UltimateZoneBuilder/Source/Core
2010-10-03 11:51:38 +00:00
..
Actions Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE 2010-08-22 11:36:09 +00:00
Compilers Changed when/how the scripts are compiled and errors are shown 2009-05-10 19:04:47 +00:00
Config Improved texture filtering in Visual Mode. When filtering is Off, it interpolates the mipmaps to reduce the banding effect on walls/floors. With filtering On, it now uses anisotropic filtering up to level 8. (you can change the anisotropy level by editing the 'filteranisotropy' value in the program configuration) 2010-10-03 11:51:38 +00:00
Controls Added Find & Replace for Thing Angles 2010-09-01 14:36:31 +00:00
Data Added support for 'goto' actor state keyword in DECORATE. 2010-08-19 15:06:15 +00:00
Editing Added Find & Replace for Thing Angles 2010-09-01 14:36:31 +00:00
General Added -nosettings command line parameter which allows starting Doom Builder with only the default settings (no user settings) but any settings you make will not be saved (to protect your original settings). 2010-09-15 19:57:12 +00:00
Geometry @ work on (G)ZDoom Editing plugin (finally got my plane math right, thanks MathWorld & Paul Bourke) 2010-09-08 20:39:59 +00:00
IO Fixed crash when saving with spaces at the beginning or end of a typed texture/flat name 2010-08-17 18:46:13 +00:00
Map @ Added a very useful function in the map element fields. Why didn't I add this long ago?! 2010-09-15 20:29:40 +00:00
Plugins Added some functionality for plugins that want to render in other editing modes 2010-08-22 12:09:32 +00:00
Properties Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE 2010-08-22 11:36:09 +00:00
Rendering Improved texture filtering in Visual Mode. When filtering is Off, it interpolates the mipmaps to reduce the banding effect on walls/floors. With filtering On, it now uses anisotropic filtering up to level 8. (you can change the anisotropy level by editing the 'filteranisotropy' value in the program configuration) 2010-10-03 11:51:38 +00:00
Resources Improved texture filtering in Visual Mode. When filtering is Off, it interpolates the mipmaps to reduce the banding effect on walls/floors. With filtering On, it now uses anisotropic filtering up to level 8. (you can change the anisotropy level by editing the 'filteranisotropy' value in the program configuration) 2010-10-03 11:51:38 +00:00
Types Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE 2010-08-22 11:36:09 +00:00
VisualModes Added some functionality for plugins that want to render in other editing modes 2010-08-22 12:09:32 +00:00
Windows Added Find & Replace for Thing Angles 2010-09-01 14:36:31 +00:00
ZDoom Fixed a problem that allowed endless recursion when instructed by DECORATE goto statements. 2010-08-28 16:48:17 +00:00
Builder.csproj Fixed crash when sectors with lots of sidedefs are created or loaded 2010-08-26 21:47:25 +00:00