MaxED
be3f71c2e7
Screenshots of GZDB window and edit area can now be saved (Tools -> Save Screenshot and Tools -> Save Screenshot (edit area)).
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NumericTextbox now uses NumberDecimalSeparator instead of CurrencyDecimalSeparator.
2013-06-05 08:08:56 +00:00
MaxED
cebd3a4780
Map Analysis mode: only a single undo is now created when multiple similar errors are fixed using "Apply to all errors of this type" checkbox, which greatly reduces errors fixing time.
2013-06-04 14:43:26 +00:00
MaxED
f1df0c2d94
Vertex edit form: it was impossible to enter fractional position and zOffset values even if map format supported it.
2013-06-04 13:59:24 +00:00
MaxED
38fc9d1414
Updated ACS configurations.
2013-06-03 12:58:27 +00:00
MaxED
d42a7459d7
MD2 models with more than 32768 vertices were not loaded properly.
2013-06-03 11:55:55 +00:00
MaxED
e90473e7d9
"thingflagstranslation" block was missing from UDMF game configuration, so thing flags were dropped when map format was changed to UDMF.
2013-06-03 11:32:29 +00:00
MaxED
9d985393ee
A map was not saved properly when user saved it right after changing map format.
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Removed some unused "using" directives.
2013-05-31 13:57:49 +00:00
MaxED
c67331eaf6
Map Analysis mode can now check the map for unconnected vertices.
2013-05-30 15:50:46 +00:00
MaxED
e5dd1fa9c5
Linedefs mode: added "Align Floor Texture to Front Side", "Align Floor Texture to Back Side", "Align Ceiling Texture to Front Side" and "Align Ceiling Texture to Back Side" actions (available in Linedefs -> Align Textures menu).
2013-05-30 12:52:27 +00:00
MaxED
0cb36302ce
Visual mode, UDMF: we shouldn't auto-align floors/ceilings with different textures.
2013-05-30 09:34:44 +00:00
MaxED
70b88bd47d
Visual mode, UDMF: "Auto-align textures" actions now work for floors and ceilings. Textures are aligned to a linedef of highlighted floor/ceiling, which is closest to 3d-cursor position.
2013-05-29 14:18:49 +00:00
MaxED
4fd2c8d7dc
Added "SetCVarString", "SetUserCVarString", "GetCVarString" and "GetUserCVarString" functions to ACS configuration.
2013-05-27 12:32:27 +00:00
MaxED
7f6c6a1122
Linedef flags were not translated properly when a map format was changed to/from UDMF.
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Linedef colors were not updated properly when a map format was changed and were causing an exception in some cases.
Vertices mode: linedef in split linedefs range was redreawn incorrectly in some cases.
Updated "Sector 3D Floor" (160) action: set default Type to Solid (1), added "Use Arg5 as Line ID" flag to Types, changed arg5 name to "Line ID / Hi-Tag".
Added "GetUserCVar", "SetCVar" and "SetUserCVar" functions to ACS configuration.
Set width and height of several actors to 0 in game configutrations (non-zero sizes were added as a workaround when GZDB was not displaying actors with 0 width and height in Visual mode).
Added several sprites to game configurations.
2013-05-27 12:20:15 +00:00
MaxED
ae8780f4ea
Classic Modes: added 3D floor indication (color can be changed in Preferences -> Appearance -> 3D Floors).
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Sector_Set3dFloor action (160): added hi-tag/line ID check.
2013-05-20 10:43:34 +00:00
MaxED
e4751dfaf1
Visual Mode, UDMF, Visual Vertices: heights of vertices without z-offset was incorrect in some cases.
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Visual Mode, UDMF, Visual Vertices: vertices without z-offset are now rendered using Vertex color (Preferences -> Appearance -> Vertices).
