Commit graph

248 commits

Author SHA1 Message Date
codeimp
97ac5aaa57 Fixed a bug that caused a zero-length file to be created when a resource file was missing. 2010-10-03 16:54:38 +00:00
codeimp
e6d4bdb607 Fixed bug in dockers panel system that allowed the panel to go bonkers when resized smaller than possible. 2010-10-03 16:44:34 +00:00
codeimp
706317a676 @ same as r1422 but for actions and arguments on things 2010-10-03 13:58:11 +00:00
codeimp
d88027c9f4 Linedef arguments are set to 0 when action 0 (normal) is chosen. But are not forced to stay 0 (you can still change them after selecting the action) 2010-10-03 13:31:29 +00:00
codeimp
1a1c4e7369 @ work on (G)ZDoom Editing plugin 2010-10-03 12:59:49 +00:00
codeimp
abc0d29c19 Fixed problem where changes to the custom fields of sidedefs could not be undone. 2010-10-03 12:05:55 +00:00
codeimp
59df505df6 Improved texture filtering in Visual Mode. When filtering is Off, it interpolates the mipmaps to reduce the banding effect on walls/floors. With filtering On, it now uses anisotropic filtering up to level 8. (you can change the anisotropy level by editing the 'filteranisotropy' value in the program configuration) 2010-10-03 11:51:38 +00:00
codeimp
1c02c7e62a Fixed bug in Things Filters which caused removed flag settings to be restored after DB restart. 2010-10-03 10:03:56 +00:00
codeimp
41ee5f66bd Fixed bug that caused translucent objects to become opaque when full brightness is turned on in Visual Mode 2010-09-17 21:50:53 +00:00
codeimp
7e13e3b45c @ Added a very useful function in the map element fields. Why didn't I add this long ago?! 2010-09-15 20:29:40 +00:00
codeimp
0cc92a1fff Added -nosettings command line parameter which allows starting Doom Builder with only the default settings (no user settings) but any settings you make will not be saved (to protect your original settings). 2010-09-15 19:57:12 +00:00
codeimp
cc47f0b11f @ work on (G)ZDoom Editing plugin 2010-09-11 20:14:36 +00:00
codeimp
4b0c30cad2 Fixed an issue that caused a map to be 'changed' just by going into Visual Mode.
@ work on (G)ZDoom Editing plugin
2010-09-09 15:12:31 +00:00
codeimp
a250c86131 @ work on (G)ZDoom Editing plugin (finally got my plane math right, thanks MathWorld & Paul Bourke) 2010-09-08 20:39:59 +00:00
codeimp
67107d2c24 @ work on (G)ZDoom Editing plugin 2010-09-08 15:05:32 +00:00
codeimp
a0b87ebd06 @ work on (G)ZDoom Editing plugin 2010-09-08 06:09:03 +00:00
codeimp
605f795747 @ work on (G)ZDoom Editing plugin 2010-09-04 14:51:35 +00:00
codeimp
939bceaa37 @ work on (G)ZDoom Editing plugin 2010-09-04 11:19:37 +00:00
codeimp
6c09634660 Added Find & Replace for Thing Angles
Added lots of new filter options for Things Filters
Some interface polishing
2010-09-01 14:36:31 +00:00
codeimp
446e3d40d0 Fixed a tiny inaccuracy on a rare occasion in the sector triangulation code 2010-09-01 13:04:16 +00:00
codeimp
3a944a8730 Fixed a problem that allowed endless recursion when instructed by DECORATE goto statements. 2010-08-28 16:48:17 +00:00
codeimp
89bf322a74 Fixed crash when sectors with lots of sidedefs are created or loaded 2010-08-26 21:47:25 +00:00
codeimp
8c35fc2693 Exposed GetLumpData and SetLumpData for plugins to read/write map lumps
@ some work on the USDF plugin
@ some game config documentation I still have laying around here
2010-08-23 15:17:58 +00:00
codeimp
198d9ebfe5 Added the ability for plugins to add menu items in existing menus 2010-08-23 09:58:30 +00:00
codeimp
b2f672c94f Added 'conversation' UDMF field to Things in ZDoom configurations
Added the ability for plugins to choose the toolbar section in which to add a button
Added beginning of ZDoom USDF conversation editor plugin
2010-08-22 20:56:52 +00:00
codeimp
603cdbf042 Added some functionality for plugins that want to render in other editing modes 2010-08-22 12:09:32 +00:00
codeimp
6a685b7678 Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE
Added two new type handlers that can be used in UDMF ('Thing Type' and 'Thing Class')
Polished the browse icons and browse buttons.
