biwa
|
6aa82e2ad9
|
- Slope effects related to slope things are now displayed more correctly in visual mode (they were not applied at all). Fixes #160
- Slope effects of UDMF vertex heights are now displayed more correctly in visual mode (they could be overwritten by lower tier slopes)
|
2019-09-21 14:03:30 +02:00 |
|
biwa
|
67a6818632
|
- UDMF vertex heights are now preserved in a more sensible way when joining vertices. Fixes #299.
|
2019-09-20 23:14:53 +02:00 |
|
mykola-ambar
|
c6b879bb1a
|
Fix sector offset transformation in Edit Selection mode (PR#274 by mykola-ambar)
|
2019-09-20 21:49:30 +03:00 |
|
biwa
|
6e0acdf789
|
Merge branch 'master' of https://github.com/jewalky/GZDoom-Builder-Bugfix
|
2019-09-17 20:23:28 +02:00 |
|
biwa
|
e799d882a9
|
Fixed a crash when manually modifying a sidedef's sector index to a sector with a tag
|
2019-09-17 20:22:51 +02:00 |
|
Kevin Caccamo
|
b5bd90c0ce
|
Attempt to fix grid being vertically inverted
I don't know exactly where the root cause of the problem lies, but this solution works for me, even if it is a bit of a hack.
Fixes #1
|
2019-09-10 19:28:43 -04:00 |
|
Kevin Caccamo
|
6e4298660f
|
Fix crash when adding a new sector with the same number of vertices as another
I think it happened because set.buffers[bufferindex] was null.
Fixes #2
|
2019-09-10 00:17:53 -04:00 |
|
Xabis
|
399e527b5c
|
Support for RenderRadius (PR#297 by Xabis)
|
2019-09-05 13:37:31 +03:00 |
|
Kevin Caccamo
|
7d3379c6ce
|
Fix textures in 2D mode being clamped
I have no idea why the textures in 2D more ended up being clamped to begin with, but this should fix that.
|
2019-09-03 22:55:54 -04:00 |
|
Kevin Caccamo
|
b5ad511671
|
Enable DevIL on Linux
Remove NO_DEVIL defines, and add devil.dll -> libIL.so.1 DLL mapping to app.config
|
2019-09-03 22:47:59 -04:00 |
|
Magnus Norddahl
|
15a7f02617
|
Create mono projects for all the plugins
|
2019-08-31 14:14:25 +02:00 |
|
Magnus Norddahl
|
03e9da365e
|
Misc fixes for mono P/Invoke of BuilderNative
|
2019-08-30 10:30:28 +02:00 |
|
Magnus Norddahl
|
3cd96fc788
|
Fix linux compile errors and build the BuilderNative.so library
|
2019-08-30 08:45:14 +02:00 |
|
Magnus Norddahl
|
51fabae1e7
|
Turn off updater with mono as it won't work without additional work
|
2019-08-29 21:45:58 +02:00 |
|
Magnus Norddahl
|
4cfe80f33a
|
GZDB can now boot using mono
|
2019-08-29 21:04:50 +02:00 |
|
Magnus Norddahl
|
159a2e6d38
|
Build using msbuild on mono to fix issues with resources and such
|
2019-08-29 20:24:22 +02:00 |
|
Magnus Norddahl
|
9b300126e9
|
Disable DEVIL and create build solution specifically for mono
|
2019-08-29 17:56:12 +02:00 |
|
Magnus Norddahl
|
9f2c9e00d7
|
Add mono makefile
|
2019-08-29 16:30:49 +02:00 |
|
biwa
|
64c04f4246
|
- Fixed a bug where lights defined in GLDEFS wouldn't show up in visual mode. Fixes #294.
