Magnus Norddahl
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8ea439a5c2
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- fix some rendering problems in visual mode
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2019-08-15 14:49:49 +02:00 |
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Magnus Norddahl
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a292300eaa
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- use some more sane values for the frame buffer
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2019-08-15 09:49:36 +02:00 |
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Magnus Norddahl
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e6731115ed
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- and we have visuals!
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2019-08-15 09:40:49 +02:00 |
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Magnus Norddahl
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10c06cc662
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- minor bug fix
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2019-08-15 02:57:09 +02:00 |
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Magnus Norddahl
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a542385cd7
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- force texture and buffer updating to go through RenderDevice
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2019-08-15 02:52:21 +02:00 |
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Magnus Norddahl
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b41cb07eaa
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- Hook up texture creation and binding
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2019-08-14 13:51:05 +02:00 |
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Magnus Norddahl
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1d09a0f86a
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- implement ApplyUniforms
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2019-08-14 12:36:33 +02:00 |
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Magnus Norddahl
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3c44f77b60
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- port all the direct3d shaders to glsl
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2019-08-14 07:55:21 +02:00 |
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Magnus Norddahl
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14fd3c96e1
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- remove Things2DShader, World3DShader, Effect and EffectShader
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2019-08-13 04:12:04 +02:00 |
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Magnus Norddahl
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0b3725e2fa
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- remove Display2DShader class
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2019-08-13 02:43:01 +02:00 |
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Magnus Norddahl
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2eaf323ad0
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- fix vertex array object binding bug
- add shader program
- fix that alpha color was stored in red channel in Color4
- fix buffer upload bug
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2019-08-12 08:33:40 +02:00 |
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Magnus Norddahl
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fd37c455d2
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- Upload and apply vertex buffers, index bufers and vertex declarations
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2019-08-10 07:46:29 +02:00 |
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Magnus Norddahl
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d48f032b71
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- create OpenGL context
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2019-08-10 02:32:08 +02:00 |
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Magnus Norddahl
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3fae1e9ef3
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- add RenderDevice bindings
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2019-08-10 00:46:51 +02:00 |
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Magnus Norddahl
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e3740033fc
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- rename classes with D3D in them
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2019-08-09 23:22:16 +02:00 |
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Magnus Norddahl
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8ada3862e4
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- rename files
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2019-08-09 23:20:36 +02:00 |
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Magnus Norddahl
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407cc703b8
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- implement enough of BuilderNative for GZDB to successfully run without crashing
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2019-08-09 23:15:48 +02:00 |
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Magnus Norddahl
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37876f6d8a
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- add BuilderNative library that does the actual rendering
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2019-08-09 06:18:08 +02:00 |
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Magnus Norddahl
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690a4d2e83
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- remove DataStream class
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2019-08-08 20:06:35 +02:00 |
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Magnus Norddahl
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c665bfca86
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- remove SlimDX namespace
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2019-08-08 18:24:33 +02:00 |
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Magnus Norddahl
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8f15e8d5e7
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- Simplify code
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2019-08-08 07:10:35 +02:00 |
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Magnus Norddahl
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e4b257a89a
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- remove SlimDX.DirectInput namespace
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2019-08-08 04:21:57 +02:00 |
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Magnus Norddahl
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21b46010c1
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Merge remote-tracking branch 'origin/master' into slimgl
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2019-08-08 04:07:00 +02:00 |
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Magnus Norddahl
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c8845ae559
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- remove SlimDX Stopwatch
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2019-08-08 04:02:00 +02:00 |
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Magnus Norddahl
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3cff90d716
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- remove SlimDX.Direct3D9 namespace
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2019-08-08 03:51:21 +02:00 |
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Magnus Norddahl
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1be047d316
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- Simplify D3DDevice
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2019-08-08 03:19:11 +02:00 |
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Magnus Norddahl
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90b5c41517
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- update solution to .net framework 4.7.2 and add build output files to .gitignore
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2019-08-08 00:18:44 +02:00 |
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Magnus Norddahl
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4cec56b5d6
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- remove SlimDX dependency
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2019-08-08 00:05:21 +02:00 |
|
biwa
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363a07c609
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- Fixed a bug where a thread unsafe string length measuring method could cause a crash. Fixes #275.
