Commit graph

134 commits

Author SHA1 Message Date
MaxED
8ddcccf067 Linedef edit form: all linedef UDMF properties are now editable via user interface + some fixes in sidedef UDMF controls. 2013-06-11 08:05:32 +00:00
MaxED
832e1a4201 UDMF, Linedef edit form: All sidedef properties are now editable via user interface.
Fixed a typo in one of Visplane Explorer messages.
Small fixes here and there.
2013-06-10 14:04:23 +00:00
MaxED
08dd4c19b6 Fixed a crash when saving a screenshot on systems with specific date-time formats.
Increased screenshot jpeg quality to 90.
2013-06-06 15:58:48 +00:00
MaxED
869411b7aa Added an icon to "Keyboard Shortcuts Reference" menu item. 2013-06-06 12:55:22 +00:00
MaxED
82c547f673 GZDB can now save keyboard shortcuts reference to html file (Help -> Keyboard Shortcuts Reference).
"Clear Group" 2-10 actions had incorrect default shortcuts.
2013-06-06 12:37:37 +00:00
MaxED
aea360adb9 Added "defaultlinedefactivation" setting to configuration.
Added some boilerplate to SaveScreenshot function.
2013-06-06 10:22:58 +00:00
MaxED
be3f71c2e7 Screenshots of GZDB window and edit area can now be saved (Tools -> Save Screenshot and Tools -> Save Screenshot (edit area)).
NumericTextbox now uses NumberDecimalSeparator instead of CurrencyDecimalSeparator.
2013-06-05 08:08:56 +00:00
MaxED
9d985393ee A map was not saved properly when user saved it right after changing map format.
Removed some unused "using" directives.
2013-05-31 13:57:49 +00:00
MaxED
ae8780f4ea Classic Modes: added 3D floor indication (color can be changed in Preferences -> Appearance -> 3D Floors).
Sector_Set3dFloor action (160): added hi-tag/line ID check.
2013-05-20 10:43:34 +00:00
MaxED
559d568642 Some cosmetic changes in Hexen and ZDoom linedef configurations.
Some cosmetic changes in Bit flags form.
2013-04-15 13:52:54 +00:00
MaxED
8cf9e651cc Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
MaxED
8f47c316b9 Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged.
Fixed another bug in Tools.autoAlignTexturesOnSidesUDMF()
Replaced Math.PI-related equations with stuff from Angle2D class.
2013-04-11 09:27:16 +00:00
MaxED
a0ae887a72 Thing Edit form: things can now be filtered.
Preferences form: list of actions already using current shortcut was not updated properly when actions list was filtered.
2013-04-04 12:04:52 +00:00
MaxED
d582d9b9a1 Visual mode, "Lower/Raise Floor/Ceiling to adjacent sector" actions: you can now hold Ctrl to lower/raise sectors to lowest/highest sector inside selection.
Visual mode: added "Align Textures X and Y" action (default key is Ctrl-A).
Preferences Form: Actions can now be filtered.
2013-04-04 10:14:44 +00:00
MaxED
b104e88a1d Visual Mode, UDMF: "Auto-align Textures Y" action now takes surface peg type into account.
Visual Mode, UDMF: "Auto-align Textures Y" action now applies vertical scale of first (highlighted) surface to the rest of aligned surfaces.
Linedef Edit Form, UDMF: lower sidedef texture offsets were never displayed.
Some more changes in auto texture alignment of newly drawn lines.
BuilderEffects plugin should compile now.
2013-04-03 14:50:41 +00:00
MaxED
c6378809d5 Visual Mode: You can now Shift-Select (usually Select = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height.
Added Selection Groups options to Edit menu.
Selection Groups can now be cleared using either Edit -> Clear Group or Ctrl-Shift-[group number] shortcut.
Toolbar button groups can now be toggled using context menu. Hold "Shift" to toggle several button groups at once.
2013-04-01 11:06:01 +00:00
MaxED
c04a65f104 Even more fixes in Vertex and Linedef deleting process.
Texture browser can now show flats/textures only.
2013-03-26 12:31:07 +00:00
MaxED
0e7a74158f We should save LastUsedConfigName only when creating a new map... 2013-03-21 11:28:50 +00:00
MaxED
46818663f3 Last used configuration is now selected when creating a new map.
Fixed a possible bug in Visual vertex handles rendering code.
2013-03-21 11:23:29 +00:00
MaxED
591f92cce6 Moving to new SVN... 2013-03-18 13:52:27 +00:00
MaxED
94dce70ada UDMF: vertical offsets of a vertex can now be edited in Vertex Edit form and are shown in Vertex Info panel.