|
2019-08-24 12:45:55 +02:00 |
|
Magnus Norddahl
|
c2157ee24e
|
- fix field of view
|
2019-08-22 23:28:26 +02:00 |
|
Magnus Norddahl
|
9d02676f8f
|
- fix wrong uniform state
|
2019-08-22 22:59:27 +02:00 |
|
Magnus Norddahl
|
64cc7d2bc2
|
- implement the fixed function fog
|
2019-08-22 18:43:54 +02:00 |
|
Magnus Norddahl
|
808d644c0b
|
- fix visual mode movement not working
|
2019-08-22 16:26:22 +02:00 |
|
Magnus Norddahl
|
7abcb2a328
|
- remove unsafe keyword from functions no longer needing it
|
2019-08-22 15:52:17 +02:00 |
|
Magnus Norddahl
|
1ef7d4a267
|
- improve performance
|
2019-08-22 15:46:24 +02:00 |
|
Magnus Norddahl
|
0562dac685
|
- fix screenverts math and some line drawing bugs
|
2019-08-20 12:45:23 +02:00 |
|
Magnus Norddahl
|
4c0e6e8fcc
|
- implement plotter as a shader
|
2019-08-20 11:00:24 +02:00 |
|
Magnus Norddahl
|
e5500f7190
|
- don't update the texture unless something was drawn
|
2019-08-18 08:14:14 +02:00 |
|
Magnus Norddahl
|
9b0b6d2687
|
- clear command list once drawn
|
2019-08-18 08:11:09 +02:00 |
|
Magnus Norddahl
|
b51270fdfa
|
- Delay plotter drawing until DrawContents is called
|
2019-08-18 08:07:28 +02:00 |
|
Magnus Norddahl
|
3142437444
|
- move plotter texture into plotter
|
2019-08-18 07:43:46 +02:00 |
|
Magnus Norddahl
|
3b2d50cce0
|
- add the X11 OpenGL init code, even though it is useless until someone repairs mono's winforms implementation
|
2019-08-18 06:04:15 +02:00 |
|
Magnus Norddahl
|
ebba32e7ba
|
- add the appropriate ifdefs for an unix build
|
2019-08-18 03:29:33 +02:00 |
|
Magnus Norddahl
|
5ccc225fa8
|
- fix light pass
|
2019-08-17 05:21:28 +02:00 |
|
Magnus Norddahl
|
6c9f9b9247
|
- remove unused code
|
2019-08-17 03:58:07 +02:00 |
|
Magnus Norddahl
|
c914aadcaa
|
- simplify texture binding
|
2019-08-17 03:21:11 +02:00 |
|
Magnus Norddahl
|
c88b94e1c9
|
- render to texture bug fixes
|
2019-08-17 03:08:34 +02:00 |
|
Magnus Norddahl
|
cea032e025
|
- remove unused code
|
2019-08-16 14:06:03 +02:00 |
|
Magnus Norddahl
|
0542bd25ec
|
- convert texturefactor to uniform
|
2019-08-16 14:01:27 +02:00 |
|
Magnus Norddahl
|
3968206199
|
- Sending data to Direct3D 9 just to retrieve it is stupid
|
2019-08-16 13:38:53 +02:00 |
|
Magnus Norddahl
|
149012e8b3
|
- simplify buffer indexing
|
2019-08-16 13:23:25 +02:00 |
|
Magnus Norddahl
|
9b53939f0c
|
- simplify vertex buffer and vertex format
|
2019-08-16 13:07:57 +02:00 |
|
Magnus Norddahl
|
d701987fb4
|
- don't pass sizes into VertexBuffer and IndexBuffer constructors
- CopyTexture bug fixes
|
2019-08-16 11:24:22 +02:00 |
|
Magnus Norddahl
|
fb137d46db
|
- draw streamed vertices
|
2019-08-16 07:45:34 +02:00 |
|
Magnus Norddahl
|
edecd3f7aa
|
- rename draw functions
|
2019-08-16 07:12:26 +02:00 |
|
Magnus Norddahl
|
5604685770
|
- remove old fixed function shader as it isn't used
|
2019-08-16 07:10:46 +02:00 |
|
Magnus Norddahl
|
55c404e689
|
- add raw mouse input
|
2019-08-16 06:39:18 +02:00 |
|
Magnus Norddahl
|
e035ff8113
|
- fix alpha ending up in red channel
|
2019-08-16 05:37:03 +02:00 |
|
Magnus Norddahl
|
c4dafbedc1
|
- implement alpha test
|
2019-08-16 04:10:03 +02:00 |
|
Magnus Norddahl
|
8ea439a5c2
|
- fix some rendering problems in visual mode
|
2019-08-15 14:49:49 +02:00 |
|
Magnus Norddahl
|
a292300eaa
|
- use some more sane values for the frame buffer
|
2019-08-15 09:49:36 +02:00 |
|
Magnus Norddahl
|
e6731115ed
|
- and we have visuals!
