biwa
|
e4644b7cab
|
The slope handle closes to the mouse cursor will now always be picked (no minimum distance required anymore)
|
2020-02-19 22:14:29 +01:00 |
|
biwa
|
21c8379904
|
Added action to toggle between picking slope handles or other map elements
|
2020-02-19 21:59:42 +01:00 |
|
biwa
|
7154dec8c7
|
Code cleanup, added some comments
|
2020-02-16 22:07:20 +01:00 |
|
biwa
|
ff1ea95d86
|
Drawing visual slope handles is (mostly) working now
Also fixed some cases where slopes were applied incorrectly
|
2020-02-16 20:51:16 +01:00 |
|
Magnus Norddahl
|
ab4dfa0935
|
Remove DevIL dlls
|
2020-02-16 19:02:33 +01:00 |
|
Magnus Norddahl
|
c943b07bd0
|
Fix broken patch loading
|
2020-02-16 18:57:19 +01:00 |
|
Magnus Norddahl
|
4d3fea0088
|
Fix inconsistencies between the "file specification" (as documented on zee internetz) and what devteam.pcx from Descent actually contained (the only pcx I have)
|
2020-02-16 17:10:57 +01:00 |
|
Magnus Norddahl
|
c1130b4c62
|
Merge remote-tracking branch 'origin/master' into nodevil
|
2020-02-16 16:48:49 +01:00 |
|
ZZYZX
|
ec9765f004
|
Fixed: GLDEFS dynamic lights were defaulting to invisible instead of 'normal'
|
2020-01-25 23:28:27 +02:00 |
|
biwa
|
d9cfc04e2e
|
More trying to get it to work...
|
2020-01-18 21:10:21 +01:00 |
|
ZZYZX
|
973a4b1447
|
Fixed: CalculateArea was doing some weird shit (resolves #372)
|
2020-01-18 22:08:48 +02:00 |
|
Magnus Norddahl
|
6e4a02fb2b
|
Add texture format to the Texture class so that render target textures do not have to be in the bgra8 format
|
2020-01-15 23:28:17 +01:00 |
|
William Miller
|
50668921e8
|
Extra config block for Large Maps (PR#368 by Zanieon)
This extra block helps ZDBSP building better nodes for maps that are too big and starts generating visual issues with regular nodebuilding.
|
2020-01-15 06:26:35 +02:00 |
|
Magnus Norddahl
|
afb79e80d5
|
Implement tga image loader
|
2020-01-14 20:39:46 +01:00 |
|
Magnus Norddahl
|
0372b75eea
|
Fix offsetting bug
|
2020-01-14 18:57:50 +01:00 |
|
Magnus Norddahl
|
4e86765f2a
|
Implement pcx loader (I can't believe I wrote this in 2020...)
|
2020-01-14 18:49:45 +01:00 |
|
Magnus Norddahl
|
e908ec72e9
|
Add missing try/catch
|
2020-01-14 17:29:13 +01:00 |
|
Magnus Norddahl
|
3bbe76b225
|
Remove DevIL dependency
Remove IImageLoader code duplication
|
2020-01-14 17:25:35 +01:00 |
|
ZZYZX
|
42aa6c8832
|
Fixed: there was no highlight shader for internal sprites for ZDoom effects disabled; Fixed: highlighting of transparent walls/floors was broken
|
2020-01-14 11:09:33 +02:00 |
|
Magnus Norddahl
|
7ea64f910b
|
Fatal crash (Texture name input) #367
|
2020-01-13 19:11:10 +01:00 |
|
Magnus Norddahl
|
a2b18f1893
|
Fix load bug where exactly one image per thread would not get loaded
|
2020-01-12 23:35:20 +01:00 |
|
Magnus Norddahl
|
fc7093b959
|
Load images when they accessed
Load previews when they are accessed
|
2020-01-12 23:10:57 +01:00 |
|
Magnus Norddahl
|
acfd4f5283
|
LoadImage should not be virtual
|
2020-01-12 21:12:56 +01:00 |
|
Magnus Norddahl
|
db747d022b
|
Dispose the bitmap as soon as it has been uploaded to a texture. Use a 1 bit alphatest bitmap for those that have transparency in them.
