(item.Tag as string).StartsWith(plugin.Name + "_", StringComparison.InvariantCultureIgnoreCase))
|
|
{
|
|
// Change the tag to a fully qualified action name
|
|
item.Tag = plugin.Name.ToLowerInvariant() + "_" + (item.Tag as string);
|
|
}
|
|
}
|
|
|
|
// This is a menu item?
|
|
if(item is ToolStripMenuItem)
|
|
{
|
|
// Get the item in proper type
|
|
ToolStripMenuItem menuitem = (item as ToolStripMenuItem);
|
|
|
|
// Recursively perform operation on child menu items
|
|
RenameTagsToFullActions(menuitem.DropDownItems, plugin);
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== File Menu
|
|
|
|
// This sets up the file menu
|
|
private void UpdateFileMenu()
|
|
{
|
|
// Enable/disable items
|
|
itemclosemap.Enabled = (General.Map != null);
|
|
itemsavemap.Enabled = (General.Map != null);
|
|
itemsavemapas.Enabled = (General.Map != null);
|
|
itemsavemapinto.Enabled = (General.Map != null);
|
|
itemtestmap.Enabled = (General.Map != null);
|
|
|
|
// Toolbar icons
|
|
buttonnewmap.Enabled = itemnewmap.Enabled;
|
|
buttonopenmap.Enabled = itemopenmap.Enabled;
|
|
buttonsavemap.Enabled = itemsavemap.Enabled;
|
|
buttontest.Enabled = itemtestmap.Enabled;
|
|
}
|
|
|
|
// This sets the recent files from configuration
|
|
private void CreateRecentFiles()
|
|
{
|
|
int insertindex;
|
|
bool anyitems = false;
|
|
string filename;
|
|
|
|
// Where to insert
|
|
insertindex = menufile.DropDownItems.IndexOf(itemnorecent);
|
|
|
|
// Create all items
|
|
recentitems = new ToolStripMenuItem[MAX_RECENT_FILES];
|
|
for(int i = 0; i < MAX_RECENT_FILES; i++)
|
|
{
|
|
// Create item
|
|
recentitems[i] = new ToolStripMenuItem("");
|
|
recentitems[i].Tag = "";
|
|
recentitems[i].Click += new EventHandler(recentitem_Click);
|
|
menufile.DropDownItems.Insert(insertindex + i, recentitems[i]);
|
|
|
|
// Get configuration setting
|
|
filename = General.Settings.ReadSetting("recentfiles.file" + i, "");
|
|
if(filename != "")
|
|
{
|
|
// Set up item
|
|
recentitems[i].Text = GetDisplayFilename(filename);
|
|
recentitems[i].Tag = filename;
|
|
recentitems[i].Visible = true;
|
|
anyitems = true;
|
|
}
|
|
else
|
|
{
|
|
// Hide item
|
|
recentitems[i].Visible = false;
|
|
}
|
|
}
|
|
|
|
// Hide the no recent item when there are items
|
|
itemnorecent.Visible = !anyitems;
|
|
}
|
|
|
|
// This saves the recent files list
|
|
private void SaveRecentFiles()
|
|
{
|
|
// Go for all items
|
|
for(int i = 0; i < MAX_RECENT_FILES; i++)
|
|
{
|
|
// Recent file set?
|
|
if(recentitems[i].Text != "")
|
|
{
|
|
// Save to configuration
|
|
General.Settings.WriteSetting("recentfiles.file" + i, recentitems[i].Tag.ToString());
|
|
}
|
|
}
|
|
}
|
|
|
|
// This adds a recent file to the list
|
|
internal void AddRecentFile(string filename)
|
|
{
|
|
int movedownto = MAX_RECENT_FILES - 1;
|
|
|
|
// Check if this file is already in the list
|
|
for(int i = 0; i < MAX_RECENT_FILES; i++)
|
|
{
|
|
// File same as this item?