|
2019-08-15 09:40:49 +02:00 |
|
Magnus Norddahl
|
10c06cc662
|
- minor bug fix
|
2019-08-15 02:57:09 +02:00 |
|
Magnus Norddahl
|
a542385cd7
|
- force texture and buffer updating to go through RenderDevice
|
2019-08-15 02:52:21 +02:00 |
|
Magnus Norddahl
|
b41cb07eaa
|
- Hook up texture creation and binding
|
2019-08-14 13:51:05 +02:00 |
|
Magnus Norddahl
|
1d09a0f86a
|
- implement ApplyUniforms
|
2019-08-14 12:36:33 +02:00 |
|
Magnus Norddahl
|
3c44f77b60
|
- port all the direct3d shaders to glsl
|
2019-08-14 07:55:21 +02:00 |
|
Magnus Norddahl
|
14fd3c96e1
|
- remove Things2DShader, World3DShader, Effect and EffectShader
|
2019-08-13 04:12:04 +02:00 |
|
Magnus Norddahl
|
0b3725e2fa
|
- remove Display2DShader class
|
2019-08-13 02:43:01 +02:00 |
|
Magnus Norddahl
|
2eaf323ad0
|
- fix vertex array object binding bug
- add shader program
- fix that alpha color was stored in red channel in Color4
- fix buffer upload bug
|
2019-08-12 08:33:40 +02:00 |
|
Magnus Norddahl
|
fd37c455d2
|
- Upload and apply vertex buffers, index bufers and vertex declarations
|
2019-08-10 07:46:29 +02:00 |
|
Magnus Norddahl
|
d48f032b71
|
- create OpenGL context
|
2019-08-10 02:32:08 +02:00 |
|
Magnus Norddahl
|
3fae1e9ef3
|
- add RenderDevice bindings
|
2019-08-10 00:46:51 +02:00 |
|
Magnus Norddahl
|
e3740033fc
|
- rename classes with D3D in them
|
2019-08-09 23:22:16 +02:00 |
|
Magnus Norddahl
|
8ada3862e4
|
- rename files
|
2019-08-09 23:20:36 +02:00 |
|
Magnus Norddahl
|
407cc703b8
|
- implement enough of BuilderNative for GZDB to successfully run without crashing
|
2019-08-09 23:15:48 +02:00 |
|
Magnus Norddahl
|
37876f6d8a
|
- add BuilderNative library that does the actual rendering
|
2019-08-09 06:18:08 +02:00 |
|
Magnus Norddahl
|
690a4d2e83
|
- remove DataStream class
|
2019-08-08 20:06:35 +02:00 |
|
Magnus Norddahl
|
c665bfca86
|
- remove SlimDX namespace
|
2019-08-08 18:24:33 +02:00 |
|
biwa
|
b603cb35c7
|
- Unused textures error checker doesn't erroneously report textures on 3D floors with the use upper/lower flags set (followup to #269)
@ Refactored texture error checks to reuse code
|
2019-08-08 15:06:10 +02:00 |
|
biwa
|
c00a8995aa
|
- Fixed a crash when loading OBJ models with faces without normals
|
2019-08-08 12:17:49 +02:00 |
|
Magnus Norddahl
|
8f15e8d5e7
|
- Simplify code
|
2019-08-08 07:10:35 +02:00 |
|
Magnus Norddahl
|
e4b257a89a
|
- remove SlimDX.DirectInput namespace
|
2019-08-08 04:21:57 +02:00 |
|
Magnus Norddahl
|
21b46010c1
|
Merge remote-tracking branch 'origin/master' into slimgl
|
2019-08-08 04:07:00 +02:00 |
|
Magnus Norddahl
|
c8845ae559
|
- remove SlimDX Stopwatch
|
2019-08-08 04:02:00 +02:00 |
|
Magnus Norddahl
|
3cff90d716
|
- remove SlimDX.Direct3D9 namespace
|
2019-08-08 03:51:21 +02:00 |
|
Magnus Norddahl
|
1be047d316
|
- Simplify D3DDevice
|
2019-08-08 03:19:11 +02:00 |
|
Magnus Norddahl
|
90b5c41517
|
- update solution to .net framework 4.7.2 and add build output files to .gitignore
|
2019-08-08 00:18:44 +02:00 |
|
Magnus Norddahl
|
4cec56b5d6
|
- remove SlimDX dependency
|
2019-08-08 00:05:21 +02:00 |
|
biwa
|
363a07c609
|
- Fixed a bug where a thread unsafe string length measuring method could cause a crash. Fixes #275.