Bridge mode: when source sidedefs don't have upper/lower textures, their middle textures are used instead.
2012-11-27 23:04:49 +00:00
MaxED
323c098b17 Increased view distance in Visual modes to 9000 map units. 2012-11-25 20:17:38 +00:00
MaxED
c0c36eabbc Added an option to enable DB2-style surface highlighting in Visual modes (when enabled, selected surfaces stay highlighted even if "Show Highlight" is set to OFF) 2012-11-22 09:37:57 +00:00
MaxED
f731000db3 UDMF Controls form's close using [x] button wasn't handled properly.
Linedef and Sector Edit forms were saving default UDMF texture offsets (which led to increased map size).
2012-11-13 21:11:53 +00:00
MaxED
436bc14a86 Line angle is now displayed when a line is drawn in Draw Geometry mode.
TranslucentLine (208) action's "additive" property values were inverted.
2012-11-11 21:52:08 +00:00
MaxED
8b91176fb0 Restored "Texture offset" input in Linedef edit and Linedef info panels for UDMF format.
Added several UDMF properties to ZDoom configuration.
2012-11-05 21:53:45 +00:00
MaxED
f81aad796d Changed "Bottom offset" label to "Lower offset" in Linedef edit form 2012-11-05 14:15:53 +00:00
MaxED
3218dcee10 "Texture/Upper offset" label in Linedef edit form wasn't aligned properly. 2012-11-05 12:47:14 +00:00
MaxED
b8d3ed0ccb Added "lightfog" flag support.
UDMF: UDMF texture offsets can now be edited in Sector and Linedef edit forms.
Floor and ceiling textures are now dragged properly in GZDoom Visual mode.
2012-11-05 12:31:24 +00:00
MaxED
6b62b4f3d2 Added multiple engine support for any game configuration.
Floor and ceiling textures are now moved more predictably by arrow keys in GZDoom Visual mode.
Walls texture coordinates are always rounded when moved by arrow keys in Visual modes.
Linedef info panel: relative UDMF light values are now shown like this: 16 (128), which means "UDMF light value" ("total surface brightness (UDMF light value + sector brightness)")
Player is now spawned at camera height when testing from current location in Visual modes.
Focus is now properly restored after testing from current location in Visual modes.
Updated Heretic_sectors.cfg and Heretic_things.cfg as described here: http://www.doombuilder.com/forums/viewtopic.php?f=11&t=357
Changed sprites of artifacts in Hexen_things.cfg to proper ones.
Renamed Skulltag configs to Zandronum
2012-11-02 23:11:38 +00:00
MaxED
9aa5e27425 Started working on Properties Dock plugin 2012-10-09 15:17:52 +00:00
MaxED
1b6f8c97f9 Builder 1.13:
UDMF: changing brightness of a wall or ceiling in GZDoom Visual mode will change brightness of selected surface, not sector brightness.
Sector and Sidedef info panels show additional info if a map is in UDMF format.
Fixed: GZDoom menu panel wasn't updated when a map was opened via "recent files" item click.
2012-10-03 18:46:13 +00:00
MaxED
5e52082409 Event lines are now shown for ActorMover.
Event lines for "event activators" (ActorMover, Camera and things with Thing_SetGoal special) are now drawn with different color.
Fixed a crash when a Thing with arguments is pasted in Visual modes.
Several other small fixes.
Fixed config error in ZDoom_things.cfg.
Fixed config error in ZDoom_ACS.cfg
2012-09-26 00:04:17 +00:00
MaxED
95702dbf48 Added event lines.
Added toolbar button to toggle event lines on and off.
2012-09-17 21:57:08 +00:00
MaxED
3beaade48e Order, in which patrol points and interpolation points are connected can now be shown in Things and Visual modes. 2012-09-17 15:41:18 +00:00
MaxED
9e6cd07adc Z-height of a thing can now be changed in absolute and relative mode in Thing Edit form.
Lower and Upper portal icons were swapped.
2012-09-16 19:54:16 +00:00
MaxED
7d9b846d20 Dynamic lights had 0 width and height in Skulltag config, so they weren't shown in Visual modes.
Now only the root node of Folder/PK3/PK7 resource is expanded in Textures browser.
