UltimateZoneBuilder/Source/Core/Windows
MaxED 6b62b4f3d2 Added multiple engine support for any game configuration.
Floor and ceiling textures are now moved more predictably by arrow keys in GZDoom Visual mode.
Walls texture coordinates are always rounded when moved by arrow keys in Visual modes.
Linedef info panel: relative UDMF light values are now shown like this: 16 (128), which means "UDMF light value" ("total surface brightness (UDMF light value + sector brightness)")
Player is now spawned at camera height when testing from current location in Visual modes.
Focus is now properly restored after testing from current location in Visual modes.
Updated Heretic_sectors.cfg and Heretic_things.cfg as described here: http://www.doombuilder.com/forums/viewtopic.php?f=11&t=357
Changed sprites of artifacts in Hexen_things.cfg to proper ones.
Renamed Skulltag configs to Zandronum
2012-11-02 23:11:38 +00:00
..
AboutForm.cs Fixed an error when a setting in configuration is outside of PreferencesForm's slider range. 2012-07-17 22:51:55 +00:00
AboutForm.Designer.cs Fixed an error when a setting in configuration is outside of PreferencesForm's slider range. 2012-07-17 22:51:55 +00:00
AboutForm.resx Fixed an error when a setting in configuration is outside of PreferencesForm's slider range. 2012-07-17 22:51:55 +00:00
ActionBrowserForm.cs Actions and Effects can now be filtered (useful when you remember action/effect name, but don't remember it's number or category) 2012-09-07 14:04:32 +00:00
ActionBrowserForm.Designer.cs Actions and Effects can now be filtered (useful when you remember action/effect name, but don't remember it's number or category) 2012-09-07 14:04:32 +00:00
ActionBrowserForm.resx Actions and Effects can now be filtered (useful when you remember action/effect name, but don't remember it's number or category) 2012-09-07 14:04:32 +00:00
AngleForm.cs GZDoom Builder 1.12a: 2012-07-28 20:36:28 +00:00
AngleForm.Designer.cs - Fixed the tab order on all windows 2009-04-26 19:53:36 +00:00
AngleForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
BitFlagsForm.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
BitFlagsForm.Designer.cs - Fixed the tab order on all windows 2009-04-26 19:53:36 +00:00
BitFlagsForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ConfigForm.cs Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
ConfigForm.Designer.cs Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
ConfigForm.resx Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
CustomFieldsForm.cs @ some intellisense documentation 2009-05-21 08:18:34 +00:00
CustomFieldsForm.Designer.cs @ Added events and properties for customization to the FieldsEditorControl, just in case for anyone who might ever use this (in a proper manner) 2011-07-26 18:16:52 +00:00
CustomFieldsForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
DelayedForm.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
DelayedForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
EffectBrowserForm.cs Actions and Effects can now be filtered (useful when you remember action/effect name, but don't remember it's number or category) 2012-09-07 14:04:32 +00:00
EffectBrowserForm.Designer.cs Actions and Effects can now be filtered (useful when you remember action/effect name, but don't remember it's number or category) 2012-09-07 14:04:32 +00:00
EffectBrowserForm.resx Actions and Effects can now be filtered (useful when you remember action/effect name, but don't remember it's number or category) 2012-09-07 14:04:32 +00:00
ErrorsForm.cs GZDoom Builder 1.12a: 2012-07-28 20:36:28 +00:00
ErrorsForm.Designer.cs GZDoom Builder 1.12a: 2012-07-28 20:36:28 +00:00
ErrorsForm.resx GZDoom Builder 1.07 2012-06-01 19:53:14 +00:00
FindReplaceOptions.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
FlagsForm.cs Updated to Doom Builder 2 r1599: 2012-08-14 20:10:59 +00:00
FlagsForm.Designer.cs Updated to Doom Builder 2 r1599: 2012-08-14 20:10:59 +00:00
FlagsForm.resx Updated to Doom Builder 2 r1599: 2012-08-14 20:10:59 +00:00
FlatBrowserForm.cs Fixed action arguments to stay within valid range (0..255 for hexen) 2010-08-14 10:21:38 +00:00
FlatBrowserForm.Designer.cs Added Tab key in images browser to jump between the same image in "Used textures" and "Available textures" areas. 2009-05-05 12:24:00 +00:00
FlatBrowserForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
GridSetupForm.cs GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
GridSetupForm.Designer.cs Added up/down buttons to numeric input controls 2009-07-10 19:15:22 +00:00
GridSetupForm.resx Added up/down buttons to numeric input controls 2009-07-10 19:15:22 +00:00
IMainForm.cs Added the ability for plugins to add menu items in existing menus 2010-08-23 09:58:30 +00:00
LinedefEditForm.cs GZDoom Builder 1.12b: 2012-08-05 19:18:05 +00:00
LinedefEditForm.Designer.cs GZDoom Builder 1.11: 2012-07-10 10:20:45 +00:00
LinedefEditForm.resx GZDoom Builder 1.11: 2012-07-10 10:20:45 +00:00
MainForm.cs Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
MainForm.Designer.cs Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