|
|
if(string.Compare(filename, recentitems[i].Tag.ToString(), true) == 0)
|
|
{
|
|
// Move down to here so that this item will disappear
|
|
movedownto = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Go for all items, except the last one, backwards
|
|
for(int i = movedownto - 1; i >= 0; i--)
|
|
{
|
|
// Move recent file down the list
|
|
recentitems[i + 1].Text = recentitems[i].Text;
|
|
recentitems[i + 1].Tag = recentitems[i].Tag.ToString();
|
|
recentitems[i + 1].Visible = (recentitems[i + 1].Text != "");
|
|
}
|
|
|
|
// Add new file at the top
|
|
recentitems[0].Text = GetDisplayFilename(filename);
|
|
recentitems[0].Tag = filename;
|
|
recentitems[0].Visible = true;
|
|
|
|
// Hide the no recent item
|
|
itemnorecent.Visible = false;
|
|
}
|
|
|
|
// This returns the trimmed file/path string
|
|
private string GetDisplayFilename(string filename)
|
|
{
|
|
string newname;
|
|
|
|
// String doesnt fit?
|
|
if(GetStringWidth(filename) > MAX_RECENT_FILES_PIXELS)
|
|
{
|
|
// Start chopping off characters
|
|
for(int i = filename.Length - 6; i >= 0; i--)
|
|
{
|
|
// Does it fit now?
|
|
newname = filename.Substring(0, 3) + "..." + filename.Substring(filename.Length - i, i);
|
|
if(GetStringWidth(newname) <= MAX_RECENT_FILES_PIXELS) return newname;
|
|
}
|
|
|
|
// Cant find anything that fits (most unlikely!)
|
|
return "wtf?!";
|
|
}
|
|
else
|
|
{
|
|
// The whole string fits
|
|
return filename;
|
|
}
|
|
}
|
|
|
|
// This returns the width of a string
|
|
private float GetStringWidth(string str)
|
|
{
|
|
Graphics g = Graphics.FromHwndInternal(this.Handle);
|
|
SizeF strsize = g.MeasureString(str, this.Font);
|
|
return strsize.Width;
|
|
}
|
|
|
|
// Exit clicked
|
|
private void itemexit_Click(object sender, EventArgs e) { this.Close(); }
|
|
|
|
// Recent item clicked
|
|
private void recentitem_Click(object sender, EventArgs e)
|
|
{
|
|
// Get the item that was clicked
|
|
ToolStripItem item = (sender as ToolStripItem);
|
|
|
|
// Open this file
|
|
General.OpenMapFile(item.Tag.ToString());
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Edit Menu
|
|
|
|
// This sets up the edit menu
|
|
private void UpdateEditMenu()
|
|
{
|
|
// No edit menu when no map open
|
|
//menuedit.Visible = (General.Map != null);
|
|
|
|
// Enable/disable items
|
|
itemundo.Enabled = (General.Map != null) && (General.Map.UndoRedo.NextUndo != null);
|
|
itemredo.Enabled = (General.Map != null) && (General.Map.UndoRedo.NextRedo != null);
|
|
itemcut.Enabled = (General.Map != null) && (General.Editing.Mode != null) && General.Editing.Mode.Attributes.AllowCopyPaste;
|
|
itemcopy.Enabled = (General.Map != null) && (General.Editing.Mode != null) && General.Editing.Mode.Attributes.AllowCopyPaste;
|
|
itempaste.Enabled = (General.Map != null) && (General.Editing.Mode != null) && General.Editing.Mode.Attributes.AllowCopyPaste;
|
|
itemmapoptions.Enabled = (General.Map != null);
|
|
itemsnaptogrid.Enabled = (General.Map != null);
|
|
itemautomerge.Enabled = (General.Map != null);
|
|
itemgridsetup.Enabled = (General.Map != null);
|
|
itemgridinc.Enabled = (General.Map != null);
|
|
itemgriddec.Enabled = (General.Map != null);
|
|
|
|
// Determine undo description
|
|
if(itemundo.Enabled)
|
|
itemundo.Text = "Undo " + General.Map.UndoRedo.NextUndo.description;
|
|
else
|
|
itemundo.Text = "Undo";
|
|
|
|
// Determine redo description
|
|
if(itemredo.Enabled)
|
|
itemredo.Text = "Redo " + General.Map.UndoRedo.NextRedo.description;
|
|
else
|
|
itemredo.Text = "Redo";
|
|
|
|
// Toolbar icons
|
|
buttonmapoptions.Enabled = (General.Map != null);
|
|
buttonundo.Enabled = itemundo.Enabled;
|
|
buttonredo.Enabled = itemredo.Enabled;
|
|
buttonundo.ToolTipText = itemundo.Text;
|
|
buttonredo.ToolTipText = itemredo.Text;
|