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2019-07-16 20:37:18 +02:00 |
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biwa
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2516b97cee
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- Added option to enable additive paint selecting without holding shift independently from regular additive selecting
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2019-06-20 15:38:41 +02:00 |
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biwa
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8d75bfc3d2
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- The missing textures checker now finds missing upper/lower textures on 3D floors when the appropriate flags of the Sector_Set3dFloor special are used. Fixes #269
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2019-06-20 14:53:51 +02:00 |
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biwa
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a2567e4df5
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- Textures will now wrap correctly in visual mode when the flag of the Line_SetIdentification special is set in Hexen format. Fixes #271
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2019-06-18 21:20:14 +02:00 |
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biwa
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57054c132f
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- Fixed a bug where the unknown texture error checker didn't report unknown textures on sidedefs that were never seen. Fixed #270
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2019-06-16 20:14:10 +02:00 |
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biwa
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34f2c308bd
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- More model texture loading weirdness is now regarded
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2019-06-16 19:31:44 +02:00 |
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biwa
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c2b18a913e
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- Fixed a bug where textures for internal model skin names did not load when "Path" was specified in MODELDEF
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2019-06-16 18:40:10 +02:00 |
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biwa
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70b2be5e73
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- Fixed a crash that happened when there were OBJ elements without parameters
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2019-06-16 12:05:03 +02:00 |
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biwa
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dc74617820
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- Fixed a problem with OBJ models being flipped
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2019-06-16 00:03:37 +02:00 |
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biwa
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97d4fdd78a
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@Fixed some compiler warnings
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2019-06-15 21:26:43 +02:00 |
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biwa
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dde8742ff2
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- Added support for Wavefront OBJ models
- Fixed a problem where model textures were not loaded from the textures directory or from TEXTUREx definitions. Fixes #173 and #226
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2019-06-15 17:44:02 +02:00 |
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biwa
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44745bdbc8
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- More speed improvements to the texture browser
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2019-05-31 23:11:17 +02:00 |
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biwa
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48af52afcf
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- Improved performance of the texture browser. This should significantly reduce the times it takes to open the texture browser when using large texture sets
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2019-05-31 00:20:12 +02:00 |
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biwa
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22df516e11
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- Fixed a bug where moving the mouse outside the window could crash when pasting a selection while having auto dragging enabled. Fixes #110.
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2019-04-20 16:55:20 +02:00 |
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biwa
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fbf4b259d6
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- Fixed a freeze in the Tag Range plug-in when using the "relative" and "skip used tags" options. Fixes #125.
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2019-04-20 13:22:35 +02:00 |
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biwa
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36361de889
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- Fixed a bug where script compile errors were not shown under certain circumstances. Fixes #161.
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2019-04-19 19:58:41 +02:00 |
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biwa
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b5e950df89
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- Fixed an issue where the current editing mode was not re-initialized properly when opening a map from current WAD
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2019-04-19 16:14:30 +02:00 |
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biwa
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aafe42c88d
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- Test map from current mouse position now works properly in Hexen/UDMF maps with multiple player starts. Also works in maps without a valid player start now. Fixes #263.
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2019-04-16 18:05:21 +02:00 |
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biwa
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03cb5249af
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Merge branch 'master' of https://github.com/jewalky/GZDoom-Builder-Bugfix
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2019-04-14 18:27:34 +02:00 |
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biwa
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f2a343e118
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- Added support for the ForceWorldPanning MAPINFO option. Fixes #258
- Improved support for auto aligning scaled textures
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2019-04-14 18:24:37 +02:00 |
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ZZYZX
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95a9d28798
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Specify git.exe instead of just 'git' for compatibility with my environment with Cygwin git...
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2019-03-29 20:41:01 +02:00 |
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biwa
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3d156a3be8
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3D floors are now updated in real time in visual mode when their control sector is sloped through the line slope action. Fixes #250.
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2019-03-27 21:47:47 +01:00 |
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