biwa
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ebd7d0c01c
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UDBScript: the methods of the Pen class now return the instance of the Pen class to allow method chaining. Resolves #662
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2021-12-10 11:54:22 +01:00 |
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biwa
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d68f41a2a3
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IPK3 and IPK7 with an IWADINFO lump with a single IWAD definition are now recognized as the main resource file (used for the -iwad parameter when testing). Fixes #653
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2021-12-10 11:10:42 +01:00 |
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biwa
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beacc21d96
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Hexen Game Configuration: fixed a problem where the default arguments of the Death Wyvern had special names, even though they actually don't do anything in game. Also renamed the thing from "Dragon Lich" to the correct "Death Wyvern". Fixes #660
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2021-12-09 01:18:53 +01:00 |
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biwa
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ee307fcda3
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UDBScript: fixed a problem where using QueryOption resulted in an exception being thrown. Fixes #661
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2021-12-09 00:57:12 +01:00 |
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biwa
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8157c0a6bd
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ZScript: user variables of parent actors were not displayed in the custom tab of the thing editing dialog. Fixes #649
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2021-11-29 00:35:57 +01:00 |
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biwa
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686cebd64d
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DeHackEd: fixed a problem where only the last DEHACKED lump was parsed. Fixes #657
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2021-11-28 18:20:46 +01:00 |
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biwa
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a9284f0cc6
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Fixed a problem where DeHackEd lumps failed to parse when their header wasn't at the beginning of the file. Fixes #647
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2021-11-28 18:02:35 +01:00 |
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biwa
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6f0330d650
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Drag Geometry Mode: floor and ceiling panning are now correctly preserved when dragging geometry. Fixes 648
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2021-11-28 15:52:09 +01:00 |
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biwa
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86cc9ca909
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UDBScript: expanded/collapsed status of the directory structure is now saved correctly
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2021-11-28 15:01:09 +01:00 |
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biwa
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843058c76c
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UDBScript: directories are now expanded by default
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2021-11-28 14:50:49 +01:00 |
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biwa
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5eb438e3ba
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Add map scripting capabilities to UDB (#656)
Added map scripting capabilities to UDB (#656). Documentation at https://biwa.github.io/udbscript-docs/
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2021-11-28 14:00:24 +01:00 |
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biwa
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b8892f7edb
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ZScript parser: fixed a bug where trying to parse the undocumented alternative array declaration syntax failed. Fixes #645
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2021-10-26 23:50:34 +02:00 |
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biwa
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bd887c1f27
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Fixed an issue where thing positions were modified even when the new position was the same as the old one. Fixes #644
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2021-10-25 00:32:10 +02:00 |
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biwa
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36287a2c4a
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GZDoom game configuration: added missing UDMF linedef flag "blocklandmonsters". Resolves #643
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2021-10-24 21:45:39 +02:00 |
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biwa
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7448e0fb05
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Fixed a crash when undoing/redoing while in Things Mode
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2021-10-24 20:28:36 +02:00 |
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biwa
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a0971e0ef2
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Added option to reselect changed map elements after undo/redo
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2021-10-24 19:22:00 +02:00 |
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biwa
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161e5ed5b5
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ZScript parser: fixed a bug where included files where parsed when the #include directive was encountered, and not after the rest of the file was parsed. Fixes #641
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2021-10-23 20:02:40 +02:00 |
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biwa
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ca264c71b1
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Visual Mode: fixed a bug where textures on 3D floors were not scaled correctly when using the upper/lower texture 3D floor flags. Fixes #640
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2021-10-21 20:25:56 +02:00 |
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biwa
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c2e7ac9b6b
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Script editor: added support for the //$Skip editor in scripts. Adding this line will not add the next script to the drop down list of available scripts for the ACS actions in the thing and linedef editor dialogs. Resolves #636
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2021-10-15 23:38:52 +02:00 |
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biwa
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cbe231c853
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Image Exporter: added option to chose between taking sector colors into account or not when exporting. Resolves #635
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2021-10-14 21:43:41 +02:00 |
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biwa
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c2a6e577c7
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Image Exporter: fixed a bug where texture scales were not taken into account when exporting. Fixes #634
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2021-10-14 21:09:49 +02:00 |
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biwa
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dee9a2a183
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Map Analysis Mode: checked status of checks is now remembered between sessions. Resolves #629
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2021-10-13 22:51:28 +02:00 |
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biwa
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8f70ab66f2
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ZScript: fixed a problem where whitespace between a state label and the colon resulted in a parsing error. Fixes #631
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2021-10-11 21:34:26 +02:00 |
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biwa
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d2d400164d
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(G)ZDoom game configuration: added several missing UDMF fields for linedefs and sectors, so that they show up in the custom tab. Fixes #628
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2021-10-03 21:27:55 +02:00 |
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biwa
