wisselstem
55e2d5a902
Add toasts to Visual Mode's "Show Things" action ( #922 )
2023-06-27 20:40:22 +02:00
biwa
6f047e4347
Draw Grid Mode: fixed a problem where "continuous drawing" would redraw all previously drawn shapes each time a drawing was finished. Fixes #912
2023-06-19 20:27:26 +02:00
biwa
e802bb364a
UDBScript: fixed a problem where hot reloading would not scroll the the previously selected script
2023-06-18 16:31:27 +02:00
biwa
55b8e24bd8
UDBScript: fixed an issue where the Thing's class getSector method did not return null when the thing was not in a sector. Fixes #897
2023-06-18 16:26:01 +02:00
biwa
bc98a5391f
Added action to change the index of linedefs, things, sectors, and vertices. Can be accessed through a shortcut (not bound by default) or the menu of the respective mode ( #903 )
2023-06-09 11:17:01 +02:00
wisselstem
0d4cecc134
Edit Selection Mode: added support for (counter)clockwise rotation actions ( #900 )
2023-06-09 09:54:23 +02:00
wisselstem
606e43ca35
Stair Sector Builder Mode: fix "Back" option never being checked when loading default preset ( #890 )
2023-05-26 21:16:38 +02:00
wisselstem
d2a4dcffce
Edit Selection Mode: added actions for moving the selection around the grid ( #888 )
2023-05-26 20:56:30 +02:00
wisselstem
a2c67a9c5e
Select Sectors Outline action: fixed an issue where selection info/labels were not updated ( #884 )
2023-05-17 17:45:17 +02:00
Xaser Acheron
184c13a563
Automap Mode: improved support for GZDoom ( #876 )
...
- A new "Show Textures" option up on the top bar, which draws any sector not flagged to be hidden on the textured automap
- Holding Shift will highlight sectors instead of lines
- Left-clicking on a highlighted sector will toggle the "Not shown on textured automap" flag
- Textures will be shown when Shift is held down even if the "Show Textures" toggle is off
2023-05-01 09:32:09 +02:00
biwa
86f1532a9f
Edit Selection Mode: fixed a problem where floor and ceiling textures were unintentionally scaled in UDMF when resizing the selection. Fixes #873
2023-04-22 19:38:18 +02:00
biwa
d706e04149
UDBScript: fixed a problem where the Angle2D class wasn't usable from old API versions anymore
2023-03-06 16:12:59 +01:00
biwa
e1672281e6
UDBScript: fixed a problem where hot reloading would not select the previously selected script
2023-03-06 11:57:10 +01:00
biwa
6c53594ec8
Nodes Viewer Mode: fixed a problem where trying to engage the mode with an empty map could crash. Fixes #857
2023-03-03 10:49:40 +01:00
biwa
bb7857d2bb
Map Analysis Mode: fixed a problem where lines with fractional vertex positions could erroneously be reported as overlapping
2023-03-03 09:53:08 +01:00
biwa
0fb4c98a77
Stair Sector Builder Mode: fixed an issue where the number of sectors and the sector depth was not loaded correctly when a default prefab was set. Fixes #847
2023-01-28 23:52:07 +01:00
biwa
5cf8ed914a
Comments Panel: docker is now only updated when it is visible
2022-12-25 18:24:52 +01:00
biwa
e0e61d63ec
Tag Explorer: docker is now only updated when it is visible
2022-12-25 15:20:23 +01:00
biwa
db8babf811
Nodes Viewer Mode: a crash that could happen when the nodes header was interpreted as an UTF-8 value should be fixed for good now ( #827 )
2022-12-11 11:02:03 +01:00
biwa
e49c91960b
UDBScript: setting an UDMF string field to an empty string will not remove the field anymore, but actually set it to an empty string
2022-11-27 16:49:05 +01:00
biwa
02bc20b736
Nodes Viewer Mode: fixed a potential crash when loading classic nodes. Fixes #827
2022-11-27 12:04:23 +01:00
biwa
f839269a72
Disabled visual sloping for game configurations that do not support plane equation slopes. Fixes #828
...
Added toasts for visual sloping events
2022-11-27 11:02:26 +01:00
biwa
5b2b149b40
UDBScript version 5 ( #819 )
...
Improved UDBScript to version 5:
- Added Plane class
- Added BlockMap, BlockEntry, and BlackMapQueryResult classes
- Sector class
- Added getLabelPositions method to get the position of sector labels (where tags, effects etc. are displayed)
- Added support for JavaScript BigInt for UDMF fields. This means it's not necessary anymore to use UniValue to assign integers to new UDMF fields. Instead it can be done like this: sector.fields.my_int_field = 1n;
- Added type information file (udbscript.d.ts)
2022-11-13 01:15:17 +01:00
biwa
204982e5f8
Add support for toasts ( #817 )
...
Behavior can be configured in the "Toasts" tab in the preferences.