2013-05-02 11:03:16 +00:00
MaxED
6b4d03baaa
Visual Mode, UDMF: added "Fit Texture", "Fit Texture's Width" and "Fit Texture's Height" Actions.cfg
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Visual Mode, UDMF, Visual Vertices: you can now press "Delete" key to clear z-offsets of selected vertices.
Visual Mode, UDMF, Visual Vertices: the logic, which decides whether z-offset should be kept or removed, was not working properly.
Visual Mode, UDMF: Auto-align Textures (Y) action was not working properly when targeted texture was lower wall without "Lower Unpegged" flag.
2013-05-02 07:47:22 +00:00
MaxED
c3c7490231
Visual Mode: added "Toggle Slope" action.
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Visual Mode, UDMF: "Auto Align Textures" actions now work on slopes.
Visual Mode, UDMF: Floor/ceiling texture rotation is now taken into account when moving texture offsets with arrow keys.
Visual Mode, UDMF: Fixed a bug in floor/ceiling texture dragging by mouse.
2013-04-26 12:32:51 +00:00
MaxED
23efaee1ee
Added "Select Things in Selected Sectors" action.
2013-04-25 09:43:24 +00:00
MaxED
817cb2a7a4
DECORATE: When an actor inherits from an actor, defined in Game configuration, values from Game configuration are used if an actor doesn't define them.
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UDMF Controls plugin: changes made using plugin were not properly undoable.
2013-04-19 11:35:56 +00:00
MaxED
29d11b170e
Plane Copy effect (118) is now shown in Visual mode.
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UDMF: Reset texture offsets action now works on floors and ceilings.
Vertices mode: when a linedef is within Split Linedefs range, it's now highlighted using Info line color.
2013-04-16 12:52:40 +00:00
MaxED
559d568642
Some cosmetic changes in Hexen and ZDoom linedef configurations.
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Some cosmetic changes in Bit flags form.
2013-04-15 13:52:54 +00:00
MaxED
83ee9aed4d
DECORATE: fixed parsing error when whole "States" block is on one line.
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Fixed: Incorrect articles were sometimes used in Draw Geometry/Curve/Rectangle/Ellipse info messages.
2013-04-15 10:54:55 +00:00
MaxED
50c004bb2c
Fixed: tall patches higher than 508 pixels were read incorrectly.
2013-04-12 12:53:26 +00:00
MaxED
4fe2676e11
Looks like first 3 bytes of JPG image can be treated as signature, not 4.
2013-04-12 11:06:57 +00:00
MaxED
a150931bb2
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
MaxED
8cf9e651cc
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
MaxED
8f47c316b9
Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged.
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Fixed another bug in Tools.autoAlignTexturesOnSidesUDMF()
Replaced Math.PI-related equations with stuff from Angle2D class.
2013-04-11 09:27:16 +00:00
MaxED
043590100b
Rectangular Selection: removed direction-based additive/subtractive selection. You can now hold Ctrl to enable subtractive selection, hold Ctrl-Shift to intersect with existing selection.
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Point Thing at Cursor action: action now works when used from menu, changed default shortcut to Shift-L. You can now hold Ctrl to point Things away from cursor.
2013-04-09 10:56:05 +00:00
MaxED
8f40e113fe
Added "Point Thing to cursor" action.
2013-04-08 14:37:37 +00:00
MaxED
ee6430c922
Bridge mode - removed 2 duplicate functions.
2013-04-08 13:43:02 +00:00
MaxED
c49980383a
Forgot to add default key...
2013-04-08 13:32:12 +00:00
MaxED
818a485ec2
Added Draw Curve mode.
2013-04-08 13:28:04 +00:00
MaxED
466ff329df
Tag Explorer, UDMF: when item's comment editing was canceled, item's comment was removed instead of leaving it unaltered.
2013-04-08 09:13:15 +00:00
MaxED
27f90d079d
Fixed a crash after drawing a sector when a newly drawn line completely matches already existing one.
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Fixed a typo in documentation.