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80e56310a3
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UDMF reader/writer: fixed a bug where unknown top level fields and blocks were not preserved. Fixes #627
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2021-10-03 21:04:38 +02:00 |
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biwa
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d8bd7165a7
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Visplane Explorer: fixed a bug where changing the settings after re-entering the mode would result in a crash. Fixes #624
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2021-10-01 23:38:59 +02:00 |
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biwa
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ff96a669e0
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Fixed a problem where floating point numbers for actor radius and height were not interpreted correctly. Fixes #623
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2021-09-28 17:36:16 +02:00 |
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biwa
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ef18385ee7
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Fixed a problem in the UDMF parser that could cause data loss. Fixes #622
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2021-09-28 16:02:46 +02:00 |
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biwa
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b0cfc8ef26
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Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
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2021-09-27 16:33:35 +02:00 |
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biwa
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a53198f44e
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Find And Replace Mode: fixed a bug where searching for UDMF fields in a selection would crash
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2021-09-19 22:45:55 +02:00 |
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biwa
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0039945086
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Eternity Engine game configuration: it's again possible to set the floor and ceiling brightness independently from the sector brightness
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2021-09-13 21:19:48 +02:00 |
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biwa
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05939279dc
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Dehacked: fixed a crash when loading data from a directory that didn't contain a Dehacked patch
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2021-09-11 22:47:52 +02:00 |
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biwa
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fca82f5c91
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Dehacked: added support for editor keys
Dehacked: Dehacked files are now properly loaded from directories
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2021-09-11 22:11:07 +02:00 |
|
Derek MacDonald
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4b1e5d8e22
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Avoid infinite recursion in script editor's Find/Replace All (#615)
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2021-09-11 12:30:08 +02:00 |
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biwa
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0b70b08bd8
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Fixed some compiler warnings
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2021-09-06 23:43:30 +02:00 |
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biwa
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21471a45f9
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Dehacked: fixed warning about unsupported patch version 19
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2021-09-06 23:27:07 +02:00 |
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biwa
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da52f71154
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Game configurations: added option to enable/disable GZDoom style distinct brightness for walls/ceilings/floors. Fixes #618
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2021-09-06 23:05:58 +02:00 |
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biwa
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d766f27e75
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Fixed a bug with generalized options introduced in ea37ed1
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2021-09-05 16:42:27 +02:00 |
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biwa
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e362df1d98
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Added DeHackEd support (#617)
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2021-09-05 14:59:31 +02:00 |
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biwa
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5a19e70c05
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Visual Mode: added some safeguards against potential crashes that should never happen. Potentially fixes #614
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2021-09-05 11:06:50 +02:00 |
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biwa
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fa36bf48aa
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3D Floor Mode: improved usability in Window's high contrast mode
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2021-09-04 12:37:27 +02:00 |
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biwa
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dd7d109e2b
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Sectors Mode, Linedefs Mode, 3D Floor Mode, Grid Setup: fixed a problem where textures were not shown in Windows's high contrast mode. Fixes #612
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2021-09-04 12:21:17 +02:00 |
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biwa
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ea37ed18fc
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Fixed a problem where generalized effects could output a warning if they are made up of multiple bits (like in the MBF21 generalized sector effects)
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2021-09-04 09:12:16 +02:00 |
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biwa
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2abd39fa97
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Texture Browser: fixed a problem where cycling through the width and height jumped to 196 instead of 192. Fixes #613
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2021-09-04 08:58:00 +02:00 |
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biwa
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e281cfc93e
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3D Floor Mode: fixed some problems when relocating control sectors that contain things
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2021-09-03 20:00:14 +02:00 |
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biwa
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d05ab0bb8b
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3D Floor Mode: relocating control sectors now also moves the things inside the control sectors
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2021-09-03 19:11:12 +02:00 |
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Derek MacDonald
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d7a4e2bf8b
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Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608)
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2021-09-03 18:31:36 +02:00 |
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biwa
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9743916894
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Eternity Engine game configuration: fixed a problem where the Friendly and Dormant flags were not correctly pasted in Doom format.
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2021-08-26 22:30:01 +02:00 |
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biwa
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9c8a6e9e34
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Eternity Engine game configuration: fixed a problem where the 3DMidTex flag was not correctly pasted in Doom format. Fixes #606
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2021-08-26 20:28:08 +02:00 |
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Derek MacDonald
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e75dc2c746
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Draws vector arrow between Doom format line-to-line specials (#602)
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2021-08-25 20:31:28 +02:00 |
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