|
buttonsnaptogrid.Enabled = (General.Map != null);
|
|
buttonautomerge.Enabled = (General.Map != null);
|
|
buttoncut.Enabled = itemcut.Enabled;
|
|
buttoncopy.Enabled = itemcopy.Enabled;
|
|
buttonpaste.Enabled = itempaste.Enabled;
|
|
}
|
|
|
|
// Action to toggle snap to grid
|
|
[BeginAction("togglesnap")]
|
|
internal void ToggleSnapToGrid()
|
|
{
|
|
buttonsnaptogrid.Checked = !buttonsnaptogrid.Checked;
|
|
itemsnaptogrid.Checked = buttonsnaptogrid.Checked;
|
|
}
|
|
|
|
// Action to toggle auto merge
|
|
[BeginAction("toggleautomerge")]
|
|
internal void ToggleAutoMerge()
|
|
{
|
|
buttonautomerge.Checked = !buttonautomerge.Checked;
|
|
itemautomerge.Checked = buttonautomerge.Checked;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== View Menu
|
|
|
|
// This sets up the modes menu
|
|
private void UpdateViewMenu()
|
|
{
|
|
// Menu items
|
|
itemthingsfilter.Enabled = (General.Map != null);
|
|
itemscripteditor.Enabled = (General.Map != null);
|
|
|
|
// View mode items
|
|
for(int i = 0; i < Renderer2D.NUM_VIEW_MODES; i++)
|
|
{
|
|
// NOTE: We only disable them when no map is loaded, because they may
|
|
// need to be disabled for non-classic modes
|
|
if(General.Map == null)
|
|
{
|
|
viewmodesbuttons[i].Enabled = false;
|
|
viewmodesbuttons[i].Checked = false;
|
|
viewmodesitems[i].Enabled = false;
|
|
viewmodesitems[i].Checked = false;
|
|
}
|
|
else
|
|
{
|
|
// Check the correct item
|
|
viewmodesbuttons[i].Checked = (i == (int)General.Map.CRenderer2D.ViewMode);
|
|
viewmodesitems[i].Checked = (i == (int)General.Map.CRenderer2D.ViewMode);
|
|
}
|
|
}
|
|
|
|
// Toolbar icons
|
|
thingfilters.Enabled = (General.Map != null);
|
|
buttonthingsfilter.Enabled = (General.Map != null);
|
|
buttonscripteditor.Enabled = (General.Map != null);
|
|
UpdateThingsFilters();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Mode Menu
|
|
|
|
// This sets up the modes menu
|
|
private void UpdateModeMenu()
|
|
{
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Help Menu
|
|
|
|
// About clicked
|
|
private void itemhelpabout_Click(object sender, EventArgs e)
|
|
{
|
|
AboutForm aboutform;
|
|
|
|
// Show about dialog
|
|
aboutform = new AboutForm();
|
|
aboutform.ShowDialog(this);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Tools Menu
|
|
|
|
// This sets up the tools menu
|
|
private void UpdateToolsMenu()
|
|
{
|
|
// Enable/disable items
|
|
itemreloadresources.Enabled = (General.Map != null);
|
|
}
|
|
|
|
// Game Configuration action
|
|
[BeginAction("configuration")]
|
|
internal void ShowConfiguration()
|
|
{
|
|
// Show configuration dialog
|
|
ShowConfigurationPage(-1);
|
|
}
|
|
|
|
// This shows the configuration on a specific page
|
|
internal void ShowConfigurationPage(int pageindex)
|
|
{
|
|
// Show configuration dialog
|
|
ConfigForm cfgform = new ConfigForm();
|
|
if(pageindex > -1) cfgform.ShowTab(pageindex);
|
|
if(cfgform.ShowDialog(this) == DialogResult.OK)
|
|
{
|
|
// Update interface
|
|
UpdateInterface();
|
|
|
|
// Let the plugins know
|
|
General.Plugins.ProgramReconfigure();
|
|
|
|
// Reload resources if a map is open
|
|
if(General.Map != null) General.Map.ReloadResources();
|
|
|
|
// Redraw display
|
|
RedrawDisplay();
|
|
}
|
|
|
|
// Done
|
|
cfgform.Dispose();
|
|
}
|
|
|
|
// Preferences action
|
|
[BeginAction("preferences")]
|
|
internal void ShowPreferences()
|
|
{
|
|
// Show preferences dialog
|
|
PreferencesForm prefform = new PreferencesForm();
|
|
if(prefform.ShowDialog(this) == DialogResult.OK)
|
|
{
|
|
// Update shortcut keys in menus
|
|
ApplyShortcutKeys();
|
|
|
|
// Generate new color correction table
|
|
General.Colors.CreateCorrectionTable();
|
|
|
|
// Let the plugins know
|
|
General.Plugins.ProgramReconfigure();
|
|
|
|
// Map opened?
