Commit graph

30 commits

Author SHA1 Message Date
codeimp
4bbf14dde9 patches, sprites and flats in WAD files are now only loaded when they are properly enclosed within marker lumps (P_START, P_END, S_START, etc) 2009-01-22 23:32:44 +00:00
codeimp
576f61e2ef - all game configurations now have default nodebuilder settings (only applies to new users)
- updated ZDBSP to latest version
2009-01-15 19:42:55 +00:00
codeimp
2839d82df5 associations coloring now also works for Doom (lines referring to sectors using their own tag) 2009-01-07 16:05:17 +00:00
codeimp
9bdee81a7d added default texture sets and things filters 2009-01-05 15:57:41 +00:00
codeimp
2448d401d7 some fixing of some things 2009-01-04 00:01:59 +00:00
codeimp
75d2b8b4e5 - renamed visual mode thing
- visual mode thing can now be placed/moved in any classic mode with a shortcut key
- visual mode thing flags are all set to false (off) when map is saved (to prevent it from appearing in game)
2009-01-03 22:42:08 +00:00
codeimp
52d54ba473 fixed description of some Boom linedef actions (thanks hawkwind) 2009-01-01 10:27:41 +00:00
codeimp
2b7cfbac06 flags and activations conversion to and from UDMF format (needed for copy/paste between map formats and prefabs) 2008-12-31 14:08:40 +00:00
codeimp
53eff3002b added "fixed size" things (these do not scale higher than their specified size in screen pixels) 2008-11-17 16:14:45 +00:00
codeimp
38f1cb6c3a make door feature added 2008-10-17 09:39:07 +00:00
codeimp
5bd2fd9f94 - game configuration corrections (thanks to Robin Palmer)
- fixed nomonsters button which was enabled even when no map was opened
2008-09-29 18:53:30 +00:00
codeimp
4d67cc7dd4 - added button to switch monsters on/off for testing (adds -nomonsters to parameters)
- preparations for new resource management
2008-09-26 05:53:34 +00:00
codeimp
fcea106b74 all configuration equipped with default command-line parameters and skill levels 2008-09-09 22:10:56 +00:00
codeimp
1bd143c9b3 - added Make Sectors mode
- added editing mode name at the bottom information bar
- some bugfixes in game configurations
2008-06-11 05:02:48 +00:00
codeimp
c37b28e15f - improved game config guessing to better detect UDMF when map is opened
- added game config detection pattern to Doom Legacy game config
- insert thing feature added, including automatic thing defaults
- fixed typo in all game configs (defaulthingflags -> defaultthingflags)
2008-06-10 11:32:06 +00:00
codeimp
e30b68c9c3 UDMF on top! 2008-06-01 20:25:46 +00:00
codeimp
544cd7cbd6 changed linedef types in configurations to proper structures 2008-05-27 22:02:51 +00:00
codeimp
f1d46d7f36 - added simple sourceport names to configurations
- changed configuration titles "Skull Tag" to "Skulltag"
2008-05-25 09:46:30 +00:00
codeimp
cc51bad183 updated configurations with default map lump name (for when none is given at new map) 2008-05-05 15:14:57 +00:00
codeimp
2606487474 Updated sector type 14 in several game configuration, according to this topic: http://www.doomworld.com/vb/doom-editing/43098-doom-sector-type-effect-14/ 2008-04-27 12:46:05 +00:00
codeimp
f20e129246 configs cleanup 2007-12-29 16:06:12 +00:00
codeimp
fc37f01930 action 0 is called "none" 2007-12-29 15:54:22 +00:00
codeimp
679bb6980f lots of changes/additions 2007-12-27 01:24:11 +00:00
codeimp
f6a91b7dad lots of changes/additions 2007-12-26 00:31:32 +00:00
codeimp
224cc67afb updated colors, shader, configs, bleh 2007-10-20 12:34:27 +00:00
codeimp
6c5fae98b0 completed saving, also 'save as' works 2007-10-14 15:44:55 +00:00
codeimp
b955fd0601 merged in configuration corrections by Robin Palmer 2007-10-09 18:13:09 +00:00
codeimp
a109bf4bfb added a lot 2007-10-07 22:21:47 +00:00
codeimp
bb7151ddb5 extended configurations 2007-06-16 19:43:06 +00:00
codeimp
41a3a41edf first source submit into svn 2007-06-13 19:39:38 +00:00