MainForm.resx Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
MapOptionsForm.cs GZDoom Builder 1.11: 2012-07-10 10:20:45 +00:00
MapOptionsForm.Designer.cs @ another visual bug fix 2009-07-10 20:36:14 +00:00
MapOptionsForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
MenuSection.cs GZDoom Builder 1.09a: 2012-06-28 20:27:48 +00:00
MessageBeepType.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
OpenMapOptionsForm.cs Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
OpenMapOptionsForm.Designer.cs Several interface bug fixes and aesthetics 2009-07-09 22:43:39 +00:00
OpenMapOptionsForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
PasteOptionsForm.cs Added options for pasting and inserting prefabs 2009-07-09 14:03:47 +00:00
PasteOptionsForm.Designer.cs Added options for pasting and inserting prefabs 2009-07-09 14:03:47 +00:00
PasteOptionsForm.resx Added options for pasting and inserting prefabs 2009-07-09 14:03:47 +00:00
PluginToolbarButton.cs Added 'conversation' UDMF field to Things in ZDoom configurations 2010-08-22 20:56:52 +00:00
PreferencesController.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
PreferencesForm.cs Order, in which patrol points and interpolation points are connected can now be shown in Things and Visual modes. 2012-09-17 15:41:18 +00:00
PreferencesForm.Designer.cs Order, in which patrol points and interpolation points are connected can now be shown in Things and Visual modes. 2012-09-17 15:41:18 +00:00
PreferencesForm.resx Vertex scale can now be set in Preferences (controls the size of vertex handles in 2D Modes). 2012-09-07 10:45:49 +00:00
ResourceOptionsForm.cs Event lines are now shown for ActorMover. 2012-09-26 00:04:17 +00:00
ResourceOptionsForm.Designer.cs GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
ResourceOptionsForm.resx GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
ScriptEditorForm.cs Changed when/how the scripts are compiled and errors are shown 2009-05-10 19:04:47 +00:00
ScriptEditorForm.Designer.cs GZDoom Builder 1.11: 2012-07-10 10:20:45 +00:00
ScriptEditorForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ScriptFindReplaceForm.cs Fixed continuous replace (hang) when replacing the same text in script editor. 2010-08-02 06:11:35 +00:00
ScriptFindReplaceForm.Designer.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ScriptFindReplaceForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
SectorEditForm.cs Added up/down buttons to numeric input controls 2009-07-10 19:15:22 +00:00
SectorEditForm.Designer.cs Added -strictpatches command line parameter to indicate strict patches loading for the WAD file loaded from command line 2011-07-26 20:06:38 +00:00
SectorEditForm.resx Added up/down buttons to numeric input controls 2009-07-10 19:15:22 +00:00
StatusInfo.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
TanColorTable.cs - Changed a lot of things in the setup installer 2009-05-04 16:07:14 +00:00
TextEditForm.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
TextEditForm.Designer.cs @ some intellisense documentation 2009-05-21 08:18:34 +00:00
TextEditForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
TextureBrowserForm.cs Dynamic lights had 0 width and height in Skulltag config, so they weren't shown in Visual modes. 2012-09-09 19:14:03 +00:00
TextureBrowserForm.Designer.cs GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
TextureBrowserForm.resx Fixed severe lags during Texture Browser opening when resource wad for current texture had lots of textures. 2012-09-05 10:31:32 +00:00
TextureSetForm.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
TextureSetForm.Designer.cs - Fixed the tab order on all windows 2009-04-26 19:53:36 +00:00
TextureSetForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ThingBrowserForm.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ThingBrowserForm.Designer.cs - Fixed the tab order on all windows 2009-04-26 19:53:36 +00:00
ThingBrowserForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ThingEditForm.cs Order, in which patrol points and interpolation points are connected can now be shown in Things and Visual modes. 2012-09-17 15:41:18 +00:00
ThingEditForm.Designer.cs Z-height of a thing can now be changed in absolute and relative mode in Thing Edit form. 2012-09-16 19:54:16 +00:00
ThingEditForm.resx Z-height of a thing can now be changed in absolute and relative mode in Thing Edit form. 2012-09-16 19:54:16 +00:00
ThingsFiltersForm.cs Added Find & Replace for Thing Angles 2010-09-01 14:36:31 +00:00
ThingsFiltersForm.Designer.cs Added Find & Replace for Thing Angles 2010-09-01 14:36:31 +00:00
ThingsFiltersForm.resx Added Find & Replace for Thing Angles 2010-09-01 14:36:31 +00:00
ToolbarSection.cs Added 'conversation' UDMF field to Things in ZDoom configurations 2010-08-22 20:56:52 +00:00
VertexEditForm.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
VertexEditForm.Designer.cs Added up/down buttons to numeric input controls 2009-07-10 19:15:22 +00:00
VertexEditForm.resx Added up/down buttons to numeric input controls 2009-07-10 19:15:22 +00:00