|
|
if(General.Map != null)
|
|
{
|
|
// Setup and reload stuff
|
|
if(General.Map.ScriptEditor != null) General.Map.ScriptEditor.Editor.RefreshSettings();
|
|
General.Map.Graphics.SetupSettings();
|
|
General.Map.UpdateConfiguration();
|
|
General.Map.ReloadResources();
|
|
}
|
|
|
|
// Redraw display
|
|
RedrawDisplay();
|
|
}
|
|
|
|
// Done
|
|
prefform.Dispose();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Info Panels
|
|
|
|
// This displays the current mode name
|
|
internal void DisplayModeName(string name)
|
|
{
|
|
modename.Text = name;
|
|
modename.Refresh();
|
|
}
|
|
|
|
// This hides all info panels
|
|
public void HideInfo()
|
|
{
|
|
// Hide them all
|
|
if(linedefinfo.Visible) linedefinfo.Hide();
|
|
if(vertexinfo.Visible) vertexinfo.Hide();
|
|
if(sectorinfo.Visible) sectorinfo.Hide();
|
|
if(thinginfo.Visible) thinginfo.Hide();
|
|
modename.Visible = (General.Map != null);
|
|
modename.Refresh();
|
|
}
|
|
|
|
// Show linedef info
|
|
public void ShowLinedefInfo(Linedef l)
|
|
{
|
|
modename.Visible = false;
|
|
linedefinfo.ShowInfo(l);
|
|
}
|
|
|
|
// Show vertex info
|
|
public void ShowVertexInfo(Vertex v)
|
|
{
|
|
modename.Visible = false;
|
|
vertexinfo.ShowInfo(v);
|
|
}
|
|
|
|
// Show sector info
|
|
public void ShowSectorInfo(Sector s)
|
|
{
|
|
modename.Visible = false;
|
|
sectorinfo.ShowInfo(s);
|
|
}
|
|
|
|
// Show thing info
|
|
public void ShowThingInfo(Thing t)
|
|
{
|
|
modename.Visible = false;
|
|
thinginfo.ShowInfo(t);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Dialogs
|
|
|
|
// This browses for a texture
|
|
// Returns the new texture name or the same texture name when cancelled
|
|
public string BrowseTexture(IWin32Window owner, string initialvalue)
|
|
{
|
|
return TextureBrowserForm.Browse(owner, initialvalue);
|
|
}
|
|
|
|
// This browses for a flat
|
|
// Returns the new flat name or the same flat name when cancelled
|
|
public string BrowseFlat(IWin32Window owner, string initialvalue)
|
|
{
|
|
return FlatBrowserForm.Browse(owner, initialvalue);
|
|
}
|
|
|
|
// This browses the lindef types
|
|
// Returns the new action or the same action when cancelled
|
|
public int BrowseLinedefActions(IWin32Window owner, int initialvalue)
|
|
{
|
|
return ActionBrowserForm.BrowseAction(owner, initialvalue);
|
|
}
|
|
|
|
// This browses sector effects
|
|
// Returns the new effect or the same effect when cancelled
|
|
public int BrowseSectorEffect(IWin32Window owner, int initialvalue)
|
|
{
|
|
return EffectBrowserForm.BrowseEffect(owner, initialvalue);
|
|
}
|
|
|
|
// This shows the dialog to edit lines
|
|
public DialogResult ShowEditLinedefs(ICollection<Linedef> lines)
|
|
{
|
|
DialogResult result;
|
|
|
|
// Show line edit dialog
|
|
LinedefEditForm f = new LinedefEditForm();
|
|
f.Setup(lines);
|
|
result = f.ShowDialog(this);
|
|
f.Dispose();
|
|
|
|
return result;
|
|
}
|
|
|
|
// This shows the dialog to edit sectors
|
|
public DialogResult ShowEditSectors(ICollection<Sector> sectors)
