spherallic
b6779c4c8d
Add menu & toolbar toggles for NiGHTS, zoom tube and polyobject rendering
2023-06-04 02:11:51 +02:00
spherallic
79f66f1b9b
Add actions to toggle NiGHTS, zoom tube and polyobject rendering
2023-06-03 12:03:12 +02:00
spherallic
3aad6d2bb7
Rebrand UDB to UZB
2023-05-26 16:55:19 +02:00
spherallic
087b1c8e8f
Merge remote-tracking branch 'udb/master' into udbmerge202304
2023-05-12 13:45:56 +02:00
biwa
eb974fcaf0
Thing Edit Form (UDMF): fixed a problem where setting floating point values for health wasn't possible. Fixes #225
2023-02-01 20:51:03 +01:00
MascaraSnake
54e3b4ff3f
Implement thing edit form
2022-12-30 17:53:17 +01:00
MascaraSnake
dc1448363b
Sector edit form: Add friction
2022-12-30 15:46:25 +01:00
MascaraSnake
646ee17bdc
Sector edit form: Add fadestart/fadeend
2022-12-30 15:29:05 +01:00
MascaraSnake
24b045fbef
Sector edit form: Add triggertag and triggerer fields
2022-12-30 15:04:42 +01:00
MascaraSnake
c8c73a7c80
Sector edit form: Implement lightalpha/fadealpha fields
2022-12-30 09:22:48 +01:00
MascaraSnake
59f0e11c3a
Linedef edit form: Add field for repeatcnt
2022-12-29 22:04:26 +01:00
MascaraSnake
6fba87cfaa
Linedef edit form: Add field for executordelay
2022-12-29 21:38:20 +01:00
MascaraSnake
c5d91d15fc
Began implementing linedef edit form for SRB2
2022-12-29 21:02:53 +01:00
biwa
204982e5f8
Add support for toasts ( #817 )
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Behavior can be configured in the "Toasts" tab in the preferences.
2022-11-06 15:08:22 +01:00
ZZYZX
4fd97fec9c
Added warnings about possibly invalid resource configurations before starting to edit a map
2022-09-18 20:54:53 +03:00
biwa
9c7526a80c
Added command palette that allows the user to search for (and execute) commands at any time. Unbound by default. Resolves #555
2022-04-09 11:10:41 +02:00
volte
be06471f52
Vertex rendering options ( #701 )
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* Extended rendering options for drawing vertices
* Fixed vertex scale slider behaviour
* Force plot highlighted vertex in DragSectorsMode
* Moved ShouldRenderVertices property into the properties region
* made config file variable lower case to be in line with other config file variables
2022-02-06 12:19:03 +01:00
volte
d37e2400bc
Made classic rendererer respect per-surface light levels ( #698 )
2022-01-31 19:49:26 +01:00
biwa
78ded20481
GZDoom game configuration: added support for distinct upper/middle/lower sidedef brightness levels. Resolves #694
2022-01-29 14:48:41 +01:00
biwa
92fefb766a
UDBScript: the scalex and scaley UDMF properties of things can now be set through the UDMF fields
2022-01-07 11:45:13 +01:00
volte
7fbd07e586
New feature: classic lighting renderer for visual mode ( #680 )
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Added classic rendering mode to closer emulate software renderer visuals in visual mode
2022-01-04 20:17:12 +01:00
volte
90896acd43
Additional camera movement actions in visual mode ( #682 )
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Added "Orbit" and "Move Camera to Cursor" visual mode actions (not bound by default)
2022-01-03 15:46:00 +01:00
biwa
307c319375
Grid transform actions can now be assigned to special keys
2021-05-27 19:45:13 +02:00
biwa
12b3906470
Added "Smart Grid Transform" action that sets grid transformation based on the selected elements. Vertex selected: set grid origin to that vertex. Linedef selected: align grid to that linedef. Nothing selected: reset grid transformation to the default coordinate system. No default key bound.
2020-04-10 13:40:30 +02:00
biwa
7b0adadbfb
Merge branch 'master' into visual-slope2
2020-03-17 22:10:04 +01:00
biwa
ff1ea95d86
Drawing visual slope handles is (mostly) working now
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Also fixed some cases where slopes were applied incorrectly
2020-02-16 20:51:16 +01:00
biwa
d9cfc04e2e
More trying to get it to work...
2020-01-18 21:10:21 +01:00
ZZYZX
42aa6c8832
Fixed: there was no highlight shader for internal sprites for ZDoom effects disabled; Fixed: highlighting of transparent walls/floors was broken
2020-01-14 11:09:33 +02:00
biwa
8aee7fc550
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
2020-01-04 22:15:13 +01:00
ZZYZX
0e7875e0ad
Fixed: light clipping on back faces was gone
2020-01-03 03:55:34 +02:00
ZZYZX
044dbbcfd0
Rewrote dynamic light support. Resolves #319 . Resolves #318 . Resolves #233 .
2020-01-03 03:22:33 +02:00
ZZYZX
6374b498ab
Added GLSL shader preprocessor
2020-01-01 22:41:04 +02:00
ZZYZX
8320402201
Fixed background in About form for larger fonts
2019-12-26 04:16:23 +02:00
ZZYZX
96f2b4e94e
Fixed TGA texture loading
2019-12-24 21:33:16 +02:00
ZZYZX
cd9da4b4a1
Changed splash image and icons
2019-12-24 11:59:58 +02:00
ZZYZX
d995f983fc
Rebranding
2019-12-24 09:14:28 +02:00
Magnus Norddahl
3de2427e7c
Removed -f suffixes for floats (not supported on AMD)
2019-12-21 01:34:51 +01:00
Magnus Norddahl
7f6ff8929d
Move the shaders to C# resources
2019-12-21 01:26:58 +01:00
volte
a1d28e1e56
Grid rotation and alignment functionality (PR#252 by Volte)
2019-01-14 20:07:08 +02:00
ZZYZX
4213be1c7a
Added simple Unreal model support; Fixed numerous issues with normal handling; Fixed outright invalid handling of AngleOffset/PitchOffset/RollOffset in MODELDEF
2018-05-27 08:53:54 +03:00
ZZYZX
5344700f77
Added UDMF desaturation preview in classic modes
2018-04-10 20:54:57 +03:00
ZZYZX
9742a9f7bb
Added UDMF desaturation preview in visual modes
2018-04-10 19:41:44 +03:00
ZZYZX
184982dc67
Added spotlight preview in visual mode
2018-02-04 04:18:59 +02:00
ZZYZX
089906bac0
Removed leftovers of default string value implementation
2018-02-04 02:50:46 +02:00
ZZYZX
a122dacf1d
Added lights on models
2017-07-26 18:35:22 +03:00
ZZYZX
10aa7e9493
Fixed translucent sprites. Added visual stencil color preview. (reported by Lud)
2017-03-25 05:19:42 +02:00
ZZYZX
957314a9ac
Fixed: field name for things is called color_sprites.
2017-03-09 01:24:31 +02:00
ZZYZX
d8701b7a3a
Added: proper GUI tab for color-related sector properties. The tab now hosts Doom64 lighting as well as old color-related things (floor/ceiling glow, light color, fade color and desaturation).
2017-03-09 01:00:20 +02:00
ZZYZX
cafd1a6f4e
Fixed: lights were not applied to translucent textures
2017-02-09 15:08:31 +02:00
ZZYZX
71440fb21e
Implemented more reliable dynlight-surface angle clip threshold
2017-02-01 17:29:08 +02:00