codeimp
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33d2af5417
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few bugfixes
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2008-05-08 13:44:48 +00:00 |
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codeimp
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8f8690aac3
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"intuitive" default build properties and sorted textures/flats in browsers
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2008-05-08 13:04:18 +00:00 |
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codeimp
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51f57471c7
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geometry drawing fixes
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2008-05-08 12:04:20 +00:00 |
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codeimp
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3214ef4593
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some little fixes in drawing geometry
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2008-05-08 05:45:30 +00:00 |
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codeimp
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e63ee4dc81
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worked on geometry drawing (i think it is actually working perfect now, aside from some default settings on the new sidedefs then)
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2008-05-07 22:46:15 +00:00 |
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codeimp
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c43f0dc3a6
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little bit more on geometry drawing (still unfinished)
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2008-05-06 21:31:20 +00:00 |
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codeimp
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4522698765
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completely got rid of integral vertex coordinates (now all floating point)
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2008-05-05 22:01:27 +00:00 |
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codeimp
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87ca45f93d
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more on geometry drawing
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2008-05-05 21:38:52 +00:00 |
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codeimp
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3c0e66a36e
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some improvements in sector drawing (still very buggy though)
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2008-05-05 18:21:13 +00:00 |
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codeimp
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b5b7875f75
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- limited possible characters typed for map lump name
- improved sector making and drawing
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2008-05-05 15:35:58 +00:00 |
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codeimp
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1ada9addf3
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- added SectorMaker (unfinished)
- changed a lot in data management
- less memory usage by texture browsers
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2008-05-05 14:22:36 +00:00 |
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codeimp
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5a5f113855
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removed useless triangulators and changed EarClipTriangulator into just Triangulator
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2008-05-03 09:26:44 +00:00 |
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codeimp
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72b14c37bd
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some more drawing code (still unfinished)
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2008-05-01 19:31:49 +00:00 |
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codeimp
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4b2e0285f2
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- started on the line drawing mode
- removed some unneeded 'unsafe' modifiers
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2008-04-20 22:54:24 +00:00 |
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codeimp
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c91b64bd61
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renamed TracePath to SidedefsTracePath because there will be other kinds of path traces
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2008-04-19 17:31:53 +00:00 |
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codeimp
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b3c83f95ce
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lots of minor changes/fixes/additions
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2008-02-24 21:52:18 +00:00 |
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codeimp
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a670efca20
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- added dragging mode for sectors
- changed "diposed" typos to "disposed" and i'm still too lazy to fix it in my template
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2008-02-19 19:04:19 +00:00 |
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codeimp
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8fe8a6e7a8
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several small fixes
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2008-02-15 14:08:26 +00:00 |
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codeimp
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471a9e3d51
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triangulation fixes, put the TriangulatorMode back in and some visibility range checking in visual mode
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2008-01-18 19:52:19 +00:00 |
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codeimp
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3c43547c6c
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some 3D mode rendering
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2008-01-13 21:23:59 +00:00 |
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codeimp
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dee7a72413
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removed a warning (ignoring this is perfectly acceptable)
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2008-01-10 00:01:10 +00:00 |
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codeimp
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c7c8f34b96
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now ignores vertices and tries again when a path cannot be found. this maks the tracer also work for at least the closed parts of sectors that have open and closed regions.
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2008-01-08 22:00:38 +00:00 |
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codeimp
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008a7df378
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fixed ear-clipping trace bug with vertices that are used more than once in the same sector
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2008-01-08 18:52:20 +00:00 |
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codeimp
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6b7540eab1
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implemented cutting! ear clipping algorithms are now complete i think.
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2008-01-07 23:03:36 +00:00 |
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codeimp
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12e1df96f3
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little optimization
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2008-01-07 19:21:56 +00:00 |
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codeimp
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bdf192492f
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added ear clipping (outer polygon only, still have to implement cutting)
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2008-01-07 19:10:23 +00:00 |
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codeimp
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bd6356c999
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first step of EarClipTriangulator (trace sector to polygons) works!
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2008-01-06 20:56:48 +00:00 |
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codeimp
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924a384aab
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i think the cam xy and z angles are wrong, but at least the 3d rendering base framework is there
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2008-01-05 18:11:29 +00:00 |
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codeimp
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c2c7895364
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snap to grid
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2007-11-13 09:06:15 +00:00 |
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codeimp
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4af61009c1
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icons updated, moved configuration classes and create GameConfiguration class
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2007-10-21 18:06:10 +00:00 |
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codeimp
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109e4a4690
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lot more.
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2007-10-20 19:50:03 +00:00 |
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codeimp
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c954b15cb6
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updated slimdx to custom build and made 2D rendering using direct3d
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2007-10-19 14:27:46 +00:00 |
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codeimp
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49bbca433d
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added linedef rendering, added some image resource class layouts
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2007-09-23 22:01:21 +00:00 |
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codeimp
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a6f39c05ad
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changing 2D renderer from D3D to software rendering
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2007-09-17 21:22:46 +00:00 |
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codeimp
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2d10662dcb
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rendering from vertexbuffers and slimdx update
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2007-07-07 09:40:34 +00:00 |
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codeimp
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776a52b50f
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added stuff
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2007-06-14 23:31:57 +00:00 |
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codeimp
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41a3a41edf
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first source submit into svn
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2007-06-13 19:39:38 +00:00 |
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