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Actions
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@ This should fix a problem with actions in combination with the Control key. Also removed the modifier keys check in the BaseVisual* classes OnEditEnd events, because I don't know why it is there and it prevents the user from assigning a key combination for that action.
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2010-08-14 18:07:38 +00:00 |
Compilers
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Changed when/how the scripts are compiled and errors are shown
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2009-05-10 19:04:47 +00:00 |
Config
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@ Removed some console output code that was used for testing
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2010-08-18 08:52:18 +00:00 |
Controls
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@ Fixed a bug in the new way the Things are rendered
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2010-08-16 17:53:28 +00:00 |
Data
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Added support for 'goto' actor state keyword in DECORATE.
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2010-08-19 15:06:15 +00:00 |
Editing
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Added basic plugin loading order system (just a cfg file which sets the order in which to load the DLL files, this matters because that is also the order in which events are raised on plugins)
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2010-08-18 12:19:37 +00:00 |
General
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Added basic plugin loading order system (just a cfg file which sets the order in which to load the DLL files, this matters because that is also the order in which events are raised on plugins)
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2010-08-18 12:19:37 +00:00 |
Geometry
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Fixed a rounding issue with thing angles that sometimes caused things to display odd angles
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2010-08-17 18:05:31 +00:00 |
IO
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Fixed crash when saving with spaces at the beginning or end of a typed texture/flat name
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2010-08-17 18:46:13 +00:00 |
Map
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Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits)
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2010-08-15 19:43:00 +00:00 |
Plugins
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Added basic plugin loading order system (just a cfg file which sets the order in which to load the DLL files, this matters because that is also the order in which events are raised on plugins)
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2010-08-18 12:19:37 +00:00 |
Properties
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@ Updated version numbers for upcoming release
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2010-08-18 15:11:41 +00:00 |
Rendering
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@ Removed some console output code that was used for testing
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2010-08-18 08:52:18 +00:00 |
Resources
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@ This should fix a problem with actions in combination with the Control key. Also removed the modifier keys check in the BaseVisual* classes OnEditEnd events, because I don't know why it is there and it prevents the user from assigning a key combination for that action.
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2010-08-14 18:07:38 +00:00 |
Types
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Fixed action arguments to stay within valid range (0..255 for hexen)
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2010-08-14 10:21:38 +00:00 |
VisualModes
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@ This should fix a problem with actions in combination with the Control key. Also removed the modifier keys check in the BaseVisual* classes OnEditEnd events, because I don't know why it is there and it prevents the user from assigning a key combination for that action.
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2010-08-14 18:07:38 +00:00 |
Windows
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Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits)
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2010-08-15 19:43:00 +00:00 |
ZDoom
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Added support for 'goto' actor state keyword in DECORATE.
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2010-08-19 15:06:15 +00:00 |
Builder.csproj
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@ Added OnMapSaveBegin and OnMapSaveEnd events for plugins
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2009-08-23 13:55:49 +00:00 |