|
|
{
|
|
DialogResult result;
|
|
|
|
// Show sector edit dialog
|
|
SectorEditForm f = new SectorEditForm();
|
|
f.Setup(sectors);
|
|
result = f.ShowDialog(this);
|
|
f.Dispose();
|
|
|
|
return result;
|
|
}
|
|
|
|
// This shows the dialog to edit things
|
|
public DialogResult ShowEditThings(ICollection<Thing> things)
|
|
{
|
|
DialogResult result;
|
|
|
|
// Show thing edit dialog
|
|
ThingEditForm f = new ThingEditForm();
|
|
f.Setup(things);
|
|
result = f.ShowDialog(this);
|
|
f.Dispose();
|
|
|
|
return result;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Message Pump
|
|
|
|
// This handles messages
|
|
protected override unsafe void WndProc(ref Message m)
|
|
{
|
|
// Notify message?
|
|
switch(m.Msg)
|
|
{
|
|
case (int)ThreadMessages.UpdateStatusIcon:
|
|
UpdateStatusIcon();
|
|
break;
|
|
|
|
case (int)ThreadMessages.ImageDataLoaded:
|
|
string imagename = Marshal.PtrToStringAuto(m.WParam);
|
|
Marshal.FreeCoTaskMem(m.WParam);
|
|
if(General.Map != null)
|
|
{
|
|
ImageData img = General.Map.Data.GetFlatImage(imagename);
|
|
if(img != null) ImageDataLoaded(img);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
// Let the base handle the message
|
|
base.WndProc(ref m);
|
|
break;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Processing
|
|
|
|
// This is called from the background thread when images are loaded
|
|
// but only when first loaded or when dimensions were changed
|
|
internal void ImageDataLoaded(ImageData img)
|
|
{
|
|
// Image is used in the map?
|
|
if((img != null) && img.UsedInMap && !img.IsDisposed)
|
|
{
|
|
// Go for all setors
|
|
bool updated = false;
|
|
foreach(Sector s in General.Map.Map.Sectors)
|
|
{
|
|
// Update floor buffer if needed
|
|
if(s.LongFloorTexture == img.LongName)
|
|
{
|
|
s.UpdateFloorSurface();
|
|
updated = true;
|
|
}
|
|
|
|
// Update ceiling buffer if needed
|
|
if(s.LongCeilTexture == img.LongName)
|
|
{
|
|
s.UpdateCeilingSurface();
|
|
updated = true;
|
|
}
|
|
}
|
|
|
|
// If we made updates, redraw the screen
|
|
if(updated) DelayedRedraw();
|
|
}
|
|
}
|
|
|
|
// This toggles the processor
|
|
public void SetProcessorState(bool on)
|
|
{
|
|
processor.Enabled = on;
|
|
if(on) lastupdatetime = General.Clock.GetCurrentTime();
|
|
}
|
|
|
|
// Processor event
|
|
private void processor_Tick(object sender, EventArgs e)
|
|
{
|
|
Vector2D deltamouse;
|
|
double curtime = General.Clock.GetCurrentTime();
|
|
double deltatime = curtime - lastupdatetime;
|
|
lastupdatetime = curtime;
|
|
|
|
// In exclusive mouse mode?
|
|
if(mouseinput != null)
|
|
{
|
|
// Process mouse input
|
|
deltamouse = mouseinput.Process();
|
|
if((General.Map != null) && (General.Editing.Mode != null))
|
|
General.Editing.Mode.OnMouseInput(deltamouse);
|
|
}
|
|
|
|
// Process signal
|
|
if((General.Map != null) && (General.Editing.Mode != null))
|
|
General.Editing.Mode.OnProcess(deltatime);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
} |