|
2020-01-12 20:17:18 +01:00 |
|
Magnus Norddahl
|
21d19e2804
|
Only use GetBitmap for the alpha test
|
2020-01-12 19:53:50 +01:00 |
|
Magnus Norddahl
|
0abaeaf758
|
Replace GetBitmap with more descriptive functions and move the alpha test inside ImageData
|
2020-01-12 19:37:27 +01:00 |
|
biwa
|
247d3e7a97
|
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
|
2020-01-09 20:05:34 +01:00 |
|
biwa
|
a14fc7cafd
|
Fixed an issue where grid background images were drawn upside down and moved in the wrong direction on the Y axis when scrolling
|
2020-01-07 22:26:21 +01:00 |
|
biwa
|
2c9235e4ea
|
Trying to figure out matrix black magic
|
2020-01-07 21:27:37 +01:00 |
|
Magnus Norddahl
|
dfc3089b9f
|
Autodetect platform
|
2020-01-06 09:00:56 +01:00 |
|
Magnus Norddahl
|
5363fe0717
|
Produce release build
Disable devil
Support mac build (which is useless as mono doesn't support winforms on modern macOS)
|
2020-01-06 08:52:59 +01:00 |
|
Magnus Norddahl
|
20f5f01b84
|
Unix build fixes
|
2020-01-06 08:07:52 +01:00 |
|
biwa
|
01ccfa56f3
|
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
|
2020-01-05 14:27:47 +01:00 |
|
biwa
|
31c7a86758
|
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
|
2020-01-04 23:29:58 +01:00 |
|
biwa
|
b415046694
|
Fixed nonsensical values being returned when using +++/--- in many fields.
|
2020-01-04 23:29:35 +01:00 |
|
alexey.lysiuk
|
0298569bb9
|
Add Continuous Integration via GitHub Actions workflow (PR#359 by alexey-lysiuk)
|
2020-01-05 00:28:22 +02:00 |
|
biwa
|
8aee7fc550
|
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
|
2020-01-04 22:15:13 +01:00 |
|
ZZYZX
|
0e7875e0ad
|
Fixed: light clipping on back faces was gone
|
2020-01-03 03:55:34 +02:00 |
|
ZZYZX
|
044dbbcfd0
|
Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233.
|
2020-01-03 03:22:33 +02:00 |
|
biwa
|
0efb786a97
|
Slopes in 3D floors work again
|
2020-01-03 01:11:23 +01:00 |
|
Magnus Norddahl
|
54fb563a9a
|
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
|
2020-01-02 20:35:20 +01:00 |
|
Magnus Norddahl
|
c10f70d595
|
Fix glError returning a null pointer
|
2020-01-02 20:34:55 +01:00 |
|
biwa
|
7e84883125
|
Some cleanups
|
2020-01-02 20:32:37 +01:00 |
|
ZZYZX
|
7b5d4a03e9
|
Write uniform data into separate structures
|
2020-01-02 21:32:08 +02:00 |
|
Magnus Norddahl
|
10702928ae
|
Only call seterror if the context creation fails
|
2020-01-02 20:21:38 +01:00 |
|
Magnus Norddahl
|
6450bdcc67
|
Improve error message if OpenGL context creation fails
|
2020-01-02 19:45:45 +01:00 |
|
ZZYZX
|
0ba5870dfc
|
Merge branch 'shadercompiler'
|
2020-01-02 20:22:49 +02:00 |
|
Magnus Norddahl
|
d71da60c40
|
Lower depth bits requirement
|
2020-01-02 19:07:31 +01:00 |
|
Magnus Norddahl
|
82db74b17a
|
Fix profile not being used
|
2020-01-02 18:55:53 +01:00 |
|
Magnus Norddahl
|
d49a6e228b
|
Work a little harder to find an usable OpenGL version
|
2020-01-02 18:53:37 +01:00 |
|