|
2019-07-16 20:37:18 +02:00 |
|
biwa
|
2516b97cee
|
- Added option to enable additive paint selecting without holding shift independently from regular additive selecting
|
2019-06-20 15:38:41 +02:00 |
|
biwa
|
8d75bfc3d2
|
- The missing textures checker now finds missing upper/lower textures on 3D floors when the appropriate flags of the Sector_Set3dFloor special are used. Fixes #269
|
2019-06-20 14:53:51 +02:00 |
|
biwa
|
a2567e4df5
|
- Textures will now wrap correctly in visual mode when the flag of the Line_SetIdentification special is set in Hexen format. Fixes #271
|
2019-06-18 21:20:14 +02:00 |
|
biwa
|
57054c132f
|
- Fixed a bug where the unknown texture error checker didn't report unknown textures on sidedefs that were never seen. Fixed #270
|
2019-06-16 20:14:10 +02:00 |
|
biwa
|
34f2c308bd
|
- More model texture loading weirdness is now regarded
|
2019-06-16 19:31:44 +02:00 |
|
biwa
|
c2b18a913e
|
- Fixed a bug where textures for internal model skin names did not load when "Path" was specified in MODELDEF
|
2019-06-16 18:40:10 +02:00 |
|
biwa
|
70b2be5e73
|
- Fixed a crash that happened when there were OBJ elements without parameters
|
2019-06-16 12:05:03 +02:00 |
|
biwa
|
dc74617820
|
- Fixed a problem with OBJ models being flipped
|
2019-06-16 00:03:37 +02:00 |
|
biwa
|
97d4fdd78a
|
@Fixed some compiler warnings
|
2019-06-15 21:26:43 +02:00 |
|
biwa
|
dde8742ff2
|
- Added support for Wavefront OBJ models
- Fixed a problem where model textures were not loaded from the textures directory or from TEXTUREx definitions. Fixes #173 and #226
|
2019-06-15 17:44:02 +02:00 |
|
biwa
|
44745bdbc8
|
- More speed improvements to the texture browser
|
2019-05-31 23:11:17 +02:00 |
|
biwa
|
48af52afcf
|
- Improved performance of the texture browser. This should significantly reduce the times it takes to open the texture browser when using large texture sets
|
2019-05-31 00:20:12 +02:00 |
|
biwa
|
22df516e11
|
- Fixed a bug where moving the mouse outside the window could crash when pasting a selection while having auto dragging enabled. Fixes #110.
|
2019-04-20 16:55:20 +02:00 |
|
biwa
|
fbf4b259d6
|
- Fixed a freeze in the Tag Range plug-in when using the "relative" and "skip used tags" options. Fixes #125.
|
2019-04-20 13:22:35 +02:00 |
|
biwa
|
36361de889
|
- Fixed a bug where script compile errors were not shown under certain circumstances. Fixes #161.
|
2019-04-19 19:58:41 +02:00 |
|
biwa
|
b5e950df89
|
- Fixed an issue where the current editing mode was not re-initialized properly when opening a map from current WAD
|
2019-04-19 16:14:30 +02:00 |
|
biwa
|
aafe42c88d
|
- Test map from current mouse position now works properly in Hexen/UDMF maps with multiple player starts. Also works in maps without a valid player start now. Fixes #263.
|
2019-04-16 18:05:21 +02:00 |
|
biwa
|
03cb5249af
|
Merge branch 'master' of https://github.com/jewalky/GZDoom-Builder-Bugfix
|
2019-04-14 18:27:34 +02:00 |
|
biwa
|
f2a343e118
|
- Added support for the ForceWorldPanning MAPINFO option. Fixes #258
- Improved support for auto aligning scaled textures
|
2019-04-14 18:24:37 +02:00 |
|
ZZYZX
|
95a9d28798
|
Specify git.exe instead of just 'git' for compatibility with my environment with Cygwin git...
|
2019-03-29 20:41:01 +02:00 |
|