2022-11-06 15:08:22 +01:00
biwa
13e53ece53
3D Floor Mode: added support for UDMF game configurations without support for sectors with multiple tags (i.e. Zandronum)
2022-11-04 19:49:53 +01:00
biwa
9e5a6b5377
Tag Range plugin: fixed a problem where the new tags were not displayed in Sectors Mode when selection numbering was disabled. Fixes #795
2022-10-03 11:29:31 +02:00
biwa
9c4c63a749
Sectors Mode: fixed a regression where sector labels were not updated after editing sectors. Fixes #793
2022-09-21 21:05:30 +02:00
biwa
fa5c741b76
Fixed a regression where editing map elements did not preserve the selection order, but used the index order instead. Fixes #791
2022-09-20 23:52:41 +02:00
biwa
179f72068f
Things/Linedefs/Sectors/Vertices Modes: standardized how editing and selection works:
...
- editing a highlighted, not selected map element will deselect other selected map elements, then start editing the highlighted map element
- dragging a highlighted, not selected map element will deselect other selected map elements, then start dragging the highlighted map element
- dragging a single map element will keep its selection state. I.e. dragging a selected map element will not deselect it after dragging anymore
- dragging a highlighted, not selected thing will not select it after dragging
- dragging a highlighted, not selected sector, while other sectors are selected, will only drag the highlighted sector, and not the selected sector (and deselect the selected sectors)
2022-09-18 16:54:09 +02:00
biwa
7f09ac752b
UDBScript: fixed a crash when the UDBScript folder was missing or empty. Fixes #789
2022-09-17 13:53:02 +02:00
biwa
d2967e7a78
Linedefs Mode: fixed a problem where the "Select Single-sided only" and "Select Double-sided only" actions would still display the selection numbers of deselected linedefs
2022-08-28 18:25:50 +02:00
biwa
bacaff5b6b
- Sector Color Picker: fixed a problem where the dialog could not be closed using the "enter" or "ESC" buttons
...
- Light/Sector Color Picker: fixed a problem where closing the dialog would result in a flicker
- Light Color Picker: fixed a problem where canceling the dialog would not revert the color settings
2022-08-23 14:41:03 +02:00
biwa
91010eb92f
Nodes Viewer Mode: fixed a crash when the NODES lump contains unsupported ZDBSP nodes. Fixes #766
2022-08-16 14:34:52 +02:00
biwa
cdce5c0a8b
Sound Environment Mode: fixed an issue that caused building sound environments to fail when the arguments of the Sound Environment thing had unexpected values.
2022-07-02 23:28:07 +02:00
biwa
59757c3be5
Sound Environment Mode: fixed a crash that happened when exiting Draw Lines Mode with the "edit" action and returning to Sound Environment Mode. Fixes #755
2022-07-02 19:25:10 +02:00
biwa
d46dc1413b
Things: fixed an issue where inserting a new thing would not immediately apply ZScript user variables
2022-06-12 20:07:41 +02:00
biwa
21e89cf975
Added support for ZDRay static light things
2022-06-02 20:18:35 +02:00
biwa
ab6d46a690
Visplane Explorer Mode: fixed an issue where detecting nodes type failed in certain situations
2022-06-02 00:06:27 +02:00
biwa
4f526dc57f
Toolbar buttons now show their assigned shortcut key in their tool tip
2022-05-28 16:19:01 +02:00
biwa
57b796e87d
Visplane Explorer Mode: fixed an issue that caused a crash when the map doesn't have nodes the Visplane Explorer Mode understands. Fixes #736
2022-05-27 15:52:53 +02:00
biwa
a1df690ae4
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
2022-05-09 23:16:21 +02:00
ZZYZX
c82ef4880c
Fixed: Doom64 sector floor color was not applied to a sector below a 3D floor
2022-05-10 00:10:55 +03:00
biwa
d1e9043958
Visual Mode: fixed an issue where using the "apply camera rotation to things" action did not update the thing cages properly
2022-05-08 16:42:15 +02:00
biwa
ccdbc28ed8
Visual Mode: fixed an issue where deleting a thing could cause a crash. Fixes #730
2022-05-07 18:49:36 +02:00
biwa
44a2a0daae
Edit Selection Mode: floor and ceiling textures can now be pinned independently. Fixes #728
2022-05-07 17:44:06 +02:00
biwa
d363ab9c30
Draw Settings docker: fixed an issue where toggling the texture check boxes stopped texture overrides from being applied
2022-04-18 16:02:54 +02:00
biwa
f8e0f0b25b
Map element associations: fixed a problem where things that have a argument of type tag set to 0 were referencing all things with tag 0. Fixes #718
2022-04-09 19:14:46 +02:00
biwa
98d32f7946
Linedefs Mode: fixed a crash that could happen when the mouse was moved out of the map control while an UDBScript was modifying the map
2022-04-09 17:52:38 +02:00
biwa
5115686a69
Sectors Mode: fixed a crash that could happen when the mouse was moved out of the map control while an UDBScript was modifying the map
2022-03-15 21:31:00 +01:00
biwa
9b08454138
Edit Selection Mode: improved handling of texture transformation (still doesn't work 100% correctly)
2022-03-14 19:52:46 +01:00