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Updated ACS configurations.
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d42a7459d7
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3 changed files with 937 additions and 770 deletions
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@ -217,6 +217,9 @@
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// OR this with one of the above to use the extra alpha parameter
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#define HUDMSG_ALPHA 0x10000000
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// Or this with one of the above to not wrap lines
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#define HUDMSG_NOWRAP 0x08000000
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// HUD message layers; these are not flags
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#define HUDMSG_LAYER_OVERHUD 0x00000000
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#define HUDMSG_LAYER_UNDERHUD 0x00001000
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@ -280,6 +283,10 @@
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#define APROP_Mass 32
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#define APROP_Accuracy 33
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#define APROP_Stamina 34
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#define APROP_Height 35
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#define APROP_Radius 36
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#define APROP_Reactiontime 37
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#define APROP_MeleeRange 38
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// Render Styles ------------------------------------------------------------
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@ -669,6 +676,28 @@
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#define SECSEQ_FULLHEIGHT 3
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#define SECSEQ_INTERIOR 4
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// Channels for PlaySound and StopSound
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#define CHAN_AUTO 0
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#define CHAN_WEAPON 1
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#define CHAN_VOICE 2
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#define CHAN_ITEM 3
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#define CHAN_BODY 4
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// Modifier flags for PlaySound
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#define CHAN_LISTENERZ 8
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#define CHAN_MAYBE_LOCAL 16
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#define CHAN_UI 32
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#define CHAN_NOPAUSE 64
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// Standard attenuation values for PlaySound
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#define ATTN_NONE 0 // full volume the entire level
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#define ATTN_NORM 1.0
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#define ATTN_IDLE 1.001
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#define ATTN_STATIC 3.0 // dimish very rapidly with distance
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// Actor pointer selectors
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#DEFINE AAPTR_DEFAULT 0
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@ -706,6 +735,26 @@
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#define TEAM_RED 1
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#define NO_TEAM 2
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// Team properties ----------------------------------------------------------
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#define TPROP_Name 0
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#define TPROP_Score 1
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#define TPROP_IsValid 2
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#define TPROP_NumPlayers 3
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#define TPROP_NumLivePlayers 4
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#define TPROP_TextColor 5
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#define TPROP_PlayerStartNum 6
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#define TPROP_Spread 7
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#define TPROP_Carrier 8
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#define TPROP_Assister 9
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#define TPROP_FragCount 10
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#define TPROP_DeathCount 11
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#define TPROP_WinCount 12
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#define TPROP_PointCount 13
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#define TPROP_ReturnTics 14
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#define TPROP_TeamItem 15
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#define TPROP_WinnerTheme 16
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#define TPROP_LoserTheme 17
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// Skulltag Invasion --------------------------------------------------------
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#define IS_WAITINGFORPLAYERS 0
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#define IS_FIRSTCOUNTDOWN 1
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@ -843,6 +892,7 @@
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#define CHANGELEVEL_CHANGESKILL 8
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#define CHANGELEVEL_NOINTERMISSION 16
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#define CHANGELEVEL_RESETHEALTH 32
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#define CHANGELEVEL_PRERAISEWEAPON 64
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#define NO_CHANGE 32767.0
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@ -103,7 +103,7 @@ special
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96:FloorAndCeiling_RaiseByValue(3),
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97:Ceiling_LowerAndCrushDist(3,5),
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98:Sector_SetTranslucent(3,4),
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99:Floor_RaiseAndCrushDoom(3,4),
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// 100:Scroll_Texture_Left
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// 101:Scroll_Texture_Right
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// 102:Scroll_Texture_Up
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@ -148,10 +148,10 @@ special
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154:Teleport_NoStop(2, 3),
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157:SetGlobalFogParameter(2), // GZDoom only!
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158:FS_Execute(1,4), // GZDoom only!
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158:FS_Execute(1,4),
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159:Sector_SetPlaneReflection(3), // GZDoom only!
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// 160:Sector_Set3DFloor // GZDoom/Vavoom
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// 161:Sector_SetContents // Vavoom
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// 160:Sector_Set3DFloor
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// 161:Sector_SetContents
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168:Ceiling_CrushAndRaiseDist(3,5),
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169:Generic_Crusher2(5),
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@ -285,13 +285,48 @@ special
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-41:ACS_NamedTerminate(2),
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-42:ACS_NamedLockedExecute(5),
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-43:ACS_NamedLockedExecuteDoor(5),
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-44:ACS_NamedExecuteWithResult(1,4),
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-44:ACS_NamedExecuteWithResult(1,5),
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-45:ACS_NamedExecuteAlways(2,5),
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-46:UniqueTID(0,2),
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-47:IsTIDUsed(1),
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-48:Sqrt(1),
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-49:FixedSqrt(1),
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-50:VectorLength(2),
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-1000:__EndOfList__(10);
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-51:SetHUDClipRect(4,5),
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-52:SetHUDWrapWidth(1),
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-53:SetCVar(2),
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-54:GetUserCVar(2),
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-55:SetUserCVar(3),
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-56:GetCVarString(1),
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-57:SetCVarString(2),
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-58:GetUserCVarString(2),
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-59:SetUserCVarString(3),
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-60:LineAttack(3,6),
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-61:PlaySound(2,6),
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-62:StopSound(1,2),
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-63:strcmp(2,3),
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-64:stricmp(2,3),
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-64:strcasecmp(2,3), // an alias for stricmp
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-65:StrLeft(2),
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-66:StrRight(2),
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-67:StrMid(3),
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-68:GetActorClass(1),
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-69:GetWeapon(0),
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-70:SoundVolume(3),
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-71:PlayActorSound(2,6),
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// Zandronum's
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-100:ResetMap(0),
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-101:PlayerIsSpectator(1),
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-102:ConsolePlayerNumber(0),
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-103:GetTeamProperty(2),
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-104:GetPlayerLivesLeft(1),
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-105:SetPlayerLivesLeft(2),
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-106:KickFromGame(2),
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// ZDaemon's
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-19260:GetTeamScore(1),
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-19261:SetTeamScore(2),
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-100000:__EndOfList__(10);
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