Added more events for plugins to intercept.
2010-08-22 11:36:09 +00:00
codeimp
53244a6d04 @ committed missing file 2010-08-20 07:07:29 +00:00
codeimp
8c96fff8c4 @ work in progress 2010-08-20 06:07:56 +00:00
codeimp
cfde4a92f2 @ Added plugin source code I started working on (and project file that was not committed earlier?) 2010-08-19 15:18:11 +00:00
codeimp
1c7e0ce3ad Added support for 'goto' actor state keyword in DECORATE. 2010-08-19 15:06:15 +00:00
codeimp
77c3db9c80 @ Updated version numbers for upcoming release 2010-08-18 15:11:41 +00:00
codeimp
629f619794 Added basic plugin loading order system (just a cfg file which sets the order in which to load the DLL files, this matters because that is also the order in which events are raised on plugins) 2010-08-18 12:19:37 +00:00
codeimp
216e99850a Added support for 'sprites' types in TEXTURES lump 2010-08-18 09:07:54 +00:00
codeimp
8625573ca2 @ Removed some console output code that was used for testing
@ Gave the ThingTypeInfo a string representation (ToString)
2010-08-18 08:52:18 +00:00
codeimp
feccf6a11d Added support for 'walltexture' and 'flat' types in the TEXTURES lump 2010-08-18 05:49:15 +00:00
codeimp
77b91f60a0 Fixed crash when saving with spaces at the beginning or end of a typed texture/flat name 2010-08-17 18:46:13 +00:00
codeimp
58062181d5 Fixed a rounding issue with thing angles that sometimes caused things to display odd angles 2010-08-17 18:05:31 +00:00
codeimp
ba989f3cab Slightly improved DECORATE parsing (now also works with skip_super and allows // within quoted strings) 2010-08-17 10:02:07 +00:00
codeimp
a8322b7d45 @ Fixed a bug in the new way the Things are rendered
Removed code that crashed the script editor and I had no better solution (it was unused code anyway)
2010-08-16 17:53:28 +00:00
codeimp
8ffd94af92 Change the way Things are rendered in classic modes (now use a small, constant amount of video memory instead of linear amount) 2010-08-16 13:31:53 +00:00
codeimp
ac65dbf138 Removed the limit on the number of Things in Doom and Hexen formats, because the file format doesn't really impose a limit on this. 2010-08-15 20:07:12 +00:00
codeimp
7f685b4c77 Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits) 2010-08-15 19:43:00 +00:00
codeimp
9934ddad25 @ Fixed bug in recent files list 2010-08-15 14:30:51 +00:00
codeimp
507f5c634a @ Increased statusbar messages duration to 5 seconds 2010-08-15 13:51:12 +00:00
codeimp
34bd24505d Added some missing things in ZDoom game configurations
Added Copy and Paste object properties for classic modes
Added some options for toolbar customization
2010-08-15 13:45:43 +00:00
codeimp
14415a7767 @ This should fix a problem with actions in combination with the Control key. Also removed the modifier keys check in the BaseVisual* classes OnEditEnd events, because I don't know why it is there and it prevents the user from assigning a key combination for that action. 2010-08-14 18:07:38 +00:00
codeimp
916f529b56 Fixed bug that cause Thing and Linedef flags to be incorrect when copy/pasting.
Fixed crash when an empty TEXTURE1 or TEXTURE2 lump was read.
2010-08-14 15:44:47 +00:00
codeimp
b6fba8d043 Fixed action arguments to stay within valid range (0..255 for hexen)
Added warning message when a texture or flat is double defined in the same resource.
2010-08-14 10:21:38 +00:00
codeimp
32d42e7e56 Fixed slowdown when loading a map with unknown flats (and some other small performance optimizations) 2010-08-14 09:30:54 +00:00