Fixed a typo in actions description.
2013-04-08 09:01:27 +00:00
MaxED
0243c8c3c8
Small fix in Align Things to Linedef action.
2013-04-05 12:23:50 +00:00
MaxED
f8c8b71dfa
Paint Selection, Sectors mode: when selection is started over a sector, it's selected state is now toggled properly.
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Several small fixes in "Raise/Lower sector to nearest" action.
2013-04-05 10:56:07 +00:00
MaxED
a0ae887a72
Thing Edit form: things can now be filtered.
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Preferences form: list of actions already using current shortcut was not updated properly when actions list was filtered.
2013-04-04 12:04:52 +00:00
MaxED
d582d9b9a1
Visual mode, "Lower/Raise Floor/Ceiling to adjacent sector" actions: you can now hold Ctrl to lower/raise sectors to lowest/highest sector inside selection.
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Visual mode: added "Align Textures X and Y" action (default key is Ctrl-A).
Preferences Form: Actions can now be filtered.
2013-04-04 10:14:44 +00:00
MaxED
b104e88a1d
Visual Mode, UDMF: "Auto-align Textures Y" action now takes surface peg type into account.
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Visual Mode, UDMF: "Auto-align Textures Y" action now applies vertical scale of first (highlighted) surface to the rest of aligned surfaces.
Linedef Edit Form, UDMF: lower sidedef texture offsets were never displayed.
Some more changes in auto texture alignment of newly drawn lines.
BuilderEffects plugin should compile now.
2013-04-03 14:50:41 +00:00
MaxED
60682dab1c
Some more changes in auto texture alignment of newly drawn lines.
2013-04-02 13:42:55 +00:00
MaxED
4a6897a6ed
Visual Mode: added "Lower Floor/Ceiling to adjacent sector" and "Raise Floor/Ceiling to adjacent sector" actions.
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UDMF texture offsets are now used when splitting a linedef in UDMF map format.
Some changes in auto texture alignment of newly drawn lines.
2013-04-02 12:19:25 +00:00
MaxED
c6378809d5
Visual Mode: You can now Shift-Select (usually Select = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height.
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Added Selection Groups options to Edit menu.
Selection Groups can now be cleared using either Edit -> Clear Group or Ctrl-Shift-[group number] shortcut.
Toolbar button groups can now be toggled using context menu. Hold "Shift" to toggle several button groups at once.
2013-04-01 11:06:01 +00:00
MaxED
e243450f74
Added Xabis' ACS includes patch (well, most of it)
2013-03-29 11:24:30 +00:00
MaxED
1afd4febb6
Woops...
2013-03-28 12:36:59 +00:00
MaxED
bb9e2ffc8a
Brightness Mode now uses the same selection methods as other classic modes (e.g. Paint Selection and Subtractive Selection)
2013-03-28 12:31:37 +00:00
MaxED
5bae932013
Fixed: Assigning new tag using "New tag" button when selection already had a tag was not working.
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Fixed: "Automatic clear selection in classic modes" option was broken.
2013-03-28 11:37:08 +00:00
MaxED
c04a65f104
Even more fixes in Vertex and Linedef deleting process.
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Texture browser can now show flats/textures only.
2013-03-26 12:31:07 +00:00
MaxED
6462ff5edb
More fixes in Vertex and Linedef deleting process and also Visual Vertex handles.
2013-03-25 14:49:03 +00:00
MaxED
4abcca3cf8
Fixed incorrect behavior when sector had 2 or less sidedefs after vertices or linedefs removal.
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Fixed incorrect behavior when 2 linedefs are merged into one after deleting a vertex, when a newly created linedef overlaps existing geometry.
Visual Vertex handles were not updated when sector's floor or ceiling height was changed.
2013-03-22 12:53:34 +00:00
MaxED
0e7a74158f
We should save LastUsedConfigName only when creating a new map...
2013-03-21 11:28:50 +00:00