2012-09-09 19:14:03 +00:00
MaxED
59a7f315e9 Actions and Effects can now be filtered (useful when you remember action/effect name, but don't remember it's number or category) 2012-09-07 14:04:32 +00:00
MaxED
59ade165e7 Vertex scale can now be set in Preferences (controls the size of vertex handles in 2D Modes). 2012-09-07 10:45:49 +00:00
MaxED
f2b42d1329 Fixed severe lags during Texture Browser opening when resource wad for current texture had lots of textures.
Texture groups weren't created properly in soma cases.
Added Monster/Hate Target sprite.
2012-09-05 10:31:32 +00:00
MaxED
a45b1dd3b9 Floor and ceiling brightness levels of 3d-floors can now be edited properly in GZDoom Visual mode.
Updated to Doom Builder 2 r1604:
Stuck thing error checker now also regards thing flags.
2012-08-27 11:39:14 +00:00
MaxED
91080d618a For some reason, folders in Texture browser were sorted in descending order.
Color Picker plugin: color can now be displayed as HEX or Float.
2012-08-20 10:44:27 +00:00
MaxED
e308d2ff15 Updated to Doom Builder 2 r1599:
Find and Replace Mode: can now find things and linedefs by their flags
2012-08-14 20:10:59 +00:00
MaxED
eb86ab60af GZDoom Builder 1.12d:
TEXTURES patches can now be loaded from anywhere inside resource.
Configs: things from "Cameras and Interpolation" and "Boom Items" categories weren't rendered in Visual modes.
Configs: several new icons are now used for things.
Reverted sectors rendering from 1.12b, because it was done in too hackish way and was causing more and more problems. Models rendered height is now 25% lower instead.
Models rendering height can be toggled between normal and 85% in Preferences->Appearance->"Scale models in Visual modes"
Fixed several small bugs here and there.
2012-08-10 12:08:08 +00:00
MaxED
508a3f2772 GZDoom Builder 1.12b:
Things can now be rotated in visual mode.
Added JPG and TGA image format support.
Fixed: TEXTURES files with names other than "textures.ext" will now be loaded (as an example, files named like "textures.something.txt" or "textures_walls.ccp" will be loaded by (G)ZDoom, but not by Doom Builder 2 or previous versions of GZDB).
Fixed: textures defined in TEXTURES have higher priority in (G)ZDoom than images with the same name in "textures" folder.
Fixed another possible crash when MODELDEF is reloaded.
2012-08-05 19:18:05 +00:00
MaxED
2006cdc7bb GZDoom Builder 1.12a:
AngleOffset, PitchOffset and RollOffset MODELDEF properties are now supported.
Fixed a crash when editor tries to display a model for an actor without a valid sprite in Visual mode.
Fixed a possible crash when MODELDEF is reloaded from 2d-mode.
Fixed several things in Doom2_things.cfg.
UDMF Controls plugin:
Fixed several bugs in plugin's sliders logic.
2012-07-28 20:36:28 +00:00
MaxED
70ea0658ed GZDoom Builder 1.12:
GZDoom Builder now uses SharpCompress.dll instead of SharpZip.dll.
Added PK7 archive support.
PK3 archives now load aprox. 40% faster.
Textures browser now shows Folder/PK3/PK7 folder structure.
TextureBrowserForm is now used to display both Textures and Flats.
ACS scripts from #include and #import directives are now shown in Script name/number dropdowns.
Fixed several cases when ACS scripts lists used in Edit Thing and Edit Linedef forms wasn't updated when they should've (i.e. after compiling a script).
2012-07-23 21:28:23 +00:00
MaxED
cc6424fb1c Fixed an error when a setting in configuration is outside of PreferencesForm's slider range.
Fixed another potential Decorate parser error while parsing one line actors.
Added info about GZDoom Builder to About form.
2012-07-17 22:51:55 +00:00
MaxED
2a6a381dbd Fixed Decorate parser error while parsing one line actors.
Fixed a typo in variable name.
2012-07-17 12:22:17 +00:00
MaxED
87731c9650 GZDoom Builder 1.11a:
Things can now be cut, copied and pasted in Visual modes.
Sector geometry was not updated properly after Undo/Redo in GZDoom Visual mode.
Fixed an error when user selects multiple things and attempts to view their properties in Doom map format.
Added Decorate and Modeldef syntax hilighting, autocompletion and item recognition to Script editor.
Script Editor can now autodetect several script types when you open them (currently ACS, Decorate and Modeldef scripts are recognized).
Tag Explorer: fixed a bug when Tag Explorer update can block keyboard keys release detection logic.
2012-07-16 09:45:21 +00:00